DaniAngione Posted December 22, 2014 Share Posted December 22, 2014 Soundtrack Editor worked fine for me - so far.With 0.90.0 it stopped working.Only getting a immediate crash when the menu should appear - I guess the dll is not compatible anymore with 0.90.0.Any chance for an update?Hmmm, might be a problem with some other mod... I'm using it fine with 0.90 (win32), no problems at all.I also use a really extensive mod list (~100 mods) so could be a problem with your install or something? Are you using any other mods? Link to comment Share on other sites More sharing options...
Tekener Posted December 26, 2014 Share Posted December 26, 2014 Hmmm, might be a problem with some other mod... I'm using it fine with 0.90 (win32), no problems at all.I also use a really extensive mod list (~100 mods) so could be a problem with your install or something? Are you using any other mods?Oh well, I guess I found the issue. Yes, I'm using some mods - not many, but some are huge. And it seems to me it is a memory thing. x64 is loading just fine (but crashes regulary in the game itself). The 32 bit version is crashing before the main menu screen when loading all mods. Having the soundtrack editor not loaded is working, but also when removing another large mod and load the soundtrack editor instead. Guess it was working before but crashing now because Squad added more stuff themselves ... will have to sacrifice something, and that will be the music then By the way, my mod list (as GameData dirs):- 000_Toolbar- AtmosphericSoundEnhancement- BoulderCo- Chatterer- DistantObject- EnvironmentalVisualEnhancements- Kethane- NavyFish- StationScience- ToadicusTools- VOID Link to comment Share on other sites More sharing options...
DaniAngione Posted December 26, 2014 Share Posted December 26, 2014 Oh well, I guess I found the issue. Yes, I'm using some mods - not many, but some are huge. And it seems to me it is a memory thing. x64 is loading just fine (but crashes regulary in the game itself). The 32 bit version is crashing before the main menu screen when loading all mods. Having the soundtrack editor not loaded is working, but also when removing another large mod and load the soundtrack editor instead. Guess it was working before but crashing now because Squad added more stuff themselves ... will have to sacrifice something, and that will be the music then By the way, my mod list (as GameData dirs):- 000_Toolbar- AtmosphericSoundEnhancement- BoulderCo- Chatterer- DistantObject- EnvironmentalVisualEnhancements- Kethane- NavyFish- StationScience- ToadicusTools- VOIDI see Well, yeah... Until x64 works fine, we all have to make sacrifices This list is a bit short, though... I use pretty much all of these (except Kethane; I use Karbonite/all the USI stuff instead) and I can run with high res textures without issues... I see you don't use ATM, I don't like it either (becuase I like the full res textures) so I'll suggest you what worked for me I'm really happy with the amount of mods I can run with this:1. Try converting all the textures to DDS (with THIS) and using DDSLoader2. Try running the game in OpenGL. To do so, follow the instructions provided HERE.Believe me, it is worth the trouble. This is my GameData folder WITHOUT Active Texture Management and using full res. My game runs around ~2.5 gb, eventually climbing to 3.2~3.3 (but still not crashing) Hope this helps! Link to comment Share on other sites More sharing options...
Tekener Posted December 29, 2014 Share Posted December 29, 2014 Wow, I'll give it a try for sure! My game is constantly around 3.6+ GB RAM usage by the game alone - and it often crashes when switching screens like going to the Space Center. The 32 bit version is therefore not really more stable than the 64 bit version.Forgot to mention one little thing: I "pimped" Kerbal's clouds from the provided texture by working off some glitches it had, removing foggy areas and most of all increasing resolution to 8192 x 4096 (resulting in a 128 MB png) so you have more natural clouds rather then large "square" clouds. Link to comment Share on other sites More sharing options...
jstnj Posted December 29, 2014 Share Posted December 29, 2014 anyone have this working in x64? I'm on linux Link to comment Share on other sites More sharing options...
Tekener Posted December 29, 2014 Share Posted December 29, 2014 @DaniAngione:Ok, that wasn't that much trouble as I expected after your "warning".Using OpenGL was a piece of cake - at least for having it tested: screen is flickering on some areas, no AA anymore, settings menu gives blank screen, Alt-Tab to Windows and back gives blank screen, etc. -> not usable for me From the OpenGL thing I came to use the DX11 instead of DX9 rendering: all worked - except there are quite some issues with the shadow on textures, it's not working correctly (especially visible at the space center complex when rotating the camera - windows on buildings are flickering like hell)-> So I have to stick with DX9 rendering.Using DDSLoader and converting all textures to dds did work however Loading time is amazingly quicker and I was able to get the SoundtrackEditor back working while running at 2.8 GB now, going to 3.5 at max when switching between many big things: I switched through some of my larger stations/vessels in action and the space center, loaded some larger ships (up to 700 pieces) in the Assambly Building and everything was working fine so far. Before I had a crash latest after switching to more than one biger station or load more than one thing in the Assembly Building.So thanks a lot for the help! I am even more happy to obviously got rid of the crashes than of having the additional music back Link to comment Share on other sites More sharing options...
