Red Iron Crown Posted October 6, 2016 Share Posted October 6, 2016 14 minutes ago, Canberra_Gaming said: @taniwha Are you going to be updating to 1.2 Anytime soon? Not trying to be rude or rush but I'm really looking forward to a few test runs for a series in the future 1.2 hasn't been released yet, many mods are supporting the current official version only. Please respect the author's wishes in this regard. Quote Link to comment Share on other sites More sharing options...
Xavier Laxworm Posted October 10, 2016 Share Posted October 10, 2016 Im trying to use the stakes and i can put them down. However, I cant use them, the survey station doesn't exist in my KSP (using 5.4 btw) Also some of your links are a bit out of date. Cheers Quote Link to comment Share on other sites More sharing options...
subitan Posted October 10, 2016 Share Posted October 10, 2016 On 10/3/2016 at 10:33 AM, taniwha said: It's not that bad: all you need is mono, git, make and bash. All are available on windows. So... is there a good tutorial available on the forums on getting an environment spun up for mod development? That seems the biggest disincentive for me, the amount of putzing around I'd have to do to figure it all out. I can infer one from mono, git, make, and bash, but if someone has documented the process (or their process) somewhere then that could be a great help. If not, then I might do so as I figure out my own setup, but reducing the friction for getting started would really be handy. Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted October 10, 2016 Share Posted October 10, 2016 5 hours ago, Xavier Laxworm said: Im trying to use the stakes and i can put them down. However, I cant use them, the survey station doesn't exist in my KSP (using 5.4 btw) Also some of your links are a bit out of date. Cheers Hi Xavier. How was your mod installed? you can't use the stakes with out the survey station. Try reinstalling it with a mod manager. Quote Link to comment Share on other sites More sharing options...
Gilsaa Posted October 10, 2016 Share Posted October 10, 2016 I cant build ships with my orbital construction dock. It has all the parts it needs but the bar just says 0% (0s) when i press build. Do any of you have an idea of what might have happened? Quote Link to comment Share on other sites More sharing options...
Johnny Appleseed Posted October 10, 2016 Share Posted October 10, 2016 3 hours ago, Gilsaa said: I cant build ships with my orbital construction dock. It has all the parts it needs but the bar just says 0% (0s) when i press build. Do any of you have an idea of what might have happened? It should work with the right materials; crew and equipment. That said I found hauling materials to an orbital construction dock to be quite boring. Quote Link to comment Share on other sites More sharing options...
hab136 Posted October 10, 2016 Share Posted October 10, 2016 4 hours ago, Gilsaa said: I cant build ships with my orbital construction dock. It has all the parts it needs but the bar just says 0% (0s) when i press build. Do any of you have an idea of what might have happened? Right-click on a part and look at the "Productivity: 0" number. If it's zero you have too many stupid Kerbals on board. You need smart Engineers (low stupidity level). Quote Link to comment Share on other sites More sharing options...
Callynoodle Posted October 13, 2016 Share Posted October 13, 2016 I have found that in 5.4.0 the survey station doesn't exist. just putting that out there Quote Link to comment Share on other sites More sharing options...
Xavier Laxworm Posted October 13, 2016 Share Posted October 13, 2016 On 10/9/2016 at 10:32 PM, Johnny Appleseed said: Hi Xavier. How was your mod installed? you can't use the stakes with out the survey station. Try reinstalling it with a mod manager. I uninstalled it and reinstalled it using CKAN. Still no Survey station part. Like it never even existed. Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted October 14, 2016 Share Posted October 14, 2016 how close is this to being updated for 1.2? i wont start a new career without EPL Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 14, 2016 Author Share Posted October 14, 2016 Jagzeplin: a little ways off, as I still need to get MFT up to snuff, and I need to check the status of KIS. Quote Link to comment Share on other sites More sharing options...
eonmoon Posted October 14, 2016 Share Posted October 14, 2016 heres to hoping you and roverdude both get everything runnin smoothly. I wanna build rockets off planet. tho roverdudes new construction pack with its collapsing docking ports will make things interesting, port up a builder core then attach your modules without the bloody ship flexing apart, tho moar struts can help too. Quote Link to comment Share on other sites More sharing options...
thesandbar Posted October 14, 2016 Share Posted October 14, 2016 For those who lost the survey station part, check the other crew parts to see if they have survey station capability. The survey station might've been folded into the Hitchhiker. Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 14, 2016 Author Share Posted October 14, 2016 The survey station requires KIS to be installed for it to exist. Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 15, 2016 Author Share Posted October 15, 2016 I have released 5.5.0 of EL. Changes from 5.4.0: Updated to work with KSP 1.2. Documentation updates (still very WIP) (EL_Manual.pdf) Widen build window, deal with amounts >1M (Henry Bauer) Create stock toolbar icon if no Blizzy's toolbar (Henry Bauer, with tweaks by me) Fix build field in AVC .version file. Subassembly support removed (hopefully temporary, until I figure out how to deal with the changes in the craft loading dialog). Mission flag selection support removed (temporary) due to changes in the craft loading dialog. The documentation is written using LyX. It will eventually get diagrams and such. It is for both users and modders. Quote Link to comment Share on other sites More sharing options...
