rbray89 Posted December 11, 2013 Share Posted December 11, 2013 I get this With the soviet space suit. The files are:EVAhelmetEVAjetpackEVAjetpackNRMEVAtextureEVAtextureNRMKerbalHelmetNRMall pngsanyway to fix?Also kerbin's clouds "twinkle" when you view them from a distance. It's really wierdThanksShrubThe "twinkle" is due to the PNG's not creating mip-maps. Switch to TGA or MBM and that will go away. Link to comment Share on other sites More sharing options...
KerbMav Posted December 11, 2013 Share Posted December 11, 2013 I converted the "8k Kerbin" file to a TGA - gave me black continents ... PNG worked fine though, without twinkling (at least in observatory map mode, did not check ingame yet). Link to comment Share on other sites More sharing options...
shaw Posted December 11, 2013 Author Share Posted December 11, 2013 @shrub: Are you using version 0.7.1? Only in 0.7.1 normal maps get properly replaced. Have changed transparency on PNGs? I saw a post on Universe Replacer threat that transparency issues could also cause this.@KerbMav: Which converter do you use? Try Gimp. And set RGB colours, since Unity has issues with indexed TGAs. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 I'm going to try to convert my files to TGA, you said use Gimp? I have that, I will try it. I had problems with other software. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 With Sylith's Kerbal heads pack, is this how I name the multiple heads I use:kerbalHead1kerbalHead2I named the two heads I used that and converted them to tga but they don't up. Another question about that head pack, are the heads random to different kerbals? Link to comment Share on other sites More sharing options...
shaw Posted December 11, 2013 Author Share Posted December 11, 2013 Different heads are not supported (yet). Only "kerbalHead" is loaded. Link to comment Share on other sites More sharing options...
shrub Posted December 11, 2013 Share Posted December 11, 2013 The "twinkle" is due to the PNG's not creating mip-maps. Switch to TGA or MBM and that will go away.Updating to .7.1 and converting to tgas fixed my problemThanks guysHere is Sido's pack and the Soviet Space Suit in tga if anyone wants ithttps://dl.dropboxusercontent.com/u/30619817/Sido-Soviet%20textures/SidoSoviet.zip Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 11, 2013 Share Posted December 11, 2013 Got .8 and Sido's pack in TGA from above... skybox still not working. *sigh* Guess I'm just meant to be using the default.maybe I should go and install the Soviet suit textures, if only to see if this has any effect at all for me.Modlist:BoulderCo (of course), Crew Manifest, DRRobotics, Goblin Enterprises (heat shield part only), Hull Camera VDS, ISA, KAS, Keramzit (Procedural Fairings), Kerbal Joint Reinforcement, Kerbaltek (HyperEdit), MechJeb2, NavyFish (Docking Port Alignment Indicator), nothke DROMOMAN, RCS Build Aid, SCANsat, SelectRoot, TextureReplacer (duh), VibraDyn (parts for SCANsat). Link to comment Share on other sites More sharing options...
KerbMav Posted December 11, 2013 Share Posted December 11, 2013 (edited) Is there a way to tell Gimp/ImageMagick to turn all PNGs into TGAs in all subfolders?MBMs: textures compress (except normal maps) & generate mip-maps.TGAs: textures are NOT compressed, but generate mip-maps.PNGs: textures are compressed, but do not generate mip-maps.Also, is this just stock KSP behaviour?Else it wouldn't make sense to recommend using TGAs, right? Edited December 11, 2013 by KerbMav Link to comment Share on other sites More sharing options...
XanderTek Posted December 11, 2013 Share Posted December 11, 2013 So should I remove the Active TextureCompression Mod if I'm using this one? Are they likely to conflict, or just run the compression commands twice? Link to comment Share on other sites More sharing options...
shaw Posted December 11, 2013 Author Share Posted December 11, 2013 @Zoom: Could you PM me your KSP.log (from TR 0.8)? Maybe I can find out what's wrong.@KerbMav: This is stock behaviour. KSP (or Unity) from 20.1 on has some bug that causes PNG-related issues.If you're on Linux (i guess it should work on OS X too in bash shell) you can convert all PNGs in subdirectories using ImageMagick likelist=`find . -name '*.png'`; for file in $list; do tgafile=`echo $file | sed 's/png$/tga/'`; convert $file $tgafile; doneCheck if everything is ok and then delete all PNGs:find . -name '*.png' -exec rm '{}' \;However, if texture names include spaces, things get nasty. And script that would be able to handle spaces would be ever nastier. Link to comment Share on other sites More sharing options...
