taniwha Posted July 14, 2015 Author Share Posted July 14, 2015 First, I'm sorry I've fallen behind on updating for KIS: I've been busy working on the infrastructure for a new feature for EL: recipes. The result will be that nothing is hard-coded.smjjames: please get me some detailed reproduction steps so I can test it (if you've given some already, just link the post). Quote Link to comment Share on other sites More sharing options...
dlrk Posted July 15, 2015 Share Posted July 15, 2015 Do I need Kethane still? Does this work with Regolith or the stock 'ore'? What about when it is used with UKS? Quote Link to comment Share on other sites More sharing options...
Snoman314 Posted July 15, 2015 Share Posted July 15, 2015 Do I need Kethane still? Does this work with Regolith or the stock 'ore'? What about when it is used with UKS?Very interested to see responses to this. Currently getting back into KSP since pre-0.9 days. Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 15, 2015 Share Posted July 15, 2015 (edited) Very interested to see responses to this. Currently getting back into KSP since pre-0.9 days.EPL still supports Kethane, But it will also work with the stock system. Note: it does not use the stock "ore" but rather adds its own resource MetalOre (to differentiate between the two). But yes, it doesn't no require kethane and will work with stock, if that is your desire.Do I need Kethane still? Does this work with Regolith or the stock 'ore'? What about when it is used with UKS?When used with UKS, you can still utilize EPL-parts and nothing is new. Producing rocketparts with UKS parts is a little different and requires a few more resources, (there is plenty of info on this in the MKS/OKS wiki, see the relevent thread) Edited July 15, 2015 by rabidninjawombat Quote Link to comment Share on other sites More sharing options...
Snoman314 Posted July 15, 2015 Share Posted July 15, 2015 Awesome, thanks for that rabidninjawombat. Quote Link to comment Share on other sites More sharing options...
no2ironman1100 Posted July 16, 2015 Share Posted July 16, 2015 Is there anyway anyone could add a compact lauchpad, Maybe with a max vessel weight and size, So that With KIS I could have a small vehicles with a team of kerbal and have them work on making small metal plates to patch up other vehicles ? I would love that ! I've though about rescaling the runway part, But it doesn't look enough cool, And I wonder if someone could make a nice looking design with a max ship weight and size so that it doesn't seem abused. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 16, 2015 Author Share Posted July 16, 2015 The orbital dock should be small enough. It's usable anywhere.EL doesn't support size/mass limits as they generally don't make any sense. Quote Link to comment Share on other sites More sharing options...
smjjames Posted July 16, 2015 Share Posted July 16, 2015 First, I'm sorry I've fallen behind on updating for KIS: I've been busy working on the infrastructure for a new feature for EL: recipes. The result will be that nothing is hard-coded.smjjames: please get me some detailed reproduction steps so I can test it (if you've given some already, just link the post).I missed your post earlier, sorry.Reproduction is pretty simple.1. Put a part with inventory into the editor window (any command pod with seat inventory works for this).2. Put stuff into the inventory, doesn't matter what and doesn't have to be full.3. Place a part onto the craft.4. Then undo your action, the exception triggers on the undo. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted July 16, 2015 Share Posted July 16, 2015 Is EL integrated with stock resource system?Or does it require kethane/karbonite? Quote Link to comment Share on other sites More sharing options...
Snoman314 Posted July 16, 2015 Share Posted July 16, 2015 Is EL integrated with stock resource system?Or does it require kethane/karbonite?Look up about 5 posts dude. Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted July 17, 2015 Share Posted July 17, 2015 Hey- does anyone know the CFG edit that allows for the spawner parts to work without metalore? Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 17, 2015 Author Share Posted July 17, 2015 Mekan1k: They don't care about MetalOre, they care only about RocketParts, and how you get your RocketParts is irrelevant. Quote Link to comment Share on other sites More sharing options...
MidnightLightning Posted July 17, 2015 Share Posted July 17, 2015 Is the Workshop the only EL part that can create RocketParts? So a Survey-Station-based build area needs a constant resupply of RocketParts? Also, is it possible to get the parts that use the "EL Converter" module to show what they actually convert in the VAB right-click menu (like how the stock converters do)? That would be very helpful for me figuring this one out on my own. Thanks! Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 17, 2015 Author Share Posted July 17, 2015 MidnightLightning: The Workbench (found in pods) is another part that creates RocketParts."EL Converter" not showing what is converted is a bug (of omission: I forgot to do it). Thanks for the reminder. Quote Link to comment Share on other sites More sharing options...
