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Mk3 Refit Project: Beta Release


Nazari1382

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I had noticed some texturing flaws in the pure stock mk 3 parts, and I have been meaning to learn to texture, model, and code to create some mods and the mk 3 was one of the stock part groups I was planning on giving an overhaul. But since you are doing this I figured I'd ask if you needed some help. I had created some concept art for the overhaul, including some mk 3 and mk 2 fuselage part ideas I came up with, if you are interested pm me.

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Building a Mk3-bed shuttle today, I noticed that the Mk3-2.5m adapter got a small "green" node on the 2.5m side instead of the usual large one. Just a thing you might want to adjust once you get back to this project.

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If you're referring to TT's Mk3 cargo bays, they're working great as long as you edit the .cfg so that its contents get wrapped in a PART { ...}

Or just install them into the legacy KSP/Parts folder instead of into Gamedata. They don't need to be edited if you put them in the legacy folder.

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Yes if you want to share any more ideas for parts that are needed feel free to and I might make them when I have the time to. I'll be getting back to these sometime soon.

K, I'll get to work on some concept art, still learning to texture and model so, I won't be of any use to you in texturing for a while.

(update) Concept art is coming along nicely. started to retexture stock mk 3 parts, a still lost but staring to figure it out.

Edited by Noctrian
(updated)
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you could make an inverted adapter so that you can make things that actually look like planes. also mk3 fuselages with LFO so that you can make shuttles that are somewhat useful. please critique my comment guys, my best ideas occur in response to critique.

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Already started work again on this one or are you still fully busy with KSO? :D

Sry, missed this post. Here is a small preview pic of the WIP.

KnqVbnT.png

The exterior of the command pod is being cleaned up and redone with new materials to make a safer and more stylish looking craft.

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