DaniDE Posted October 15, 2016 Share Posted October 15, 2016 Thanks for updating - as always great job Quote Link to comment Share on other sites More sharing options...
subitan Posted October 15, 2016 Share Posted October 15, 2016 9 hours ago, taniwha said: I have released 5.5.0 of EL. Changes from 5.4.0: Updated to work with KSP 1.2. Documentation updates (still very WIP) (EL_Manual.pdf) Widen build window, deal with amounts >1M (Henry Bauer) Create stock toolbar icon if no Blizzy's toolbar (Henry Bauer, with tweaks by me) Fix build field in AVC .version file. Subassembly support removed (hopefully temporary, until I figure out how to deal with the changes in the craft loading dialog). Mission flag selection support removed (temporary) due to changes in the craft loading dialog. The documentation is written using LyX. It will eventually get diagrams and such. It is for both users and modders. Love it. Thank you. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 15, 2016 Share Posted October 15, 2016 9 hours ago, taniwha said: I have released 5.5.0 of EL. Changes from 5.4.0: Updated to work with KSP 1.2. Documentation updates (still very WIP) (EL_Manual.pdf) Widen build window, deal with amounts >1M (Henry Bauer) Create stock toolbar icon if no Blizzy's toolbar (Henry Bauer, with tweaks by me) Fix build field in AVC .version file. Subassembly support removed (hopefully temporary, until I figure out how to deal with the changes in the craft loading dialog). Mission flag selection support removed (temporary) due to changes in the craft loading dialog. The documentation is written using LyX. It will eventually get diagrams and such. It is for both users and modders. Outstanding, thank you for all your hard work Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted October 15, 2016 Share Posted October 15, 2016 I am experiencing an issue with augers in 5.5.0. I turn them on, but they indicate "stalled" and fail to produce Metal Ore. The Metal Ore tanks in my base on Gilly (which is where the augers I am attempting to use are located) are not full, and I am able to perform resource transfers between them. I have more than enough electricity for the augers to function, and I have verified that there is Metal Ore present at the location of my base. Module Manager and KAS were already updated prior to installation of 5.5.0. No other mods are present (I am not using the features that require KIS). All other resource extraction/conversion at my Gilly base is working normally: Metal Ore can be converted to Metal and through the sequence of steps to build rockets, I was able to build one rocket without running out of resources, and I was able to fuel that rocket. (I did experience a Kraken upon releasing it for launch, but after some trial and error, I was able to work around the Kraken by returning to Kerbal Space Center and coming back before any of my buildings were damaged.) Unfortunately, my next planned launch really needs to be from Gilly (it absolutely cannot be from Kerbal Space Center due to my use of inverted Big-S Delta Wings at the top of my craft to help stabilize it during retrograde Eve atmospheric entry), and I likely do not have enough resources left on-site to build the intended craft without getting my augers working again. Quote Link to comment Share on other sites More sharing options...
Agnemon Posted October 15, 2016 Share Posted October 15, 2016 Hey!, no fair, you updated too soon, I haven't got the new career science level high enough yet Now I'll have to spend alot more time playing to get the science level up far enough to make use of this Bugger!!! Quote Link to comment Share on other sites More sharing options...
Blackline Posted October 16, 2016 Share Posted October 16, 2016 (edited) The vab categories are a little messed up, showing up in the EL tab and utilities. Edited October 16, 2016 by Blackline Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 16, 2016 Author Share Posted October 16, 2016 That was actually deliberate: the EL tab pulls in all parts with an EL module or EL resource. Possibly not the best design choice. Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted October 16, 2016 Share Posted October 16, 2016 I forgot to mention that the augers with which I am having the issue are of the largest size. They are making contact with the ground: I have had this base since before KSP 1.2 came out, and they were working fine then. Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted October 16, 2016 Share Posted October 16, 2016 (edited) Confirmative: augers are broken. Question: Why not to use stock deploying drills models and ModuleResourceHarvester for MetalOre harvesting? It will solve major half of the problems. Edited October 16, 2016 by Dr. Jet Quote Link to comment Share on other sites More sharing options...
Xavier Laxworm Posted October 16, 2016 Share Posted October 16, 2016 Hey 5.5 fixed the survey station but another problem I can build things but when you finallize builds on an orbital dock or launchpad, no fuel is transferred. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.