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RAM Air Intake Stacking - Exploit or no?


alex the killa

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Sure does.

Just in case: Can you put two intakes in the same place and double the air brought in in real life?

Lol. Can you leave a person in space for years in real life?

Can you just plug multiple pieces of rockets together and fly them into space in real life?

Don't use a comparison to "real life" for an unrealistic video game lol

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Lol. Can you leave a person in space for years in real life?

Can you just plug multiple pieces of rockets together and fly them into space in real life?

Don't use a comparison to "real life" for an unrealistic video game lol

Kerbals aren't people but yes you can leave a person in space for years. Valeri Polyakov spent 437 days in space in one mission (not quite years but you get the point).

Yes you can "plug" multiple pieces of rockets together and fly them into space. The Centaur rocket stage is used on these vehicles:

Atlas-Centaur

Atlas G

Atlas I

Atlas II

Atlas III

Atlas V

Titan IIIE

Titan IV(401)A/B

Saturn I (unflown)

Space Shuttle (unflown)

To answer the OP: I think it's cheating but then I use mods which others think is cheating, each to their own.

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Can you dock and undock instantly in real life?

Can you go do an EVA instantly in real life?

Can you build massively radial asparagus boosters in real life?

Can you do instant science by pressing a single button in real life?

Can you aerobrake from 20 km/s to 150m/s in 70 km in real life?

What's the thrust to weight ratio of a typical first stage rocket engine in real life?

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My personal rule?

It all depends whether you can incorporate it into the design. If it looks rubbish, I don't like it. If you hide the intakes away, then spam as many of them as you want. I like making long range SSTO's that can land on other planets..... I don't really see how you can do that if you use 1 intake per engine and burn about 90% of your fuel just making orbit.

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parts clipping is listed right there under cheats, so yea, it's a cheat. if you put several intakes on several attach nodes all for 1 engine, that's not cheating, if you put several intakes on 1 attach node, that's a cheat. The fact that intakes do not block intakes behind them is just a by-product of an unfinished aerodynamics system and it will one day be fixed.

Use it if you want, no one cares, but lets not pretend like it's an intentional feature.

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IMHO, I don't find this cheaty, but I understand the people who do. However, if you find this cheaty, so should you do about sending Kerbals to other planets without food, creating huge asparagus launchers, mashing kerbals into their seats in 20G+ maneuvers, repairing wheels with no repair kit, etc. The list goes on and on, people!

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"Exploit" is a loaded term, but meaningless in a single-player game. The current game mechanics allow for stacking intakes and using jets well beyond what's possible in reality. Personally, I have the most fun playing games for what they are and seeing what I can do with them. For those whose interests lie more in roleplaying and modeling reality, great, have fun!

My calling lately has been trying to do as much as possible with single-staged manned craft, without mods. Best I've done so far is a mission to Dres and Duna.

But I fully support Squad fixing intake spam and part clipping (when the cheat option isn't enabled). Jets are way overpowered. I'd have even more fun with a better balanced game.

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How can people discuss cheating if there is no single definition of cheating? That's pointless.

Try this: Intentional/unintentional (from dev/creator point of view)

It's unintentional that you can stack air intakes like that, that use/practice was unforseen by the devs*

It's intentional that you can dock and undock instantly

It's intentional that you can EVA instantly

I'ts intentional that you can create huge radial asparagus stages, get science with 1 click, lose a few km/s by using 70km of atmosphere

See the pattern?

*guessing here, but at least everyone knows what intentional means

Now it comes down to the final question: Do you want to play the game as intended or not?

Well if you bought it, you can be the judge of that!

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Its not exploit its kerbal physics.

Play the game with the rules that the game gives you not with real life rules.

Ps. 2344m/s in maching bird challenge. With really ridiculous "play by the rules" craft(exploitter :D) that you can find(download) on the thread.

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Can you dock and undock instantly in real life?

Can you go do an EVA instantly in real life?

Can you build massively radial asparagus boosters in real life?

Can you do instant science by pressing a single button in real life?

Can you aerobrake from 20 km/s to 150m/s in 70 km in real life?

What's the thrust to weight ratio of a typical first stage rocket engine in real life?

1. Yes. Midair or orbital collision

2. Yes. Survivability is a diffrent question though.

3. Yes. Build AND fly, maybe.

4. Yes. Make it an automated process.

5. Yes. With enough atmosphere and no need for a survivable amount of G's

6. Anything you can build it to. Your results WILL vary.

I'm sorry, I had to.:)

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Personally I don't like the idea of intake stacking because they are supposed to scoop incoming air and if you stack one behind another, the second one should be out of air to scoop. That's how it would work in real life. However KSP is a single player game so everybody sets their own rules. When organizing a challenge, such things like intake stacking or part clipping should be always cleared but that's the only place where it may matter.

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Lol. Can you leave a person in space for years in real life?

Can you just plug multiple pieces of rockets together and fly them into space in real life?

Don't use a comparison to "real life" for an unrealistic video game lol

Confirmed whole thread is trollbait :)

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