Pingonaut Posted December 23, 2014 Share Posted December 23, 2014 not sure how to tell what version of TR im using but im still on 0.24 ksp so i know i havent updated past that. maybe im using a version prior to the 0.24 release of TR; i dont know.KSP is in version 0.90, and you need to update most mods for them to work when KSP updates. Link to comment Share on other sites More sharing options...
Rolanvorxariat Posted December 23, 2014 Share Posted December 23, 2014 I don't have mayaura drwa, i can't open the instructions! Link to comment Share on other sites More sharing options...
RyanRising Posted December 23, 2014 Share Posted December 23, 2014 I love those reflections! Now KSP can kill my GPU as well as my CPU! Link to comment Share on other sites More sharing options...
raidernick Posted December 23, 2014 Share Posted December 23, 2014 Been testing these reflections on my probes and so far they look great. I think I may switch over to using this plugin for reflections.On a side note, I don't notice any performance decrease at all unless I significantly raise up the texture resolution. Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 http://imgur.com/a/mJ3EbThis is how things are at the minute. EnvMap is empty and the black visor is something I made myself and is called EVAvisor.jpg. I see nothing suspicious from TR in the logs, just the usual 'I'm loaded' and RPM telling me it's loaded.Thank you for your patience and help Do static reflections work? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 23, 2014 Share Posted December 23, 2014 Do static reflections work?I just added back in the files to EnvMap and yes, static works and I also get the same result with static as I do with real. It's like 'real' isn't starting or even recognised.. I'll try a clean reinstall, hang on. Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 It would appear that 0.90.0 and Texture Replacer do not like each other! The skybox doesn't load and KSPRC is simply not working!Could you upload your log? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 23, 2014 Share Posted December 23, 2014 (edited) (Google for the link.) It can open `KSP_Data/*.assets` files and access textures, shaders, sounds etc. within. And, of course, that's reverse engineering, hence violation of Squad's IP Ah screw it, I'm not gonna break anything. I'll just have to find another suit texture to edit. Edited December 23, 2014 by GregroxMun Link to comment Share on other sites More sharing options...
CodeFantastic Posted December 23, 2014 Share Posted December 23, 2014 Working fine hereIt's weird because in .25 I had 41 mods, yet my game can only take about 20 mods, but texture replacer can't be one of them because KSP woun't load with it or loads each part file at 30 seconds per file. Link to comment Share on other sites More sharing options...
CodeFantastic Posted December 23, 2014 Share Posted December 23, 2014 The Skybox is just the stock Skybox... Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 The Skybox is just the stock Skybox...And other textures, e.g. heads and suits, work? Could you upload your log, something probably crashes in TR? Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 23, 2014 Share Posted December 23, 2014 (edited) Javascript is disabled. View full albumHow to activate: wear your EVA suit, ragdoll without your jetpack turned on. It's not a quick spazzing out, it builds up slowly.It works after a game restart, and Matoroignika just replicated it on his stream.You can use the WASD controls to get out of ragdoll mode, and he pops back to normal. But after about 15 to 30 seconds, he will start to spazz out. He dies from Gee-forces because I am using Deadly Re-entry.Works on all kerbals in every save. Does not work with the IVA suit.Sometimes if you pause the game and resume while he's ragdolled, he'll poof.EDIT: Tried in space, same thing happens. Found out that map view will Hell kraken. Edited December 23, 2014 by GregroxMun Link to comment Share on other sites More sharing options...
RyanRising Posted December 23, 2014 Share Posted December 23, 2014 http://imgur.com/a/D4HzjHow to activate: wear your EVA suit, ragdoll without your jetpack turned on. It's not a quick spazzing out, it builds up slowly.It works after a game restart, and Matoroignika just replicated it on his stream.You can use the WASD controls to get out of ragdoll mode, and he pops back to normal. But after about 15 to 30 seconds, he will start to spazz out. He dies from Gee-forces because I am using Deadly Re-entry.Works on all kerbals in every save. Does not work with the IVA suit.Sometimes if you pause the game and resume while he's ragdolled, he'll poof.EDIT: Tried in space, same thing happens. Found out that map view will Hell kraken.Same thing here. Link to comment Share on other sites More sharing options...
Proot Posted December 23, 2014 Share Posted December 23, 2014 Admittedly it's funny! [LOG 21:16:44.477] [00:06:21]: Bill Kerman collided into Bill Kerman. Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 http://imgur.com/a/D4HzjHow to activate: wear your EVA suit, ragdoll without your jetpack turned on. It's not a quick spazzing out, it builds up slowly.It works after a game restart, and Matoroignika just replicated it on his stream.You can use the WASD controls to get out of ragdoll mode, and he pops back to normal. But after about 15 to 30 seconds, he will start to spazz out. He dies from Gee-forces because I am using Deadly Re-entry.Works on all kerbals in every save. Does not work with the IVA suit.Sometimes if you pause the game and resume while he's ragdolled, he'll poof.EDIT: Tried in space, same thing happens. Found out that map view will Hell kraken.Confirmed. It's a consequence of my hack (scale -> 0.0 temporarily) to hide a part to prevent to reflect itself ... Link to comment Share on other sites More sharing options...
rbray89 Posted December 23, 2014 Share Posted December 23, 2014 Confirmed. It's a consequence of my hack (scale -> 0.0 temporarily) to hide a part to prevent to reflect itself ...Would you be able to change the layer it is on instead? Link to comment Share on other sites More sharing options...