Motokid600 Posted December 11, 2013 Share Posted December 11, 2013 So this more or less replaces Universe Replacer? If so can I still use my skybox? ( sry if that's been covered ) Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 I better take down my Raredens Skybox , its still in png. Link to comment Share on other sites More sharing options...
amo28 Posted December 12, 2013 Share Posted December 12, 2013 @shaw: I had some trouble using ImageMagick to mass convert textures before, though I was using the mogrify command to do it. Never tried it with just 'convert' -- that seems a lot simpler.Anywho, I manually converted textures to TGA using Gimp. These packs are:Rareden's skyboxAncientGammoner's High Res Kerbin (the 8k Matte version)eRe4s3r's sun coronaKlakh's planet and moon pack (with the exception of Laythe and anything else with clouds).Zip of converted textures: http://www.filedropper.com/texturereplacer-convertedtexturesIt's big. But it's working in TextureReplacer 0.8. Filedropper only keeps files online for 24 hours or so, so if any of the authors have a problem with their textures being converted and packaged together with others, I'll just let the link expire.Otherwise, I can post it elsewhere. Link to comment Share on other sites More sharing options...
Liam Sheepman Posted December 12, 2013 Share Posted December 12, 2013 Does this have the same RAM impact? Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 13, 2013 Share Posted December 13, 2013 Just wanted to publicly thank shaw for giving generously of his time to try to figure out why this wasn't working for me. I finally tracked it down to running an old version of Module Manager (1.0 something, from August, instead of 1.5, which came out at the very end of November). The skybox shows up fine now. Link to comment Share on other sites More sharing options...
Liam Sheepman Posted December 13, 2013 Share Posted December 13, 2013 I've put all the textures in the correct folder (GameData, TextureReplacer, Textures) and renamed them like the readme says, but they don't show up in game. Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 14, 2013 Share Posted December 14, 2013 Per my issue above - make sure that you have the current version of Mod Manager (1.5) in your GameData folder. Link to comment Share on other sites More sharing options...
Sigma52 Posted December 14, 2013 Share Posted December 14, 2013 Sweet mod! Link to comment Share on other sites More sharing options...
amo28 Posted December 18, 2013 Share Posted December 18, 2013 TextureReplacer 0.8 looks to be working in .23, but I hear .TGA is now not the optimal compression with the new version? I feel like I get slightly worse FPS when focusing the camera at Kerbin now, and my clock is frequently showing yellow where it wasn't previously in .22.Any insight Shaw? Link to comment Share on other sites More sharing options...
TMS Posted December 18, 2013 Share Posted December 18, 2013 where did you hear that? Link to comment Share on other sites More sharing options...
MaxP Posted December 18, 2013 Share Posted December 18, 2013 I feel like I get slightly worse FPS when focusing the camera at Kerbin now, and my clock is frequently showing yellow where it wasn't previously in .22."I feel" is a keyword. Just feel all is fine, and all will be fine. Link to comment Share on other sites More sharing options...
amo28 Posted December 18, 2013 Share Posted December 18, 2013 In toadacius' release notes for the new version of VOID, he mentioned that .TGA compression got ugly with KSP's new texture compression system. Link to comment Share on other sites More sharing options...
Hyomoto Posted December 18, 2013 Share Posted December 18, 2013 Hmm, the game has been running fine with this so far but maybe I should swap back to 0.2 without the compression so I can have my sky but avoid this issue. Link to comment Share on other sites More sharing options...
shaw Posted December 18, 2013 Author Share Posted December 18, 2013 There's no reason why texture compression would be uglier with TGAs than PNGs. Both are compressed to DXT1/DXT5 when already uncompressed from deflate/RLE and loaded in memory. Maybe squad switched to lower-quality setting in the texture compression function to make it faster. But this doesn't really make sense since this function has a parameter to tell it whether one wants to use the high quality.I'll look into this later. Link to comment Share on other sites More sharing options...
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