Majorjim! Posted September 25, 2015 Share Posted September 25, 2015 I don't know who made first bearings. I do know who made the first double sided bearing.Double sided? Quote Link to comment Share on other sites More sharing options...
Azimech Posted September 25, 2015 Share Posted September 25, 2015 Yeah, open on both ends. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted September 25, 2015 Share Posted September 25, 2015 Yeah, open on both ends.Sorry that is equally vague. Surely all bearings made in KSP including the first one was, "open on both ends". Quote Link to comment Share on other sites More sharing options...
Rune Posted September 25, 2015 Share Posted September 25, 2015 Sorry that is equally vague. Surely all bearings made in KSP including the first one was, "open on both ends".The "first one" was probably the rotating structural fuselage bug used in the first helicopters. If not, then it was before my time. That would surely qualify as close ended, since it was solid and attached on both sides?Rune. Man, those were the days. I miss Meticulous Mitch and all that bunch! The bugs, less so. Quote Link to comment Share on other sites More sharing options...
Azimech Posted September 25, 2015 Share Posted September 25, 2015 (edited) Sorry that is equally vague. Surely all bearings made in KSP including the first one was, "open on both ends". Well ehm ... ever tried to build one in 0.25, capable of driving something from both ends? Edited September 25, 2015 by Azimech Quote Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 25, 2015 Share Posted September 25, 2015 YES! Thanks to FlipNascar, I'm on the way to making a centrifuge!I used his stripped down Ferris Wheel as a reference, and made basically a copy of his but with pods!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted September 25, 2015 Share Posted September 25, 2015 (edited) The wings finally move on my zoid. You can fold them up when you loose yaw stability during aggressive maneuvers, and for storage. Also has VTOL abilities. There is an alpha here, and my ideas for a custom plugin. If anyone has any coding experience or KOS I'd love some help.Plugin Development Threadgfy link Edited September 25, 2015 by clown_baby Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted September 25, 2015 Share Posted September 25, 2015 Well ehm ... ever tried to build one in 0.25, capable of driving something from both ends?Right I see. Thank you! I know what you mean now. Yes that is indeed useful. Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted September 25, 2015 Share Posted September 25, 2015 YES! Thanks to FlipNascar, I'm on the way to making a centrifuge!I used his stripped down Ferris Wheel as a reference, and made basically a copy of his but with pods!Welcome to the world of crap that spins. See what I mean by its easier just to pull one apart and learn it like that? @clown_baby: I don't usually pay attention to mod craft, in spite of the fact I do love to play with mods here and there. But that thing just baffles me. Yet I find it so mesmerizing. Quote Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 25, 2015 Share Posted September 25, 2015 Yep, it is, now I'm stuck on making a Turboprop >.< Quote Link to comment Share on other sites More sharing options...
Azimech Posted September 25, 2015 Share Posted September 25, 2015 (edited) Started this morning, took my 5 hours to redefine and create a working turboshaft capable of taking off and stable flight. Most of the old ways don't work anymore.Some hints: Don't use steel beams/panels/girders, use wings parts for creating a cradle to save weight. Steel is fine for turbine blades. Don't use any wing parts flat in the wind either, the drag will be huge.Don't place parts you don't need, drag is a real problem. Blower angle is key, hit for the top of the turbine blades. Compared with 0.90, higher rpm is better, aim for 25 rad/s stationary at runway (V.O.I.D. with advanced HUD gives you this info, select next vessel). Compound propeller blades (check main turboshaft topic) don't work anymore, just use E-wing segments, three is max. Number of blades is less of a concern. Exploit expanding turbine blades, they increase torque (expanding means the turbine blades seem to float from the shaft with increasing rpm). Number of blowers: in 0.90 you needed a minimum of 2 to get airborne. In 1.0.4 you need at least 8. Clip blowers inside themselves, they won't overheat. Propeller blade angle: 35 - 45 degrees. Lower means better acceleration but more axial torque (need more aileron compensation), higher means higher top speed, better diving but more bleed during maneuvers and worse climb. Edited September 25, 2015 by Azimech Quote Link to comment Share on other sites More sharing options...
