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Work-in-Progress [WIP] Design Thread


GusTurbo

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Sorry that is equally vague. Surely all bearings made in KSP including the first one was, "open on both ends".

The "first one" was probably the rotating structural fuselage bug used in the first helicopters. If not, then it was before my time. That would surely qualify as close ended, since it was solid and attached on both sides?

Rune. Man, those were the days. I miss Meticulous Mitch and all that bunch! The bugs, less so.

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Sorry that is equally vague. Surely all bearings made in KSP including the first one was, "open on both ends".

Well ehm ... ever tried to build one in 0.25, capable of driving something from both ends?

Edited by Azimech
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The wings finally move on my zoid. You can fold them up when you loose yaw stability during aggressive maneuvers, and for storage. Also has VTOL abilities. There is an alpha here, and my ideas for a custom plugin. If anyone has any coding experience or KOS I'd love some help.

Plugin Development Thread

gfy link

AchingSoulfulGreyhounddog.gif

Edited by clown_baby
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YES! Thanks to FlipNascar, I'm on the way to making a centrifuge!

I used his stripped down Ferris Wheel as a reference, and made basically a copy of his but with pods!

Welcome to the world of crap that spins. See what I mean by its easier just to pull one apart and learn it like that?

@clown_baby: I don't usually pay attention to mod craft, in spite of the fact I do love to play with mods here and there. But that thing just baffles me. Yet I find it so mesmerizing.

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Started this morning, took my 5 hours to redefine and create a working turboshaft capable of taking off and stable flight. Most of the old ways don't work anymore.

Some hints:

Don't use steel beams/panels/girders, use wings parts for creating a cradle to save weight. Steel is fine for turbine blades. Don't use any wing parts flat in the wind either, the drag will be huge.

Don't place parts you don't need, drag is a real problem.

Blower angle is key, hit for the top of the turbine blades.

Compared with 0.90, higher rpm is better, aim for 25 rad/s stationary at runway (V.O.I.D. with advanced HUD gives you this info, select next vessel).

Compound propeller blades (check main turboshaft topic) don't work anymore, just use E-wing segments, three is max. Number of blades is less of a concern.

Exploit expanding turbine blades, they increase torque (expanding means the turbine blades seem to float from the shaft with increasing rpm).

Number of blowers: in 0.90 you needed a minimum of 2 to get airborne. In 1.0.4 you need at least 8. Clip blowers inside themselves, they won't overheat.

Propeller blade angle: 35 - 45 degrees. Lower means better acceleration but more axial torque (need more aileron compensation), higher means higher top speed, better diving but more bleed during maneuvers and worse climb.

Edited by Azimech
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B-29 Superfortress?

Looks awesome! Are you going to add a cargo bay?

On my side of things..

http://i.imgur.com/vaQBG6z.png

Yes, and no. The radiator panels are open on the bottom to allow a X-1 to fit in.

Aegeas you are a genius.

I've been working on a B-29 too as well as a X-1

http://i1383.photobucket.com/albums/ah315/Yukon0009/screenshot3402_zpsr9rxsv5k.png

Try using radiator panels for the cargo bay, I've had success with that.

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Eh, I'm trying to make one without engines, thanks anyway...

Anyone got suggestions for stuff to make using bearings?

The world is your oyster mate. But, start simple... That way when it clogs up on you, there aren't a zillion possible things.

On another note, it seems all I needed to get the clock turning again was a bottle of Köpi...(König Pilsner - currently my preferred bottle). As you'll see from the gif, it works.

You will also notice a couple of glaring design failures:

1) The clock hand can't rotate fully. D'oh (was an afterthought just to show movement)

2) It goes round the wrong ******* way.

3) 445 parts power this contraption... And the mechanics nor the greebles are done yet.

4) Smooth... Aint it's strong point. But only three jet engines power it. The third was needed to unclog the gears it turns out.

Had to break it into two parts because the online .mov -> gif converter I use can't handle more (open to suggestions on sites to use for that too!) These two gifs represent c. 10 seconds of video footage.

SZvL2tI.gif0wMQuDM.gif

QMLr9j7.png

- - - Updated - - -

Exploit expanding turbine blades, they increase torque (expanding means the turbine blades seem to float from the shaft with increasing rpm).

This explains why my turbine-in-a-box doesn't work too well then!

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Who made the very first bearing on these forums? Can anyone remember? It was so long ago. There are a million different ways to make bearings.

Some work better than others. Experimentation and persistence are key.

Just so I don't have to 'experiment and persist' too much as I'm new to making bearings... what are believed to be the best materials to make them with?

I've seen the small nose wheel used a lot and I'm guessing that's because it has no suspension.

Also has anyone played around with using the round probe core as a pivot point, I'm guessing this would be good for keeping it centered as wheels could be positioned at different angles around it, but I'm not sure on how well it's collision surface is... will be what I test next when I get some time... I still have a plane to test for rune first ;)

Just wondering if people can state what they believe are the best parts to save some R&D my end... cheers and thanks for the comments on the motor.

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Just so I don't have to 'experiment and persist' too much as I'm new to making bearings... what are believed to be the best materials to make them with?

I've seen the small nose wheel used a lot and I'm guessing that's because it has no suspension.

Also has anyone played around with using the round probe core as a pivot point, I'm guessing this would be good for keeping it centered as wheels could be positioned at different angles around it, but I'm not sure on how well it's collision surface is... will be what I test next when I get some time... I still have a plane to test for rune first ;)

Just wondering if people can state what they believe are the best parts to save some R&D my end... cheers and thanks for the comments on the motor.

Fairings make good bearings too

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