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Work-in-Progress [WIP] Design Thread


GusTurbo

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While I typically use several part mods (proc wings as a bare minimum), I recently got my stock-on... Pretty annoying since I was trying not to binge on KSP until 1.1(.2) came out, but what can one do?

Anyhow, I'm currently working on this stock SSTO spaceplane, which takes a single kerbal to orbit and is heaps of fun to fly.

YXAhncv.png

 

 

Edited by Yakuzi
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Dc3mzCG.jpg

TA0i2Lj.png

Soon...

EDIT: Does anyone have a low part idea for how to make the holes in the outer hull of the sub? Here's a picture of USS Drum, you can see what I'm talking about:  USS_Drum.jpg

Edited by pTrevTrevs
Looks like I can get it to dive, now to find that final balance of ore and fuel.
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@pTrevTrevs

Stock? Just scanned all the parts in my head and ... seems somewhat unlikely a low-part solution is possible with stock.  Is it just for looks or ...?

On 23-2-2016 at 2:44 AM, SaturnianBlue said:

Prinz Eugen Heavy Cruiser work continues, with the upper bridge finished, now I'm on the highest floor for the tower, then I need to work on the rigging and attaching the secondary armament of the Prinz Eugen, and paint it up. Yes, the ship has now reached quadruple digit numbers...:confused:

What was the source of the seemingly corrupted files?

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1 minute ago, Azimech said:

@pTrevTrevs

Stock? Just scanned all the parts in my head and ... seems somewhat unlikely a low-part solution is possible with stock.  Is it just for looks or ...?

Yeah, just for looks. In real life, the holes were cut in the outer hull because it wasn't pressure resistant. They allowed water to get between the outer hull and the pressure hull so it wasn't crises by the pressure (Source, Das Boot). I don't have to have it, and I can release it without them (once I solve the few remaining problems), but it would really complete the look.

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On 23-2-2016 at 4:35 AM, Majorjim said:

It works wonders doesn't it! I cannot wait to test the 1.1 wheels though. I wonder if we will be able to adjust them?

If not I'll be building my own suspension.

1 minute ago, pTrevTrevs said:

Yeah, just for looks. In real life, the holes were cut in the outer hull because it wasn't pressure resistant. They allowed water to get between the outer hull and the pressure hull so it wasn't crises by the pressure (Source, Das Boot). I don't have to have it, and I can release it without them (once I solve the few remaining problems), but it would really complete the look.

Well ... it's just like having a black & white TV and imagining the colours while we were kids, right? Or am I really showing my age now?

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On 2/22/2016 at 8:05 PM, Jon144 said:

I'm making a new bigger... Stronger... Heavier one.

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For those of you who are curious the project is now finished. Or at least close enough to release the first official version.

Spoiler

FycRCUv.png021003061FC625E0D16E14A0CAFE08AF2AF8B50BE493F596348F40B18EEC29796F5C034A9F8089EEF7405927D10C4E8E21E6112A070ED18C6ACA0618

Esinohio made the awesome blueprint picture!

Edited by Jon144
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On 24-2-2016 at 4:21 AM, SaturnianBlue said:

The daily report on the Prinz Eugen: It's done!... Kinda... The tower is fully finished, as well as the rigging, and small calibre-AA guns have been installed, but now I need to send the 1106 part vessel for sea trials, and begin testing the 105 MM placeholder secondary guns, and I may need to move the smokestacks and subsequently several components in the back, due to a oversight. I also repainted the deck for a more "woody" feel, and I painted the upper half of the hull slightly reddish gray, and the main superstructures slightly greyer.  

Your work is one of the reasons I'm not very quick with releasing WW2W 0.5. I really don't want your work compromised and I still have to sort out some bugs. I need a small mental break and divert my attention. 0.41.1 is functional and does what it has to. KSP 1.1 might break it anyway. But unlike someone else previously busy with marine development ... I won't let go that easily with a new update.

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4 minutes ago, Mad Rocket Scientist said:

Yeah, try offsetting a fuel cell array into the side of the hull.

I'll take a look at that idea! 

