ddavis425 Posted March 2, 2012 Share Posted March 2, 2012 I understand how a new player would find these parts a bit complicated. But once you get some experience in the kerbal world, you might want to come back here and try them out. They\'re simple when you have everything else down.The awkward thing is, I\'m not a new player However, I do get used to things like this over time, it just takes me a bit longer than most. I\'m just worried about how these new parts could affect how you fly rockets, like possibly the ship getting too hot in a reentry. My reentries tend to be a bit on the lethal side. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 I understand how a new player would find these parts a bit complicated. But once you get some experience in the kerbal world, you might want to come back here and try them out. They\'re simple when you have everything else down.Nova, I think it would be more useful to calculate the gravitational force exerted by the planet at the current altitude, instead of measuring the acceleration on the ship from the g-force guage. This way you could calculate the mass of the planet from orbit.That\'s certainly possible, but what\'s an instrument that does such a thing called? Link to comment Share on other sites More sharing options...
Tiberion Posted March 2, 2012 Share Posted March 2, 2012 Seems like that would be something you\'d get out of an accelerometer setup. Link to comment Share on other sites More sharing options...
Iskierka Posted March 2, 2012 Share Posted March 2, 2012 Unfortunately, I can\'t figure out how to just take the value from the G meter on the HUD already...Have you tried FlightGlobals.ship_Acceleration ?I\'m not sure there is such a device to measure acceleration due to gravity from orbit. GRACE and GRAIL both do so by having the two satellites in communication, and comparing their relative motion to track the changes in their orbits. Overall g is usually calculated by the simpler measure of orbital period ... Perhaps a radar that tracked altitude, planet size, and orbital velocity? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 Have you tried FlightGlobals.ship_Acceleration ?I\'m not sure there is such a device to measure acceleration due to gravity from orbit. GRACE and GRAIL both do so by having the two satellites in communication, and comparing their relative motion to track the changes in their orbits. Overall g is usually calculated by the simpler measure of orbital period ... Perhaps a radar that tracked altitude, planet size, and orbital velocity?Hmm. I think what I\'ll do is have a separate accelerometer and gravimeter. Link to comment Share on other sites More sharing options...
Migratory_Coconut Posted March 2, 2012 Share Posted March 2, 2012 Yeah, that\'s the only problem: there\'s no simple way to measure gravity from orbit because you\'re in free fall. So explaining how the sensor works would be difficult. One explanation that comes to mind is that the sensor uses orbital data to solve for gravity. Link to comment Share on other sites More sharing options...
Cameraguy34 Posted March 3, 2012 Share Posted March 3, 2012 Hey Silisko I know you are busy with making the sensors work currently but, do you plan on working on the aeroshell CM in the near future? I was watching some videos of the Phoenix landing on Mars and I was going to try to recreate it. Problem is the aeroshell at present is a CM and not a shroud of some kind. Here is the video if anyone is interested, it really is a good watch.http://youtu.be/tMY58oSqK4M Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 Hey Silisko I know you are busy with making the sensors work currently but, do you plan on working on the aeroshell CM in the near future? I was watching some videos of the Phoenix landing on Mars and I was going to try to recreate it. Problem is the aeroshell at present is a CM and not a shroud of some kind. Here is the video if anyone is interested, it really is a good watch.http://youtu.be/tMY58oSqK4MI have one modelled and ingame but it\'s not fully functional yet, and it\'s kinda absurdly large... Link to comment Share on other sites More sharing options...
NIN3 Posted March 3, 2012 Share Posted March 3, 2012 This is some awsome stuff man. I like it! (I was going to post a picture if my statalight that I had orbiting 100 feet above the kerbal landscape, but it just crashed....) Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted March 3, 2012 Share Posted March 3, 2012 I\'m really enjoying fooling around with these parts. I know the first thing im going to do once we have docking though is I\'m going to hook a bunch of Bace parts together into one big station and send it to orbit the sun Link to comment Share on other sites More sharing options...
Cameraguy34 Posted March 3, 2012 Share Posted March 3, 2012 I\'m really enjoying fooling around with these parts. I know the first thing im going to do once we have docking though is I\'m going to hook a bunch of Bace parts together into one big station and send it to orbit the sun You must play this music when you get close!!! http://youtu.be/_QahzbgUVwk Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted March 3, 2012 Share Posted March 3, 2012 You must play this music when you get close!!! http://youtu.be/_QahzbgUVwkMost certainly will x] would be cooler if i could crash INTO the sun though :/ i never seem to be able to achieve that though xD Link to comment Share on other sites More sharing options...