AgentRG Posted December 29, 2014 Share Posted December 29, 2014 Hello! I installed the mod, and have put inside .ogg files. I then proceeded to load the game like instructed, but I noticed that it would load the song up to a certain songs, then skip the rest of them on the list. Am I doing something wrong? Is there a fix? Link to comment Share on other sites More sharing options...
Maars Posted December 29, 2014 Share Posted December 29, 2014 the title page states that there's no linux fix yet. is that still the case, no worky with linux? Link to comment Share on other sites More sharing options...
Nicholander Posted January 6, 2015 Share Posted January 6, 2015 Does this work with 0.90, with Windows while not using 64 bit? Link to comment Share on other sites More sharing options...
pizzaoverhead Posted January 14, 2015 Author Share Posted January 14, 2015 the title page states that there's no linux fix yet. is that still the case, no worky with linux?It's only MP3s that don't work with linux, as they require an external library.Does this work with 0.90, with Windows while not using 64 bit?Yes, it should work fine. Link to comment Share on other sites More sharing options...
gilbr0ther Posted January 14, 2015 Share Posted January 14, 2015 Link to comment Share on other sites More sharing options...
pizzaoverhead Posted January 14, 2015 Author Share Posted January 14, 2015 https://lh5.googleusercontent.com/proxy/3bOqgHkrgXutfBZCuZ3IfWCyA15xx-1hpgAapQVhgaTeFH_rDQdgLgMJX-wPIRH4VtbFhZhhIjlzFkoLED2x=w426-h320-nJust a clarification of compatibility, not an update. That'll come later. Link to comment Share on other sites More sharing options...
gilbr0ther Posted January 14, 2015 Share Posted January 14, 2015 Just a clarification of compatibility, not an update. That'll come later.Yeah, later I found the words "Future plans" Link to comment Share on other sites More sharing options...
MrRadicalEd Posted January 20, 2015 Share Posted January 20, 2015 I am like others here when I say that I have been really wanting this for a looooong time.I finally got it to work, but the undocumented quirks of the mod have turned me off.Loading music files and THEN(in a separate instance of KSP) specifying their purpose in a cfg file, at it's current state, is clunky as hell and unintuitive.Backing out of an active game to the main menu loses main menu music.More than anything, you can squash a lot of UX issues if music could be played playlist style straight from the HD. I look forward to future versions and I will be donating handsomely for further progress. Link to comment Share on other sites More sharing options...
White Owl Posted February 11, 2015 Share Posted February 11, 2015 Could this be used just for removing the stock music to free up RAM? Link to comment Share on other sites More sharing options...
kalor Posted February 11, 2015 Share Posted February 11, 2015 The temptation to add "High Speed Dirt"... just to play it in the space plane hangar. So I know this is definitely still being worked on, and lots of time needed to do that. But...1. Any chance of a GUI'd music player, capable of playing any songs from the music directory, or a directory created for that purpose? 2. If the answer to the above is yes, what are the odds of integration into something like RPM? It would be incredibly awesome to let Jeb rock out, without having to A/T out and run a playlist Forgive my asking if either feature is already available... I am currently loading the game... yay for compressing textures as we speak Link to comment Share on other sites More sharing options...
jefferyharrell Posted February 11, 2015 Share Posted February 11, 2015 Could this be used just for removing the stock music to free up RAM?That idea is genius. I'm going to be watching this thread intensely now. Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 11, 2015 Author Share Posted February 11, 2015 Could this be used just for removing the stock music to free up RAM?That's actually what this mod grew from. You can set the playlists to empty ones to remove the stock music from the game.The temptation to add "High Speed Dirt"... just to play it in the space plane hangar. So I know this is definitely still being worked on, and lots of time needed to do that. But...1. Any chance of a GUI'd music player, capable of playing any songs from the music directory, or a directory created for that purpose? 2. If the answer to the above is yes, what are the odds of integration into something like RPM? It would be incredibly awesome to let Jeb rock out, without having to A/T out and run a playlist Forgive my asking if either feature is already available... I am currently loading the game... yay for compressing textures as we speak Yes, a GUI is a big part of what I'm working on. It might not make it for the next release, but it's definitely coming in future. Editing a text file and restarting the game is just too clunky. So far, the media player functions of the GUI are nearly done. It shows what tracks are in the current playlist, which one is playing, and has a playback bar that you can drag around to seek through the current track. It also has buttons for pausing, shuffling and skipping tracks.An IVA music player is a great idea! I'll add that to the future plans. Sounds coming from the location of a speaker inside the cockpit. GTA-style higher sound quality speakers in better cockpits (optional)! Link to comment Share on other sites More sharing options...
