Gojira Posted February 20, 2012 Share Posted February 20, 2012 Physicsless parts + collision with terrain = horrible thingsThat video demonstrated the floating point system perfectly. Link to comment Share on other sites More sharing options...
icefire Posted February 20, 2012 Share Posted February 20, 2012 I\'m a little confused how the camera moved with...whatever.... when the capsule blew up, usually it doesn\'t go anywhere after that. Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 20, 2012 Author Share Posted February 20, 2012 Trying to add some more details to the texture:I kinda like how it came out, but mipmapping kinda makes it weird. Link to comment Share on other sites More sharing options...
Pelf Posted February 20, 2012 Share Posted February 20, 2012 Can you get a screenshot of the engines? Link to comment Share on other sites More sharing options...
thorfinn Posted February 20, 2012 Share Posted February 20, 2012 This should be called the 'Mass driver bug' You should inform Harv of this, Silisko. The tower of adapters is obviously abusing the system, but the magnitude of the effect is so large that it would be better to find out what the hell is happening anyway. Link to comment Share on other sites More sharing options...
Joshua21B Posted February 20, 2012 Share Posted February 20, 2012 lol The FOS RO DAH was great Link to comment Share on other sites More sharing options...
Cepheus Posted February 20, 2012 Share Posted February 20, 2012 Whatever you do, keep that in. It\'s FREAKING AMAZING. Link to comment Share on other sites More sharing options...
Guest meteorite 101 Posted February 20, 2012 Share Posted February 20, 2012 hey silisko i have a thing that i need you to tweak you now your probekit kitprobekit probekit_AeroshellCoupler it separates with the aero shell so if you can tweak it so that it releases the aero shell Link to comment Share on other sites More sharing options...
Kryten Posted February 20, 2012 Share Posted February 20, 2012 hey silisko i have a thing that i need you to tweak you now your probekit kitprobekit probekit_AeroshellCoupler it separates with the aero shell so if you can tweak it so that it releases the aero shell...No it doesn\'t.Are you putting another decoupler under it? Link to comment Share on other sites More sharing options...
Guest meteorite 101 Posted February 20, 2012 Share Posted February 20, 2012 no Link to comment Share on other sites More sharing options...
mincespy Posted February 20, 2012 Share Posted February 20, 2012 Silisko, I have a question:When campaign and sandbox mode comes out, and you disable mod support with Silisko Edition, will all your other mods be compatible with silisko edition/ already included? Link to comment Share on other sites More sharing options...
Cepheus Posted February 20, 2012 Share Posted February 20, 2012 The Aeroshell coupler IS a decoupler. I think you\'re doing something wrong. You sure there\'s no decoupler under it? Link to comment Share on other sites More sharing options...
Kryten Posted February 20, 2012 Share Posted February 20, 2012 Silisko, I have a question:When campaign and sandbox mode comes out, and you disable mod support with Silisko Edition, will all your other mods be compatible with silisko edition/ already included?It\'s probably far, far too early to ask this kind of question. We have no idea how this kind of thing is going to work with campaign mode. Link to comment Share on other sites More sharing options...
aeTIos Posted February 20, 2012 Share Posted February 20, 2012 I have recorded a video of the phenomenon. Wow it\'s actually super epic (for 1 time, then)I thought WTF and then you were flying over the world. Is this the souls of the killed KSP crew? Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 The fairing system is coming along nicely:However, there is one VERY MAJOR ISSUE: symmetry.Only about half the time symmetry works for the adapter base. It seems to be completely random as to when it works and doesn\'t work. Is there any way at all I can fix this, or is this something that belongs as a bug report in the dev forum? Link to comment Share on other sites More sharing options...
Tiberion Posted February 21, 2012 Share Posted February 21, 2012 Sounds like the colliders are just on the cusp of not fitting, try moving the nodes out just a fraction more?Do they work all the time if there\'s nothing inside the fairings? (and I assume they work like the existing SE fairings?) Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 Sounds like the colliders are just on the cusp of not fitting, try moving the nodes out just a fraction more?Do they work all the time if there\'s nothing inside the fairings? (and I assume they work like the existing SE fairings?)I don\'t think you understand the problem. (also, they work nothing like the existing SE fairings)This works:This doesn\'t:And this isn\'t always the case. Because some of them work either way:The first two are sometimes, seemingly completely at random, reversed. The latter will work while the former won\'t.Edit: it seems to be caused by the centers of gravity overlapping...? It\'s hard to tell.FLAWLESS VICTORY Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 With the fairing problems solved, the progress I\'ve made is now extremely tangible.Crabapple I will be ready for liftoff proper by the time 0.14 is out! Link to comment Share on other sites More sharing options...
Feragorn Posted February 21, 2012 Share Posted February 21, 2012 How\'d you fix the fairing issue? Link to comment Share on other sites More sharing options...
Gojira Posted February 21, 2012 Share Posted February 21, 2012 FLAWLESS VICTORY-explosion-FATALITY Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 How\'d you fix the fairing issue?I centered the model so that the center of gravity wasn\'t overlapping with that of the other fairing piece. It worked! Link to comment Share on other sites More sharing options...
MC3craze Posted February 21, 2012 Share Posted February 21, 2012 I enjoy the new texture work. And I\'m an extremely critical and sharp person.I look forward to using these, excellent parts. Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 I enjoy the new texture work. And I\'m an extremely critical and sharp person.I look forward to using these, excellent parts.I have pleased he who I had thought impossible to please. It truly is a glorious day!Also, the fairing system is coming along very well, I have mastered the PhysicsSignificance variable. Link to comment Share on other sites More sharing options...
Cepheus Posted February 21, 2012 Share Posted February 21, 2012 neato. That fairing made me think of something - In Venku\'s Saturn V, He did something to make the fairings 'peel' back, as if they were on a hinge, as opposed to being shot off into space. Do you plan on implementing something like this? Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 21, 2012 Author Share Posted February 21, 2012 neato. That fairing made me think of something - In Venku\'s Saturn V, He did something to make the fairings 'peel' back, as if they were on a hinge, as opposed to being shot off into space. Do you plan on implementing something like this?My guess is some invisible colliders that the decouplers would hit.Edit: I wonder if it\'s possible to fix the seams on the fairings: Link to comment Share on other sites More sharing options...
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