NIN3 Posted March 3, 2012 Share Posted March 3, 2012 Most certainly will x] would be cooler if i could crash INTO the sun though :/ i never seem to be able to achieve that though xDwhat happens if you do? (dont mind me, im a noob lol) Link to comment Share on other sites More sharing options...
OtherDalfite Posted March 3, 2012 Share Posted March 3, 2012 If you zero out your velocity, you\'ll actually fall INTO the sun. Sometimes the gravity forces are so strong that it rips your ship apart. Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted March 3, 2012 Share Posted March 3, 2012 I\'ve tried many times xD but i usually burn all my fuel up before i manage to 0 my velocity, or even get it low enough to fall into the sun xD I guess its all just a matter of taking off in the right direction *as in counter to Kerbin\'s orbit) and building a fuel-conservative ship. xD in something more related to the topic, i wanted to ask Nova what he had planned, if thats not too much of a bother. I\'m just curious about what he has cooking Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 Next release of probodobodyne will, hopefully, have:Functional sensorsDeployable legsSmaller deployable solar panelDeployable antenna boomIon engineA secret surprise Link to comment Share on other sites More sharing options...
Disreputable_Dog Posted March 3, 2012 Share Posted March 3, 2012 Next release of probodobodyne will, hopefully, have:Functional sensorsDeployable legsSmaller deployable solar panelDeployable antenna boomIon engineA secret surpriseGah! you\'re almost as evil as Harv with your secrets! Though i have a question about the Ion engine, how would that be different from the current engines we have in the probodobodyne pack? and i wish you luck with the sensors! those are definetly going to be vital once we reach that late stage when Harv adds all the other planets and stuff. Much better (and safer) to send a probe to a distant planet to find out its gravity and such so you can plan a mission then some poor kerbounatuts, doomed to play chicken with a hunk of rock. x] I\'m guessing once Harv has figured out how to implement un-manned flights, all the probodobodyne cores will be un-manned, correct? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 Gah! you\'re almost as evil as Harv with your secrets! Though i have a question about the Ion engine, how would that be different from the current engines we have in the probodobodyne pack? and i wish you luck with the sensors! those are definetly going to be vital once we reach that late stage when Harv adds all the other planets and stuff. Much better (and safer) to send a probe to a distant planet to find out its gravity and such so you can plan a mission then some poor kerbounatuts, doomed to play chicken with a hunk of rock. x] I\'m guessing once Harv has figured out how to implement un-manned flights, all the probodobodyne cores will be un-manned, correct?Yeah. Eventually, I want to make it so you have to relay commands to them 'yaw -90; pitch 180; wait 20s; throttle 50'. For landing, it\'d have to be automatic, or done by parachutes. Link to comment Share on other sites More sharing options...
Sordid Posted March 3, 2012 Share Posted March 3, 2012 Next release of probodobodyne will, hopefully, have:Deployable legsHow about bigger landing legs for manned lunar landers and such? I find the stock .14 ones a bit... wimpy. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 How about bigger landing legs for manned lunar landers and such? I find the stock .14 ones a bit... wimpy.I try to tell harv that, but he disagrees ;P Link to comment Share on other sites More sharing options...
H2oskiKerbal Posted March 3, 2012 Share Posted March 3, 2012 Question Does the Lander legs count as Animation on KSP if so dosent that mean we could make our own animations such as landing gear for C7 Link to comment Share on other sites More sharing options...
Sordid Posted March 3, 2012 Share Posted March 3, 2012 Well they\'re too short for one thing (shorter than the engine, oh snap!) and apparently attached with velcro.Just ignore him and make your own. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 Well they\'re too short for one thing (shorter than the engine, oh snap!) and apparently attached with velcro.Just ignore him and make your own. Hopefully a smaller engine can be added. He\'s adamant about the size of the legs, so... Link to comment Share on other sites More sharing options...
Sordid Posted March 3, 2012 Share Posted March 3, 2012 Um, so what? Can\'t you make your own big legs for your pack? Also actually attach them to the spacecraft with, oh I don\'t know, nuts and bolts. Or something else that won\'t cause them to snap off if you so much as sneeze in their general direction. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 3, 2012 Author Share Posted March 3, 2012 Needed a break, so I flew my HQ up and met it with a Vanguard: Link to comment Share on other sites More sharing options...
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