Devilsgamer666 Posted December 23, 2014 Share Posted December 23, 2014 slight problem witch i strongly belive to be related to this mod i installed a texture pack and now all my Mun rocks are green triangles is there a fix to this Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 Would you be able to change the layer it is on instead?But I would need to traverse down through hierarchy. Changing the layer just on KerbalEVA's GameObject doesn't work, I'd probably need to do it on the whole tree. And some children in KerbalEVA use layers other than 0 (e.g. thruster jets are in layer 1), so I'd have to remember layer for each one of them. Or maybe adding some number, and subtracting it afterwards would work if I knew all possible layers which may be used for parts.And I just wanted to write you about clouds in scaled space. They are not visible when I render reflections. I don't see there would be anything wrong with my camera setup: https://github.com/ducakar/TextureReplacer/blob/devel/TextureReplacer/Reflections.cs#L152 and the code that renders reflection is here: https://github.com/ducakar/TextureReplacer/blob/devel/TextureReplacer/Reflections.cs#L46 (called in Update). Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 my kerbal's still have there helmets + jetpacks on while standing on kerbin. the @default.cfg has it set to true so it should be taken off. i think it has something to do with the particular custom suit im using because other suits have taken their helmets off fine. eventually i want to learn how to make my own suits and faces but im very confused by the file structure of this mod and i say that because there are default suits/faces then there are folders for suits/faces. very confused. hopefully some samaritan can help and i will give rep points! not sure how to tell what version of TR im using but im still on 0.24 ksp so i know i havent updated past that. maybe im using a version prior to the 0.24 release of TR; i dont know.Maybe something crashed. Upload your log.For creating custom heads and suit, just see other pack for an example. Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2014 Author Share Posted December 23, 2014 TextureReplacer-2.1.92.zip* Removed the hack to prevent a part from reflecting itself. This is to fix the ragdoll bug.* Added `shader` option for TRReflection module. One can now explicitly set reflective shader, to e.g. make windows from Ven's Stock Revamp reflective (but emission-less).To make Mk1-2 pod's windows reflective, fix entries in `GameData/VenStockRevamp/PartRevamp_TextureReplacer.cfg` like:@PART[Mark1-2Pod]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %shader = Reflective/Bumped Diffuse %colour = 1 1 1 %meshes = Windows }} Link to comment Share on other sites More sharing options...
Proot Posted December 23, 2014 Share Posted December 23, 2014 TextureReplacer-2.1.92.zip* Removed the hack to prevent a part from reflecting itself. This is to fix the ragdoll bug.* Added `shader` option for TRReflection module. One can now explicitly set reflective shader, to e.g. make windows from Ven's Stock Revamp reflective (but emission-less).To make Mk1-2 pod's windows reflective, fix entries in `GameData/VenStockRevamp/PartRevamp_TextureReplacer.cfg` like:@PART[Mark1-2Pod]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %shader = Reflective/Bumped Diffuse %colour = 1 1 1 %meshes = Windows }}Big clap! 10char Link to comment Share on other sites More sharing options...
praise the suuun Posted December 24, 2014 Share Posted December 24, 2014 Maybe something crashed. Upload your log.For creating custom heads and suit, just see other pack for an example.is this the ksp event log? that could take some of your sanity to fish through all the lines. Link to comment Share on other sites More sharing options...
shaw Posted December 24, 2014 Author Share Posted December 24, 2014 is this the ksp event log? that could take some of your sanity to fish through all the lines. Either KSP.log or KSP_Data/output_log.txt should do. Log messages from TR begin like "[TR.<something>]". Link to comment Share on other sites More sharing options...
shaw Posted December 24, 2014 Author Share Posted December 24, 2014 TextureReplacer-2.1.93.zipTry to break it.Parts are now hidden by moving to a different layer, but that's still an ugly hack, because it's assumed everything is in layer 0 by default. Observe if you notice some strange things, especially with jetpack thruster jets. Link to comment Share on other sites More sharing options...
praise the suuun Posted December 24, 2014 Share Posted December 24, 2014 (edited) ok shaw dont hurt yourself reading this thing have a merry day.https://mega.co.nz/#!WEZ3QLDZ!BrxJ09R2LMufiLjS8qXo1NHvKkNzPpXORdQS9zl-AqAi just put a kerbal on EVA then went straight to upload the log. it looks like this. i can also confirm that the setting for eva in atmosphere is turned on. really, i think its the suit pack i downloaded; its not designed to use that feature but just a guess. maybe you recognize this suit pack? i forgot its name. Edited December 24, 2014 by praise the suuun more pictures Link to comment Share on other sites More sharing options...
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