SHiftER2O Posted May 15, 2015 Share Posted May 15, 2015 So stealing this idea... can the crew reliably get in and out when the doors are open?We did some tests, and yes you can Although the service bay does exhibit a resistance property when clipped (It does not want to be clipped, get's very irritated) Quote Link to comment Share on other sites More sharing options...
Mareczex333 Posted May 15, 2015 Share Posted May 15, 2015 Are you using a Sparrowhawk E.J.E.C.O.R.S? I didnt notice. I just made it. Before 1.0 it wasnt working, so I tried now and it works Sorry, i don't follow forum much Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 15, 2015 Share Posted May 15, 2015 I didnt notice. I just made it. Before 1.0 it wasnt working, so I tried now and it works Sorry, i don't follow forum muchOh, no need to be sorry for that But We guys here at Sparrowhawk offer you a pre-made ejector seat, if you ever need such Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 15, 2015 Share Posted May 15, 2015 (edited) update on the Kerbal Electric KF-6 engine here on the flying test bed, with the new ducted fan, and the new engine mount (one engine removed to better see the mount )the engine is 28 parts, the mount is 11 parts - 39 parts total this specific mount needs a wing which can house the length of a structural intake though (there's 3 structural intakes per pod, enough to feed the two basic jet engines each nacelle has )still needs a few tweaks for the ducted fan - at least one on the four the test bed has jams from time to time. (even though, on static benchtest, i never could jam them...)the ducted fan's reaction wheel is turning thanks to a dry bearing - made thanks to the new fairings (they are stuck between the 'conical' front part of the fairing, and the 1.25m decoupler) - i used a technique i posted in the open source thread allowing me to create open ended fairings Edited May 15, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted May 15, 2015 Share Posted May 15, 2015 Are you using a Sparrowhawk E.J.E.C.O.R.S? - - - Updated - - -More Cessna testing http://i.imgur.com/zpHKouk.jpgYep, something went wrong with the separators.http://i.imgur.com/JKKhKzH.jpgOne of the seats got caught up, and Jack Kerman is not feeling too good about it...http://i.imgur.com/XL06wEJ.jpgIt wasn't until his neck snapped that he made his peace...http://i.imgur.com/SzrznSL.jpgMiraculously, the seat was able to break free, and Jack, although paralyzed yet again, was able to land safely.http://i.imgur.com/U1PEaUk.jpgWe may need to call help. Charlie, where are you?- - - Updated - - -http://i.imgur.com/XY7paOl.jpgWe decided to test in low altitudes for the best of the worst of cases. Minor adjustments and a few changes, blow off that roof! http://i.imgur.com/1DdoZsO.jpgThe roof opening was made wider, and this time we are far more confident that Jack and Charlie could actually make it out this time.http://i.imgur.com/zzibfXs.jpghttp://i.imgur.com/qlm7Qdo.jpgSuccess! http://i.imgur.com/EuCcWXE.jpghttp://i.imgur.com/pmrUYUD.jpgOur two pilots, Jack Kerman and Charlie Kerman, subjected to paralysis and recovered multiple times, stood proud behind the sunset over the success for testing the Cessna 150's E.J.E.C.T.O.R.S. system. It was tough, and they had it rough, but they never had enough Cessna 150 is in green light Ejector seats are SO hard! Nice work! Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 15, 2015 Share Posted May 15, 2015 Ejector seats are SO hard! Nice work!Thanks but take time to appreciate that freaking turbofan sgt_flyer is working on, like HOLY ---- MAN AWESOME AS ---- Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted May 16, 2015 Author Share Posted May 16, 2015 update on the Kerbal Electric KF-6 engine here on the flying test bed, with the new ducted fan, and the new engine mount (one engine removed to better see the mount )http://i.imgur.com/eHmhKqhl.pngthe engine is 28 parts, the mount is 11 parts - 39 parts total this specific mount needs a wing which can house the length of a structural intake though (there's 3 structural intakes per pod, enough to feed the two basic jet engines each nacelle has )still needs a few tweaks for the ducted fan - at least one on the four the test bed has jams from time to time. (even though, on static benchtest, i never could jam them...)the ducted fan's reaction wheel is turning thanks to a dry bearing - made thanks to the new fairings (they are stuck between the 'conical' front part of the fairing, and the 1.25m decoupler) - i used a technique i posted in the open source thread allowing me to create open ended fairings The fan blades actually move!? Holy crap! Quote Link to comment Share on other sites More sharing options...
