NathanKell Posted January 13, 2014 Author Share Posted January 13, 2014 Just checked by my notes from when people were first finding this. It's only ALL_VESSEL, and nuclearWaste/Fuel is set to NO_FLOW/NONE, so we're safe. Quote Link to comment Share on other sites More sharing options...
iVG Posted January 13, 2014 Share Posted January 13, 2014 I seem to have the same problem, the stock engines, KW rocketry engines, AIES cannot be configured. In the info box it says they all use Liquid Fuel and Oxydizer. The only exception is the stock NERVA and the russian engines pack from bobcat. Also, everything was fresh install with the latest mods downloaded just an hour ago. Quote Link to comment Share on other sites More sharing options...
AbeS Posted January 13, 2014 Share Posted January 13, 2014 you are missing the engine configs, check RO thread for RftSEngines or SFJBRealEngines Quote Link to comment Share on other sites More sharing options...
iVG Posted January 13, 2014 Share Posted January 13, 2014 Oh, thanks for the quick response. Things have changed, apparently . Pretty sure I missed the post just after the OP. Thanks, excuse my stupidity. Quote Link to comment Share on other sites More sharing options...
iVG Posted January 13, 2014 Share Posted January 13, 2014 Well, installed Overhaul v3 configs and still stock engines are not configurable... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 13, 2014 Share Posted January 13, 2014 Just checked by my notes from when people were first finding this. It's only ALL_VESSEL, and nuclearWaste/Fuel is set to NO_FLOW/NONE, so we're safe.Are we talking about the same thing? It's the rates of nuclearFuel / nuclearWaste that I had to change to make it work. Quote Link to comment Share on other sites More sharing options...
Draft Posted January 13, 2014 Share Posted January 13, 2014 Well, installed Overhaul v3 configs and still stock engines are not configurable...Yeah, they aren't supported by base realism overhaul because they aren't very realistic. Have to use the Reaching for the Stars configs. Quote Link to comment Share on other sites More sharing options...
iVG Posted January 13, 2014 Share Posted January 13, 2014 Right, got it. Thanks. Quote Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 13, 2014 Share Posted January 13, 2014 (edited) Sorry if this has already been addressed, but I didn't see it mentioned in this thread so I'll mention it here. Sometimes when I autofill tanks, it gives me incorrect ratios. For example, I'll fill a tank with RP-1 and LOX, and the stage will burn out with a good amount of LOX left, but no RP-1. Is this is bug, or just the way it works?I'm also getting engine shutdowns due to LOX/Kersosene/LH...etc deprivation, even when there are enough of both propellants in the tanks. This has happened at least once with every engine and every fuel mixture. Edited January 14, 2014 by brooklyn666 Quote Link to comment Share on other sites More sharing options...
ferram4 Posted January 14, 2014 Share Posted January 14, 2014 That can happen in two cases:You have multiple engines that use the same types of fuel, but us different ratios of that fuel, and you're filling the tank with the wrong mixture. Hovering over auto-fill buttons will tell you what engine uses which mixture; know your engines.You're using stretchy tanks, you filled the tank first and then stretched it to ridiculous proportions. That allows truncation errors to build up in the tank through the resizing; it's not as bad as it used to be, but eventually floating point errors catch up to you. Simply clear out the tanks and refill it and it should work fine. Quote Link to comment Share on other sites More sharing options...
Hyratel Posted January 14, 2014 Share Posted January 14, 2014 how much does this "require" stretchytanks? because like hell am I going to throw out the sets of AIES and KW and stock Quote Link to comment Share on other sites More sharing options...
Agathorn Posted January 14, 2014 Share Posted January 14, 2014 how much does this "require" stretchytanks? because like hell am I going to throw out the sets of AIES and KW and stockI'm using all three, and Real Fuels seems to work fine with them. Quote Link to comment Share on other sites More sharing options...
sirklick Posted January 14, 2014 Share Posted January 14, 2014 how much does this "require" stretchytanks? because like hell am I going to throw out the sets of AIES and KW and stockThere is no requirement at all, especially with stock sized Kerbin. If you are using RSS+RO (Real Solar System and Realism Overhaul) you don't NEED Stretchy Tanks but it is much much simpler to design and build for a purpose with it (nearly everything is re-scaled so as to not fit stock sizing). If your reluctance to delete the "GameData/MODNAME/Parts/Tanks" folders for the parts mods is due to aesthetics cool, otherwise they are so easy to get rid of -just delete or zip (nice and revers-able) those folders. Quote Link to comment Share on other sites More sharing options...
Elokaynu Posted January 14, 2014 Share Posted January 14, 2014 NathanKell: I have a a request, nothing major but will solve the problem with people with lower res using this plus the realism overhaul.Instead of a scroll bar for selecting fuels make it a button like selecting parts, even on a 1080p screen im still unable to scroll but able to select any of the fuels but unable to auto set the tanks makes it alittle harder. also being as I wont be able to select Quote Link to comment Share on other sites More sharing options...