smart013 Posted February 11, 2015 Share Posted February 11, 2015 Dont know about everyone else, but i would be more than satisfied with a new version of this mod where only dynamic loading of tracks is included as it is stated as working already in the OP. Not to have to load everything at startup is more important than some fancy features in future versions Link to comment Share on other sites More sharing options...
jefferyharrell Posted February 11, 2015 Share Posted February 11, 2015 That's actually what this mod grew from. You can set the playlists to empty ones to remove the stock music from the game.It doesn't actually unload the unused music assets from memory, though, does it? I did a very quick-and-dirty test on a brand new install of 0.90. At the main menu, it consumed 1,115 MB of RAM. When I installed Soundtrack Editor with a minimal config file that disabled most of the music, the memory consumption at the main menu was 1,119 MB. Here's the config file I used. Did I do it right?astroComplexAmbience = KSP_AstronautComplexAmbiencecredits = KSP_CreditsmenuAmbience = KSP_MenuAmbiencemenuTheme = KSP_MainThemeresearchComplexAmbience = KSP_ResearchAndDevelopmentspaceCenterAmbience = KSP_SpaceCenterAmbienceSPHAmbience = KSP_SPHAmbiencetrackingAmbience = KSP_TrackingStationVABAmbience = KSP_VABAmbienceSpacePlaylist{ track = none}ConstructionPlaylist{ track = none}UnusedTracks{ track = KSP_Construction01 track = KSP_Construction02 track = KSP_Construction03 track = KSP - VAB_SPH_SneakyAdventure track = Groove Grove track = Brittle Rille track = KSP_SpaceAmbience01 track = KSP_SpaceAmbience02 track = KSP_SpaceAmbience03 track = KSP_SpaceAmbience04 track = Arcadia track = Bathed in the Light track = Dreamy Flashback track = Frost Waltz track = Frost Waltz (Alternate) track = Frozen Star track = Impact Lento track = Wizardtorium}I like being able to disable the (repetitive, grating) music, but all things considered I'd rather have that memory back if there's a way to reclaim it. Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 11, 2015 Author Share Posted February 11, 2015 It doesn't actually unload the unused music assets from memory, though, does it?It does removes the tracks from the game database and then does an "UnloadUnusedAssets" to clean them up, so it should have some effect.Your config file still loads the non-playlist tracks. Try this one instead:astroComplexAmbience = nonecredits = nonemenuAmbience = nonemenuTheme = noneresearchComplexAmbience = nonespaceCenterAmbience = noneSPHAmbience = nonetrackingAmbience = noneVABAmbience = noneSpacePlaylist{ track = none}ConstructionPlaylist{ track = none} Link to comment Share on other sites More sharing options...
jefferyharrell Posted February 11, 2015 Share Posted February 11, 2015 When I used that config file â€â€.none none none everywhere â€â€.the main-menu RAM use was 1,110 MB compared to 1,115 MB. So you're right, it did save me a little. I would've naively expected more though. As I remember it, when I stripped unwanted audio assets out of Chatterer, I saved a significant amount of RAM … though now that I think about it I can't remember exactly how much. I was hoping, again naively, that unloading those music assets would save me dozens of megabytes or something.Just to be crystal-clear, when Soundtrack Editor rewrites its config file and puts a bunch of tracks into the "Unused Tracks" section, that's not causing the game to load those tracks into memory, right?(Also for the record, I've been only looking at RAM use at the main menu, the one where "Start Game" appears. I haven't loaded a saved game or entered the VAB or anything. Also for the record, I'm playing the Mac version, though I can't imagine that makes a difference.) Link to comment Share on other sites More sharing options...
pizzaoverhead Posted February 11, 2015 Author Share Posted February 11, 2015 The unused tracks section is a text-only reminder of what tracks were in the game, in case you want them back and can't remember what they're called. They've already been unloaded at the point that the file is written. The Mac version shouldn't make a difference. Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 11, 2015 Share Posted February 11, 2015 It does removes the tracks from the game database and then does an "UnloadUnusedAssets" to clean them up, so it should have some effect.Hah! Wow, I never even realized this. I removed the mod a while ago because my added tracks were using too much memory I needed so I just muted the game and used Winamp, but I completely forgot all the stock music is still loaded. Derp Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 13, 2015 Share Posted February 13, 2015 Hm... Whenever I play tracks, it doesn't seem to play in random order. It plays the first track in the construction playlist twice in a row on every entrance to the VAB or SPH. Is there a way to fix this? I heard the playlist is supposed to be randomized, but it always plays the same track twice in a row before anything else (I haven't been able to test if it plays everything in a specific order, only the first two same). Link to comment Share on other sites More sharing options...
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