Spartwo Posted May 16, 2015 Share Posted May 16, 2015 All modules filled in, keep in mind that in the first image the D/v isn't calculating the fuel which can be taken from the landers and service vehicles or the convertible ore which would be held. As long as one miner has fuel it can survive. Quote Link to comment Share on other sites More sharing options...
Rune Posted May 16, 2015 Share Posted May 16, 2015 (edited) The fan blades actually move!? Holy crap!I echo the sentiment. In the meantime, my WiP:I was trying to build a 20mT, low density SSTO. Turned out once I balanced it to break Mach, it also was capable of pulling a whole Big Red to orbit. At 25% payload ratio. I'll take it.Rune. Right now ('K, thirty minutes, still can't write up the post) I'm leaving on a trip, but when I get back, I think this and a couple other things will be my first 1.0 release, it's time. Edited May 16, 2015 by Rune Quote Link to comment Share on other sites More sharing options...
Thingymajigy Posted May 16, 2015 Share Posted May 16, 2015 an F-35Cockpit view: comfy ejection seat, glass cockpit, MFD buttons HUD blah blah blah Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted May 16, 2015 Share Posted May 16, 2015 Quote Link to comment Share on other sites More sharing options...
KotDemopan Posted May 16, 2015 Share Posted May 16, 2015 (edited) I decided to make a muscle car.Cause there weren't really any "Non-Modded Proper Muscle Cars after the introduction of Rover Wheels"Meet the Lansing Panther, the muscle car. Edited May 16, 2015 by KotDemopan Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 16, 2015 Share Posted May 16, 2015 I decided to make a muscle car.Cause there weren't really any "Non-Modded Proper Muscle Cars after the introduction of Rover Wheels"http://i.imgur.com/ZlPtTZ0.pnghttp://i.imgur.com/AD3KHyy.pnghttp://i.imgur.com/a8tNUTT.pngMeet the Lansing Panther.That is HOT Quote Link to comment Share on other sites More sharing options...
Mareczex333 Posted May 16, 2015 Share Posted May 16, 2015 (edited) I decided to make a muscle car.Cause there weren't really any "Non-Modded Proper Muscle Cars after the introduction of Rover Wheels"http://i.imgur.com/ZlPtTZ0.pnghttp://i.imgur.com/AD3KHyy.pnghttp://i.imgur.com/a8tNUTT.pngMeet the Lansing Panther, the muscle car.Good job! Wonderful!My F-16 is done!There you go! DOWNLOADHave fun! Edited May 17, 2015 by Mareczex333 Quote Link to comment Share on other sites More sharing options...
Aanker Posted May 16, 2015 Share Posted May 16, 2015 (edited) Aim for the starsBanking with intent to turn Edited May 16, 2015 by Aanker Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 17, 2015 Share Posted May 17, 2015 Aim for the starshttp://i.imgur.com/1uVL9U4.pngBanking with intent to turnhttp://i.imgur.com/00hEFZA.pngSweeeet! Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 17, 2015 Share Posted May 17, 2015 Giants of the Sky [Preview]by: Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 17, 2015 Share Posted May 17, 2015 (edited) Decided to build a shuttle, i have no idea if its good or not lol i felt like the 1 tank with offset engines design was flawed so i went with a 2 stage 2 tank design, havent put it in orbit yet, i feel like i should stick to SSTO's lolEdit: doh i forgot engines on the second stage of that launch hahashuttle has 3 nukes 2 lvt45 4 rockomax and 16 ion enginesEdit: well it makes orbit, time to add control and what not so it does it effectively Edited May 17, 2015 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 17, 2015 Share Posted May 17, 2015 (edited) managed to get to the sweet spot of my jet engines dry bearing, for my new animated jet engines this bearing is so efficient that it's best to only trim the roll for the fans to 50% (100% works too, but they spin so fast that it almost seems they are not moving, whereas at 50% you can see them spinning correctly )release of a pack of those engines soon two versions of the engines (not including long duct versions for tails - each model has it's tail variation avaible), 1 shorter, lighter but with only 1 basic jet engine, and the one you see in the gif with two clipped basic jet engines here's a small gif of an engine startup, and static stress test of the latest version of the KF-6-50 (also included, a version with a long air duct, for use in tails )clic the image to see the stress test this tweaked fan don't jam (even inflight)their diameter is around 2m Edited May 17, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted May 17, 2015 Share Posted May 17, 2015 holy hell, sgt_flyer, that's awesome:) Quote Link to comment Share on other sites More sharing options...