Agathorn Posted January 14, 2014 Share Posted January 14, 2014 So I have been having a recurring problem. I'm going to post it here but forgive me if its a known issue, as others must have run into this by now.The problem is that quite often the first launch using CLONED tanks, results in some tanks being without fuel. Not empty, but literally not configured for any fuel whatsoever. Even though in the VAB they are fine. If I revert to VAB, then immediately go back to Launch, then the tanks are fine. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 14, 2014 Share Posted January 14, 2014 So I have been having a recurring problem. I'm going to post it here but forgive me if its a known issue, as others must have run into this by now.The problem is that quite often the first launch using CLONED tanks, results in some tanks being without fuel. Not empty, but literally not configured for any fuel whatsoever. Even though in the VAB they are fine. If I revert to VAB, then immediately go back to Launch, then the tanks are fine.Do you have the very latest version? And if they're stretchy tanks do you have the latest of THAT? Quote Link to comment Share on other sites More sharing options...
ssgavin1250 Posted January 14, 2014 Share Posted January 14, 2014 NathanKell: I have a a request, nothing major but will solve the problem with people with lower res using this plus the realism overhaul.Instead of a scroll bar for selecting fuels make it a button like selecting parts, even on a 1080p screen im still unable to scroll but able to select any of the fuels but unable to auto set the tanks makes it alittle harder. also being as I wont be able to select^ this.I am also unable to scroll the window to select fuels farther down the list and can never get to the auto-configure buttons. Scrolling the mouse wheel does nothing. Trying to grab the scroll bar and drag it does nothing. A solution for those of us with lower resolutions would be much appreciated. Quote Link to comment Share on other sites More sharing options...
rhoark Posted January 14, 2014 Share Posted January 14, 2014 4.2 and the stockalike config from post #2Most stock engines show configs in the right click menu, but the action group engine config area is blank. Only the 909 comes up with anything. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 14, 2014 Author Share Posted January 14, 2014 Starwaster: Huh. Weird. Maybe ModuleGenerator is more broken than I'm aware?Hyratel: Doesn't require it at all.Elokaynu, ssgavin1250: what OS? What other mods? I run this on my 1280x800 laptop with no issues, so it *is* possible to scroll...Agathorn: Dangit, I thought we fixed that...rhoark: Try J_Davis's new stockalike config? Also, try just grabbing RftSEngines (without Realism Overhaul, just grab the cfg, and remove your current stockalike config) and see if those configs appear for stock engines? Maybe something in 4.2 broke it? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 14, 2014 Share Posted January 14, 2014 Starwaster: Huh. Weird. Maybe ModuleGenerator is more broken than I'm aware?Oh, I'm sure that it's not even begun to reach its maximum potential to disappoint us in new and strangely exciting ways. Quote Link to comment Share on other sites More sharing options...
Hyratel Posted January 14, 2014 Share Posted January 14, 2014 (edited) There is no requirement at all, especially with stock sized Kerbin. If you are using RSS+RO (Real Solar System and Realism Overhaul) you don't NEED Stretchy Tanks but it is much much simpler to design and build for a purpose with it (nearly everything is re-scaled so as to not fit stock sizing). If your reluctance to delete the "GameData/MODNAME/Parts/Tanks" folders for the parts mods is due to aesthetics cool, otherwise they are so easy to get rid of -just delete or zip (nice and revers-able) those folders.yeah i dont' want to hear the "it's difficult to build for RSS without RO" song. it's patently not so.as well, I explicitly only build KW-KW and AIES-AIES, at least for launchers. payloads can be schitzo-style but launchers MUST maintain the intra-mod components (except for absent parts eg KW: decouplers) even if it means using a sub-optimal engine setup Edited January 14, 2014 by Hyratel Quote Link to comment Share on other sites More sharing options...
sirklick Posted January 14, 2014 Share Posted January 14, 2014 *screenshot snipped*yeah i dont' want to hear the "it's difficult to build for RSS without RO" song. it's patently not so.as well, I explicitly only build KW-KW and AIES-AIES, at least for launchers. payloads can be schitzo-style but launchers MUST maintain the intra-mod components (except for absent parts eg KW: decouplers) even if it means using a sub-optimal engine setupI did not "sing that song" in my post -re-read. The use of RO (hence RSS+RO) however is made much simpler using Stretchy tanks. This is what was said. I do not wish to derail the thread with some sort of strange argument about this but out of all of NK's plugs RO is the only one that claims StretchyTanks (Stretchy SRB) as a requirement, hence why I brought it up to begin with. Quote Link to comment Share on other sites More sharing options...
erbmur Posted January 14, 2014 Share Posted January 14, 2014 4.2 and the stockalike config from post #2Most stock engines show configs in the right click menu, but the action group engine config area is blank. Only the 909 comes up with anything.I get the same issue as well. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 14, 2014 Share Posted January 14, 2014 https://dl.dropboxusercontent.com/u/33593534/images/KSP/022/screenshot63.pngyeah i dont' want to hear the "it's difficult to build for RSS without RO" song. it's patently not so.as well, I explicitly only build KW-KW and AIES-AIES, at least for launchers. payloads can be schitzo-style but launchers MUST maintain the intra-mod components (except for absent parts eg KW: decouplers) even if it means using a sub-optimal engine setupuhm I dont get it. Do you WANT someone to 'sing that' so you can have something to argue about? Otherwise I dont get what the big deal is. Play, don't play. RSS, don't RSS. Noodles, don't noodles.... Quote Link to comment Share on other sites More sharing options...
dlrk Posted January 14, 2014 Share Posted January 14, 2014 (edited) Is there a config for jets/SABER/RAPER? Or, is it OK to just use LiquidFuel? Edited January 14, 2014 by dlrk Quote Link to comment Share on other sites More sharing options...
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