GusTurbo Posted March 24, 2015 Author Share Posted March 24, 2015 Falcon Heavy landing legs completed, with the help of sgt_flyer, thanks man you're awesome!http://i.imgur.com/G2gHRYi.jpgI can't wait to see this in action! It's just too good. Quote Link to comment Share on other sites More sharing options...
Yakuzi Posted March 24, 2015 Share Posted March 24, 2015 I'm also working on a capsule design based on Flying Beaver's Griffin:Additionally, I've been working on a VTOL SSTO with a perfectlytm balanced CoM, which is an absolute breeze to fly both in vertical and horizontal mode and can get 3 Kerbals/Kerbalihña's into LKO comfortably: Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 24, 2015 Share Posted March 24, 2015 Working on this new VTOL. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2015 Share Posted March 25, 2015 I can't wait to see this in action! It's just too good.Thanks dude, I'll try but I really want it to have a nice polish and not too many parts at release, so can't say for sure. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 25, 2015 Share Posted March 25, 2015 Thanks dude, I'll try but I really want it to have a nice polish and not too many parts at release, so can't say for sure.Dont worry about part count man. That just means its got some nice detail. We wanna see those legs in action! I have incorporated a version of Sgt_flyer's mini hinge into my new constellation landers. Its genius! Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 25, 2015 Share Posted March 25, 2015 (edited) I'm working on Indian rockets.Can you feel the lag tonight11 Seconds Per Frame with the lights on! Edited March 25, 2015 by Yukon0009 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 25, 2015 Share Posted March 25, 2015 (edited) Dont worry about part count man. That just means its got some nice detail. We wanna see those legs in action! I have incorporated a version of Sgt_flyer's mini hinge into my new constellation landers. Its genius!Yep, It's just that the lag seem to inflate exponentially past the 500 parts mark for my computer, wonder if that's engine based cos of unity x86 or something.., so I will probably not add the side boosters and call it a Falcon 9, also due to alt+click breaking all my beautiful struts DAMMIT!I made a new landing leg model that uses 2 docking ports per leg, testing shows that charge tolerance is increased along with impact distribution at landing.You know I think we're all 3 really good and basically leading the stock KSP hinge innovation ^^' Your rover hinge was great! Mine, the circle solar panel hinge is original and functional (did you see the KerbAprilia Pi I made with it?). Sgt_flyer's is really cool too, and has such a low part count that it makes it practically usable and reveals to us an unseen level of detail in part's mesh usage and a wide range of various variants for it .. Oh and here's a little something I'm working on trying to combine the techniques Edited March 25, 2015 by RevanCorana Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 25, 2015 Share Posted March 25, 2015 Yep, It's just that the lag seem to inflate exponentially past the 500 parts mark for my computer, wonder if that's engine based cos of unity x86 or something.., so I will probably not add the side boosters and call it a Falcon 9, also due to alt+click breaking all my beautiful struts DAMMIT!I made a new landing leg model that uses 2 docking ports per leg, testing shows that charge tolerance is increased along with impact distribution at landing.http://i.imgur.com/w2QdgJM.jpgYou know I think we're all 3 really good and basically leading the stock KSP hinge innovation ^^' Your rover hinge was great! Mine, the circle solar panel hinge is original and functional (did you see the KerbAprilia Pi I made with it?). Sgt_flyer's is really cool too, and has such a low part count that it makes it practically usable and reveals to us an unseen level of detail in part's mesh usage and a wide range of various variants for it .. Oh and here's a little something I'm working on trying to combine the techniques http://i.imgur.com/g7iJiZ3.jpgGreat idea using two docking ports man, I imagine it will be much more stable that way. Was your KerbAprilia Pi a bike? Post a picture so to refreshafy my memory. Sgt_flyers hinge is really great, I didn't even think about using the parts he did. It was tricky to replicate so yeah I imagine only a few will try it. Keep us posted on your SpaceX mate. We are dying to see it! Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 25, 2015 Share Posted March 25, 2015 (edited) it takes a bit of practice, but after some trys, you start to eyeball it - afterwards, it's simply physics (geometry, counterweights if needed, etc )as for designing the hinge itself, it was when i made tests with those grid fins tried to create a hinge small enough to fit along the sides of a fairing . when i remembered revancorana's RTG + multi oxstats based hinge, it told me that the oxstats physical mesh was active despite it's physicsless flag - so i tried to find a part small enough - which was the LV1-R (the thinnest possible surface attachable part ! onto which you can attach other things) - the cubic strut is less long, but fatter and more square ^^) the rest is just thinking with geometry, with the LV1-R as the center of rotation - and an extensive use of the offset + rotation tool (remember to read my post on the open source thread - the technique can work with quite a lot of things, not only node connections (works even for creating gaps between launch clamps and the rocket, when you want to 'hide' clamps for your own custom mock up launch pad) http://forum.kerbalspaceprogram.com/threads/43086-Open-Source-Construction-Techniques-for-Craft-Aesthetics?p=1709894&viewfull=1#post1709894) Edited March 25, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 25, 2015 Share Posted March 25, 2015 (edited) it takes a bit of practice, but after some trys, you start to eyeball it - afterwards, it's simply physics (geometry, counterweights if needed, etc )Yeah at first I looked at the examples you sent me and I couldn't get it to work.. I couldn't just copy exactly what you showed me as it wasn't compatible with the look of my lander. After much brain ache I used a cubic strut and a solar panel as the hinge triangle that holds the ant engine bell. That way I can have a single structural panel as the swing arm. Its nice and compact and very smooth. And only 7 parts total! Thank you again for this! Best hinge Ive ever seen. Edited March 25, 2015 by Majorjim Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 25, 2015 Share Posted March 25, 2015 So, in an attempt to *gasp* start moving my craft-building repertoire more towards high-tech exploratory craft, I've tried my hand at making a two-stage lifter with an advanced crew pod (which holds 4).I'm still ironing out the kinks, but it'll hopefully serve me well as a station-taxi, and maybe as a potential return ship for interplanetary missions.The upper stage w/ the "Icarus" NCV (next-gen crew vehicle):Hopefully I can evolve this into a full series of craft, but who knows? Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 25, 2015 Share Posted March 25, 2015 Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 26, 2015 Share Posted March 26, 2015 http://i.imgur.com/jWzXPeU.jpgJet-powered VTOL? Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 26, 2015 Share Posted March 26, 2015 Jet-powered VTOL?Yep! The craft only weights 3 tons and has enough fuel to go to the island airport and back. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 26, 2015 Share Posted March 26, 2015 Yep! The craft only weights 3 tons and has enough fuel to go to the island airport and back.That's pretty darn cool! I really need to finish my VTOL SSTO dropship and MT-90 jet VTOL... Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 26, 2015 Share Posted March 26, 2015 Alright so I may have added a turbojet and some Ions.Paid my Minmus base a visit. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 26, 2015 Share Posted March 26, 2015 (edited) Great idea using two docking ports man, I imagine it will be much more stable that way. Was your KerbAprilia Pi a bike? Post a picture so to refreshafy my memory. Sgt_flyers hinge is really great, I didn't even think about using the parts he did. It was tricky to replicate so yeah I imagine only a few will try it. Keep us posted on your SpaceX mate. We are dying to see it! Yea, it's this one:http://www./download/jyb6m5d5nfoauss/◄_KerbAprilia_À.craftGlitchy as hell but still drivable And here's just a little teaser of the final version (the whole rocket under 400 parts) ;it takes a bit of practice, but after some trys, you start to eyeball it - afterwards, it's simply physics (geometry, counterweights if needed, etc )as for designing the hinge itself, it was when i made tests with those grid fins tried to create a hinge small enough to fit along the sides of a fairing . when i remembered revancorana's RTG + multi oxstats based hinge, it told me that the oxstats physical mesh was active despite it's physicsless flag - so i tried to find a part small enough - which was the LV1-R (the thinnest possible surface attachable part ! onto which you can attach other things) - the cubic strut is less long, but fatter and more square ^^) the rest is just thinking with geometry, with the LV1-R as the center of rotation - and an extensive use of the offset + rotation tool (remember to read my post on the open source thread - the technique can work with quite a lot of things, not only node connections (works even for creating gaps between launch clamps and the rocket, when you want to 'hide' clamps for your own custom mock up launch pad) http://forum.kerbalspaceprogram.com/threads/43086-Open-Source-Construction-Techniques-for-Craft-Aesthetics?p=1709894&viewfull=1#post1709894)I tried to link both LV1R with 2 struts, turns out its stiffens the mechanism quite a bit (struts connector have no collision mesh I believe but it cancels the LV1R compressibility) Edited March 26, 2015 by RevanCorana Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 26, 2015 Share Posted March 26, 2015 Yea, it's this one:http://i.imgur.com/e7KWRUB.jpghttp://www./download/jyb6m5d5nfoauss/◄_KerbAprilia_À.craftGlitchy as hell but still drivable And here's just a little teaser of the final version (the whole rocket under 400 parts) ;http://i.imgur.com/BlJjUdE.jpgI tried to link both LV1R with 2 struts, turns out its stiffens the mechanism quite a bit (struts connector have no collision mesh I believe but it cancels the LV1R compressibility) Ah, yes yes I saw it. Awesome contraption and a truly original bearing design! I should try it out. I will keep experimenting with the ant engine hinges and see what I can come up with. Keep up the great work guys! Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted March 26, 2015 Share Posted March 26, 2015 working on the special mission by DasValdez, using a slightly modified SLS Block II Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 26, 2015 Share Posted March 26, 2015 I've been experimenting with a tri-hybridized engine design for SSTOs, and I'm getting close to one I'm happy with:I call it Project Archangel right now, but it'll likely serve as an advanced crew SSTO. Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted March 27, 2015 Share Posted March 27, 2015 Stock bearings are difficult. :/ This works occasionally, but usually just falls apart, jams, or crashes to desktop.Any tips?On the plus side it can manage 20 m/s and has unlimited range. Much faster than the paddleboat designs I've seen! Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 27, 2015 Share Posted March 27, 2015 great.....i'm one of the only builders out there not using stock rotors or hinges.....lol. Quote Link to comment Share on other sites More sharing options...
eorin Posted March 27, 2015 Share Posted March 27, 2015 a very big WIP Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted March 27, 2015 Share Posted March 27, 2015 great.....i'm one of the only builders out there not using stock rotors or hinges.....lol.Well mine don't really count yet... considering they don't work. :/ Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 27, 2015 Share Posted March 27, 2015 Well mine don't really count yet... considering they don't work. :/All it is, is trail and error matey. Keep trying and you will have it cracked. Quote Link to comment Share on other sites More sharing options...
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