ghostbuzzer7 Posted May 17, 2015 Share Posted May 17, 2015 (edited) managed to get to the sweet spot of my jet engines dry bearing, for my new animated jet engines this bearing is so efficient that it's best to only trim the roll for the fans to 50% (100% works too, but they spin so fast that it almost seems they are not moving, whereas at 50% you can see them spinning correctly )release of a pack of those engines soon two versions of the engines (not including long duct versions for tails - each model has it's tail variation avaible), 1 shorter, lighter but with only 1 basic jet engine, and the one you see in the gif with two clipped basic jet engines here's a small gif of an engine startup, and static stress test of the latest version of the KF-6-50 (also included, a version with a long air duct, for use in tails )clic the image to see the stress test http://i.imgur.com/mFJsY5Rl.gifthis tweaked fan don't jam (even inflight)their diameter is around 2m Oh my gosh. THANK YOU. I've wanted to make stock bearings since the release of 1.0. It also provides more realism to real aero Edited May 17, 2015 by ghostbuzzer7 Quote Link to comment Share on other sites More sharing options...
fenya Posted May 17, 2015 Share Posted May 17, 2015 geological scout 1Has radar for mapping ore, flies well without sas and has great power reservelunar basketball Quote Link to comment Share on other sites More sharing options...
Columbia Posted May 17, 2015 Share Posted May 17, 2015 managed to get to the sweet spot of my jet engines dry bearing, for my new animated jet engines this bearing is so efficient that it's best to only trim the roll for the fans to 50% (100% works too, but they spin so fast that it almost seems they are not moving, whereas at 50% you can see them spinning correctly )release of a pack of those engines soon two versions of the engines (not including long duct versions for tails - each model has it's tail variation avaible), 1 shorter, lighter but with only 1 basic jet engine, and the one you see in the gif with two clipped basic jet engines here's a small gif of an engine startup, and static stress test of the latest version of the KF-6-50 (also included, a version with a long air duct, for use in tails )clic the image to see the stress test http://i.imgur.com/mFJsY5Rl.gifthis tweaked fan don't jam (even inflight)their diameter is around 2m Wow, sgt_flyer.. that is so.. mind-blowing! Repped!One question though, how did you manage to make such tiny bearings, and how many parts is it? Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted May 17, 2015 Share Posted May 17, 2015 Wow, sgt_flyer.. that is so.. mind-blowing! Repped!One question though, how did you manage to make such tiny bearings, and how many parts is it?He will be using the well know reaction wheel bearings. They are surprisingly easy to make. Place one reaction wheel, with something like cubic struts or empty small fuel tanks attached inline. Add a seperatron as the bearing needs to detatch to become a separate craft. Then just set rotation trim on the reactionwheel when you select it. Profit. Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 17, 2015 Share Posted May 17, 2015 those dry bearings are only made of 5 parts !- 1x fairing (specially shaped using the technique to create open ended fairings i posted in the open source thread) - 1x 1.25m decoupler, - 1x 1.25 m reaction wheel,- 1x okto2 probecore and - 1x RTG to power the thing the rest is a lot of hours of finetweaking the offset of all those parts the fan itself is made of 13 parts : - 12x atmospheric fluid spectro-variometers, - 1x 0.625m nosecone yet, those bearings are a bit jumpy some times among all the tests i realised, they can still jam with vertical g's (at +3g, they can jam - not much a problem besides stopping the fan though - a single trimmed SAS unit has negligible effects on the airframe) - though most airliners are not tested above +2.5G's - so unless you pull stunts with an airliner ^^ (though, hard landings can generate those G's ingame Squad needs to update those new landing gears with suspensions to cushion the landings ^^) Quote Link to comment Share on other sites More sharing options...
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