MidnightLightning Posted July 20, 2015 Share Posted July 20, 2015 MidnightLightning: The Workbench (found in pods) is another part that creates RocketParts.Oh, that's... an odd-looking part... What sort of configuration are you intending people to put that in? There's a literal workbench outside, but it's unmanned? Are you intending people to put an external command seat there for kerbals to work at that bench? And what is the intent of it being so tall; using the grated "landings" on the pole to hang storage containers from? Are the landings on the pole to make EVAs easier to move around the part?Side note; what is the purpose of the Mallet with survey stakes? When placing the survey stakes with KIS, I can grab them out of the kerbal's inventory and let them drop to the ground (which they do land point-first, and "settle" a bit into the ground), but that's without a mallet equipped. With a mallet, and using the "X" action, it says the ground isn't a valid target to attach them to (unlike a ground pylon from KAS, which can be bolted to the ground, not just dropped there). I can use the mallet to attach the stake to another part, but then it's not a valid target to build something at (I tried bolting it to a ground pylon, and then building a ship there). Is something glitched there, or am I doing it wrong? Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) MidnightLightning: it is four external seats. As for configuration, I'll leave that to your imagination, but I will give you a few hints:If you can put it in a .craft file (even a single part), EL can build it. This is, really, the only real difference between EL and OSE Workshop: EL works with .craft files, OSE works with parts.KIS might not be a hard dependency (unless using survey stakes), but using EL without KIS is like fishing without a net.The workbench is only 1.5t, so not too difficult to move, and supports surface attach, not just stack.The workbench's shape, particularly that pole, is surprisingly convenient when not trying to launch it on a rocket.My stations look like something out of Titan AE.As for the mallet: that is a bug fixed in git and the fix will be in the next release (hopefully soon). If you go to the git repository and grab the part.cfg for both the mallet and the stake, things will work as intended: the mallet will even allow surface attachment to parts (for light parts, of course). Edited July 20, 2015 by taniwha Quote Link to comment Share on other sites More sharing options...
thegreatgonz Posted July 20, 2015 Share Posted July 20, 2015 This is, really, the only real difference between EL and OSE Workshop: EL works with .craft files, OSE works with parts.What's OSE? Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted July 20, 2015 Share Posted July 20, 2015 What's OSE?Google is your friend. https://www.google.com/search?q=ksp+ose Quote Link to comment Share on other sites More sharing options...
MidnightLightning Posted July 20, 2015 Share Posted July 20, 2015 All right, thanks; I think I'm wrapping my head around the general intended progression of building an EL base now:Phase I: Get a station into orbit around the target planet with a Workshop, smelter, ISRU refinery, and an orbital launchpad. Build a mining ship capable of going to the surface, mining Ore and MetallicOre and bringing them back to the station. Station refines those into RocketParts and liquid fuel to replenish supplies.Phase II: Build a survey station, capable of getting itself to the surface of the planet safely.Phase III: Survey station builds a Workbench (so it can make its own RocketParts; getting resupplies of RocketParts from the orbital station until that's built) and places it directly on the surface of the planet (that "not trying to launch it on a rocket" comment you made?), with RocketPart storage attached to it.Phase IV: Survey station builds a permanent mining rig for getting Ore and MetallicOre out of the ground, and Smelter/Refinery for creating Metal and liquid fuel. Now it's self-sufficient; able to make RocketParts on its own without resupply from orbital station, and can create items at survey stake locations.Phase V: Upgrade ground station to be a Workshop for more efficient craft creation.That look about what's intended for a "tech tree" for EL? So, where would the LaunchPad2 device fit into this plan; a replacement for Phase II's survey station? I'm not using Infernal Robotics, so using survey stakes is how I am placing "permanent" items (without wheels or engines). I suppose using a LaunchPad2 device, the mining rig of phase IV could just be made as a rover and rolled off the pad to clear room for the next devices. And then using KIS the wheels could be removed and recycled for the cleanest result. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 20, 2015 Author Share Posted July 20, 2015 While the details can vary greatly, that is the general flow I try to encourage. The central theme is bootstrapping.I have never actually used launchpad2 beyond some testing on the launchpad at KSC. It came with EL when I took over from skykooler, but it is a popular part so it's still part of the mod, thus I went to the effort of fixing its colliders. It is, however, a suitable alternative to the survey system. And yes, it was, as I understand it, designed with rovers in mind.The workbench is inherited too, and was rather unpopular so I was about to toss it when I decided to see if I could make it an external command seat (or four) and get EL's workshop module to recognize the kerbals. I have since grown rather fond of it. I have had some kerbals get dangerously low on EVAProp due to it, though. Quote Link to comment Share on other sites More sharing options...
casper88 Posted July 21, 2015 Share Posted July 21, 2015 are there any plans to add in a drone workshop so that it would be possible to have the construction of a base on a distant planet be built before the kerbal crew arrives? sort of like https://en.wikipedia.org/wiki/Colonization_of_Mars#Robotic_precursorscheerscasper Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 22, 2015 Author Share Posted July 22, 2015 casper88: To EL itself, no, but I do have plans to do up something separate. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 23, 2015 Author Share Posted July 23, 2015 smjjames: I am unable to reproduce your bug :/ However, I can slap on some code to avoid potential NREs. Quote Link to comment Share on other sites More sharing options...
MarcAlain Posted July 23, 2015 Share Posted July 23, 2015 I'm not sure what I'm doing wrong. I've got the workshop, tons of rocket parts, yet when I put a stake down, it doesn't recognize it as a launchpad. Any suggestions? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted July 23, 2015 Share Posted July 23, 2015 I'm not sure what I'm doing wrong. I've got the workshop, tons of rocket parts, yet when I put a stake down, it doesn't recognize it as a launchpad. Any suggestions?You need the survey station to use with the stakes. Quote Link to comment Share on other sites More sharing options...
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