Starwaster Posted October 13, 2014 Share Posted October 13, 2014 What, still no chlorine trifluoride?*sigh* I guess it's for the best until we can have FX in the VAB (fire, explosions, Kerbals fleeing for their lives...) Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted October 13, 2014 Share Posted October 13, 2014 Hello,Thank you for the update! After a bit of testing I have discovered a problem that prevents the game from loading with Real Fuels & Advanced Jet Engines: http://forum.kerbalspaceprogram.com/threads/70008-0-25-Advanced-Jet-Engine-%28AJE%29-v1-6-preview. Testing was conducted with a fresh install of KSP, Real Fuels and AJE.Jim Meillente Quote Link to comment Share on other sites More sharing options...
RedAV8R Posted October 13, 2014 Share Posted October 13, 2014 Hello,Thank you for the update! After a bit of testing I have discovered a problem that prevents the game from loading with Real Fuels & Advanced Jet Engines: http://forum.kerbalspaceprogram.com/threads/70008-0-25-Advanced-Jet-Engine-%28AJE%29-v1-6-preview. Testing was conducted with a fresh install of KSP, Real Fuels and AJE.Jim MeillenteYes, this is caused by AJE still using fuel types from the previous version of RealFuels. If you want to fix it yourself, do a search for instances of LiquidOxygen within AJE configs, and change to LqdOxygen. Quote Link to comment Share on other sites More sharing options...
tedach Posted October 13, 2014 Share Posted October 13, 2014 A thousand thanks for the update! I'd like to make sure the Stockalike engine configs are good to go; might you know where I can find which fuel types were changed by the .25 patch? I'll post any updated configs I make pending approval from original authors. Cheers! Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted October 13, 2014 Share Posted October 13, 2014 Yes, this is caused by AJE still using fuel types from the previous version of RealFuels. If you want to fix it yourself, do a search for instances of LiquidOxygen within AJE configs, and change to LqdOxygen.A simple fix, thank you. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted October 13, 2014 Author Share Posted October 13, 2014 tedach: raptor is aware and will be putting out a release as soon as possible. If you want to do it yourself, the main changes are N2O4->NTO, Aerozine->Aerozine50, what RedAV8R said, and LiquidH2->LqdHydrogen. Not sure what else Stockalike RF uses that would be affected. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2014 Share Posted October 13, 2014 A thousand thanks for the update! I'd like to make sure the Stockalike engine configs are good to go; might you know where I can find which fuel types were changed by the .25 patch? I'll post any updated configs I make pending approval from original authors. Cheers!LiquidOxygen -> LqdOxygenLiquidH2 -> LqdHydrogenN2O4 -> NTOAerozine -> Aerozine50NitricAcid -> IRFNA-IIIAmines -> AnilineAlcohol -> Ethanol75nuclearWaste -> DepU235RodsnuclearFuel -> U235RodsAs NathanKell points out, I did this for consistency and also to split out the fuels a bit for more "historical accuracy". Quote Link to comment Share on other sites More sharing options...
Captain_Party Posted October 13, 2014 Share Posted October 13, 2014 This just freezes at the loading screen on the rescaled Squad parts. Any help? Quote Link to comment Share on other sites More sharing options...
RedAV8R Posted October 13, 2014 Share Posted October 13, 2014 This just freezes at the loading screen on the rescaled Squad parts. Any help?How about a proper bug report with logs. Can't help you unless you help us. Quote Link to comment Share on other sites More sharing options...
Padishar Posted October 13, 2014 Share Posted October 13, 2014 He has posted a log in the modded support forum which shows that he is using the old stockalike engine config with RF8. He will need the updated config from the thread listed in the second post once Raptor831 has actually updated it (or tedach does, see a few posts back in this thread). Quote Link to comment Share on other sites More sharing options...
Starwaster Posted October 13, 2014 Share Posted October 13, 2014 He has posted a log in the modded support forum which shows that he is using the old stockalike engine config with RF8. He will need the updated config from the thread listed in the second post once Raptor831 has actually updated it (or tedach does, see a few posts back in this thread).I have a stopgap config I might post which blanket patches anything that still has the old resources. I'm still testing it and if it works ok and if there's interest, I'll post it here. It's a brute force config with all the subtlety and finesse of Velveeta & Alpo, but it should work. (uses :FINAL so it would only go into play for configs that haven't been properly updated) Quote Link to comment Share on other sites More sharing options...