Sharkman Briton Posted September 25, 2015 Share Posted September 25, 2015 Eh, I'm trying to make one without engines, thanks anyway...Anyone got suggestions for stuff to make using bearings? Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted September 25, 2015 Share Posted September 25, 2015 B-29 Superfortress?Looks awesome! Are you going to add a cargo bay?On my side of things..http://i.imgur.com/vaQBG6z.pngYes, and no. The radiator panels are open on the bottom to allow a X-1 to fit in.Aegeas you are a genius.I've been working on a B-29 too as well as a X-1http://i1383.photobucket.com/albums/ah315/Yukon0009/screenshot3402_zpsr9rxsv5k.pngTry using radiator panels for the cargo bay, I've had success with that. Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted September 25, 2015 Share Posted September 25, 2015 Eh, I'm trying to make one without engines, thanks anyway...Anyone got suggestions for stuff to make using bearings?The world is your oyster mate. But, start simple... That way when it clogs up on you, there aren't a zillion possible things.On another note, it seems all I needed to get the clock turning again was a bottle of Köpi...(König Pilsner - currently my preferred bottle). As you'll see from the gif, it works.You will also notice a couple of glaring design failures: 1) The clock hand can't rotate fully. D'oh (was an afterthought just to show movement)2) It goes round the wrong ******* way. 3) 445 parts power this contraption... And the mechanics nor the greebles are done yet.4) Smooth... Aint it's strong point. But only three jet engines power it. The third was needed to unclog the gears it turns out.Had to break it into two parts because the online .mov -> gif converter I use can't handle more (open to suggestions on sites to use for that too!) These two gifs represent c. 10 seconds of video footage.- - - Updated - - -Exploit expanding turbine blades, they increase torque (expanding means the turbine blades seem to float from the shaft with increasing rpm). This explains why my turbine-in-a-box doesn't work too well then! Quote Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2015 Share Posted September 26, 2015 Update 1.1 will add a small jet engine.Gonna be interesting for making tiny copters. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted September 26, 2015 Share Posted September 26, 2015 Not really, I thought about this as soon as they released the part and I'm rather dumb all in allAlso it's slow, fragile and cant vary rotation speed so not that great unfortunately.http://forum.kerbalspaceprogram.com/threads/123066-Uni-Roller-and-Twin-RollerIm not very creative:p Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 26, 2015 Share Posted September 26, 2015 Update 1.1 will add a small jet engine.Gonna be interesting for making tiny copters.About time they got around to this, I've only been mentioning it about every other week. Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted September 26, 2015 Share Posted September 26, 2015 My Galileo is going nicely, I finished the RCS pods and added the bottom skirt, as well as the probe relay antenna. Quote Link to comment Share on other sites More sharing options...
Columbia Posted September 26, 2015 Share Posted September 26, 2015 About time they got around to this, I've only been mentioning it about every other week.I can imagine the huge mass of Learjets, Fighters and C-17 Globemasters spammed across the Spacecraft Exchange when 1.1 comes out. Quote Link to comment Share on other sites More sharing options...
Aegeas Posted September 26, 2015 Share Posted September 26, 2015 Who made the very first bearing on these forums? Can anyone remember? It was so long ago. There are a million different ways to make bearings. Some work better than others. Experimentation and persistence are key.Just so I don't have to 'experiment and persist' too much as I'm new to making bearings... what are believed to be the best materials to make them with?I've seen the small nose wheel used a lot and I'm guessing that's because it has no suspension.Also has anyone played around with using the round probe core as a pivot point, I'm guessing this would be good for keeping it centered as wheels could be positioned at different angles around it, but I'm not sure on how well it's collision surface is... will be what I test next when I get some time... I still have a plane to test for rune first Just wondering if people can state what they believe are the best parts to save some R&D my end... cheers and thanks for the comments on the motor. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted September 26, 2015 Share Posted September 26, 2015 Just so I don't have to 'experiment and persist' too much as I'm new to making bearings... what are believed to be the best materials to make them with?I've seen the small nose wheel used a lot and I'm guessing that's because it has no suspension.Also has anyone played around with using the round probe core as a pivot point, I'm guessing this would be good for keeping it centered as wheels could be positioned at different angles around it, but I'm not sure on how well it's collision surface is... will be what I test next when I get some time... I still have a plane to test for rune first Just wondering if people can state what they believe are the best parts to save some R&D my end... cheers and thanks for the comments on the motor.Fairings make good bearings too Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted September 26, 2015 Share Posted September 26, 2015 Cubic struts are good for small ones (1m ones) Quote Link to comment Share on other sites More sharing options...
Azimech Posted September 26, 2015 Share Posted September 26, 2015 Almost ready for release! With drunken pilot.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted September 26, 2015 Share Posted September 26, 2015 Is the pilot wearing a beret? That's why he looks sad. He's wearing a beret. Poor guy. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted September 27, 2015 Share Posted September 27, 2015 Quote Link to comment Share on other sites More sharing options...
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