All I have led to do it balance it so it dived more easily, see if the cargo bay ballast trick is actually working, test the lookout stations, and get some good photos (and nave even make a movie!)

Too bad MechJeb and KerbalEngneer don't have read outs tell you a craft's overall buoyancy, that would be immensely helpful. Azimech, I have an idea for a mod you may like...

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8 minutes ago, pTrevTrevs said:

I'll take a look at that idea! 

All I have led to do it balance it so it dived more easily, see if the cargo bay ballast trick is actually working, test the lookout stations, and get some good photos (and nave even make a movie!)

Too bad MechJeb and KerbalEngneer don't have read outs tell you a craft's overall buoyancy, that would be immensely helpful. Azimech, I have an idea for a mod you may like...

Great idea ... I can't help with the physics though.

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1 hour ago, pTrevTrevs said:

Dc3mzCG.jpg

TA0i2Lj.png

Soon...

EDIT: Does anyone have a low part idea for how to make the holes in the outer hull of the sub? Here's a picture of USS Drum, you can see what I'm talking about:  USS_Drum.jpg

The whiplashes have square holes, exposing them the right way would be the trick

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50 minutes ago, Azimech said:

 

What was the source of the seemingly corrupted files?

I'm not really sure. I went back to the backup version of the ship, and deleted a space using a text editor.

 

40 minutes ago, Azimech said:

Your work is one of the reasons I'm not very quick with releasing WW2W 0.5. I really don't want your work compromised and I still have to sort out some bugs. I need a small mental break and divert my attention. 0.41.1 is functional and does what it has to. KSP 1.1 might break it anyway. But unlike someone else previously busy with marine development ... I won't let go that easily with a new update.

Alright, I'll probably get it released in 0.41.1, so in the end when 0.5 comes out, I will probably make amends, whatever I need to do to get that done.

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More testing and a minor redesign. The payload area is configurable for multiple missions with ease, as the rear of the craft is completely attached to the bicoupler there. Pop it off and presto-chango! Still need to test a few more ascent profiles, but I seem to have a nice one down.

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I took a break from the Gato today to build a simple WW2 style fighter bomber. It has two bombs for attacking submarines (I still need to vent my anger from the tedium of balancing the Gato), which could theoretically also be used as depth charges.  MkxaKzt.png

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Augh... That pool is deeper than it looks. I still have suspension modifications to do with the Kelaz. But Ive already improved the suspension a ton and updated it's forum post with it. 

The main problem is 85 tons distributed over 4 axels. That means 21 Tons resting on each. So if they all aren't touching the ground that makes one axel with more weight on it than all the others and is more susceptible to breaking.

?interpolation=lanczos-none&output-forma

?interpolation=lanczos-none&output-forma

Edited by Jon144
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Here's to a deliberately explosive launch!

lymi5tl.png

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I'm surprised it launched perfectly. The thing's so old and many things could go wrong with it during the updates. I mean, practically all of my ships in the Modern Passenger Airliners and whatever-thingys pack of 2015 (I need a shorter name..) broke because of 1.0.5. Actually, most of my ships in the SPH did. Either through a case of fairings, or engines.

 

 

UPDATE:

Well.. uhm..

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That explosion wasn't deliberate.

Fairings are a bloody nuisance.

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I widened the B777-300ER's wing area. It looks far better now.. The Mk3 Cockpit, though, while Porkjet really nailed  it, doesn't fit with the rest of the aircraft. At least an aircraft intended to look like a B777.

This is much more relaxing than mucking around with World War II aircraft, honestly. I ought to fly my Kerbals with this in an actual mission one day..

myRkHqJ.png

 

 

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12 minutes ago, Columbia said:

I widened the B777-300ER's wing area. It looks far better now.. The Mk3 Cockpit, though, while Porkjet really nailed  it, doesn't fit with the rest of the aircraft. At least an aircraft intended to look like a B777.

This is much more relaxing than mucking around with World War II aircraft, honestly. I ought to fly my Kerbals with this in an actual mission one day..

myRkHqJ.png

 

 

You should do Inigmas contract pack

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