tedach Posted October 13, 2014 Share Posted October 13, 2014 (edited) I'll drop the Stockalike config as soon as I get off work (hour and a half, at most). No promises that it's fully functional, haven't been able to playtest yet.-editHere's a quick updated RF Stockalike config. I have not tested anything; all I did was find/replace new fueltypes so be gentle if things go crazy. **Don't bug the original authors for support if my configs suck!**https://www.dropbox.com/s/9uoraoyv5u6zpzg/RF_Stockalike.rar?dl=0**Don't bug the original authors for support if my configs suck!** Edited October 13, 2014 by tedach Dropbox link Quote Link to comment Share on other sites More sharing options...
peter.alfredsen Posted October 13, 2014 Share Posted October 13, 2014 What, still no chlorine trifluoride?*sigh* I guess it's for the best until we can have FX in the VAB (fire, explosions, Kerbals fleeing for their lives...)"It is, of course, extremely toxic, but that's the least of the problem. It is hypergolic with every known fuel, and so rapidly hypergolic that no ignition delay has ever been measured. It is also hypergolic with such things as cloth, wood, and test engineers, not to mention asbestos, sand, and water  with which it reacts explosively. It can be kept in some of the ordinary structural metals  steel, copper, aluminum, etc.  because of the formation of a thin film of insoluble metal fluoride which protects the bulk of the metal, just as the invisible coat of oxide on aluminum keeps it from burning up in the atmosphere. If, however, this coat is melted or scrubbed off, and has no chance to reform, the operator is confronted with the problem of coping with a metal-fluorine fire. For dealing with this situation, I have always recommended a good pair of running shoes."Yeah, we don't want that, thanks. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2014 Share Posted October 13, 2014 What, still no chlorine trifluoride?*sigh* I guess it's for the best until we can have FX in the VAB (fire, explosions, Kerbals fleeing for their lives...)Sorry, what? Was this meant for the Real Fuels thread? ClF3 has, in fact, been added as a resource for fuels. Please check the latest version of Real Fuels. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted October 14, 2014 Share Posted October 14, 2014 Sorry, what? Was this meant for the Real Fuels thread? ClF3 has, in fact, been added as a resource for fuels. Please check the latest version of Real Fuels.Holy crap it was. I was downloading a lot of updates and I forgot which Real * forum thread I was sitting in. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted October 14, 2014 Author Share Posted October 14, 2014 That problem has now been solved, due to ~sooper powerz~ Quote Link to comment Share on other sites More sharing options...
Midknight Posted October 14, 2014 Share Posted October 14, 2014 I have tried the stock-alike config, and it seems to work fine except for hybrid engines. When loading the SABRE-M it game me a nullreference exception, stating that liquidH2 was not a resource. I tried to edit the B9 config file in Realfuels, but it has the resource listed as lqdHydrogen like it should. So then I removed B9, and the same error pops up for the Rapier engine (but with O2 this time) from the stock game. I don't know which config file it is, but one of them is trying to put the old LiquidH2 resource on those engines. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted October 14, 2014 Author Share Posted October 14, 2014 Real Fuels itself doesn't come with engine packs; please let Raptor (or whomever) know the pack needs to be updated.Also...totally forgot to add the subtitle! Fixed. Quote Link to comment Share on other sites More sharing options...
Spooks Posted October 14, 2014 Share Posted October 14, 2014 i run rf v7 all ookif i update to v8 i am stock on aeis in the loading screen do i need to go to the mod were it is stuck or post here my problem? Quote Link to comment Share on other sites More sharing options...
kpstjeev Posted October 14, 2014 Share Posted October 14, 2014 In fact it comes with engine patches, which were not updated with the new fuel names and will cause loading to stop at 99% in conjunction with patched mods.Namely: BobCat_RealEngines_kerofix.cfg, KSPI_MFS.cfgLiquidOxygen not found in resource database. Propellant Setup has failed.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 Some tank patches still use LiquidOxygen, it would be a good idea to recheck all the configs. Quote Link to comment Share on other sites More sharing options...
Padishar Posted October 14, 2014 Share Posted October 14, 2014 You probably just need to update your engine config as lots of the resource names have changed. Quote Link to comment Share on other sites More sharing options...
Spooks Posted October 14, 2014 Share Posted October 14, 2014 You probably just need to update your engine config as lots of the resource names have changed.its in RealismOverhaul right ? Quote Link to comment Share on other sites More sharing options...
RedAV8R Posted October 14, 2014 Share Posted October 14, 2014 its in RealismOverhaul right ?Realism Overhaul has yet to release a 0.25 version. When they do, this won't be an issue. It's time you pay attention to what you install and what it's compatible with. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted October 14, 2014 Author Share Posted October 14, 2014 kpstjeev, welcome to the forums, and thanks so much for that catch! I totally forgot about that >.> Quote Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 14, 2014 Share Posted October 14, 2014 Where I can find stockalike config for current version of RealFuels? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.