Kronus_Aerospace Posted October 13, 2019 Share Posted October 13, 2019 The bottom side of the 747sp wing is officially complete. All that's left now is to finish up the mechanisms, and then I can start working on the top side. Quote Link to comment Share on other sites More sharing options...
IkranMakto Posted October 13, 2019 Share Posted October 13, 2019 (edited) Stock No RCS, no Reaction wheels. Only 2 rotors with the bell swashplate. Almost done. A real pleasure to fly it with gamepad, but awful with keyboard. So I should work on it, maybe I'll make 2 versions or more. Spoiler It flew with no control at all for almost an hour before I recorded this video. Interesting balance Edited October 16, 2019 by IkranMakto Quote Link to comment Share on other sites More sharing options...
Mr. Peabody Posted October 13, 2019 Share Posted October 13, 2019 1 hour ago, IkranMakto said: Absolutely beautiful, minimalistic design. I love it. Quote Link to comment Share on other sites More sharing options...
Aerospike Posted October 15, 2019 Share Posted October 15, 2019 Working on a KSP analogue of NASA's SEV (space exploration vehicle) concept. I've been wanting to do this ever since the new MK2 Lander Can came out (and before I even contemplated to create my own model for a "look-a-like" rover cockpit). All Stock (with possibly both DLCs) with the exception of Aviation Lights on the top of the cockpit. Available parts severely limited because of the current progress in my career game. Current problems: 1) I'm not yet satisfied with the looks, especially the bottom "service bay" section with fuel tanks and solar panels. Maybe I need to build it in sandbox or wait until I have more structural parts unlocked in career... 2) Without some serious use of BG robotics (which I haven't used before) to create some arms, it actually has no ingame use for me. A Klaw below the cockpit to grab things would be nice, but it just doesn't fit the scale (it is way to big). Quote Link to comment Share on other sites More sharing options...
Triop Posted October 26, 2019 Share Posted October 26, 2019 (edited) I'll just leave this here without any comment... Edited October 26, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Phantomic Posted October 27, 2019 Share Posted October 27, 2019 merica things Quote Link to comment Share on other sites More sharing options...
qzgy Posted October 27, 2019 Share Posted October 27, 2019 5 hours ago, Phantomic said: merica things C119? Looks pretty neat so far. Quote Link to comment Share on other sites More sharing options...
Triop Posted October 28, 2019 Share Posted October 28, 2019 Trying some gullwing doors. Quote Link to comment Share on other sites More sharing options...
Triop Posted October 29, 2019 Share Posted October 29, 2019 Not what I had in mind, this needs a loooooooot of more work... Quote Link to comment Share on other sites More sharing options...
Triop Posted October 29, 2019 Share Posted October 29, 2019 O boy.... Quote Link to comment Share on other sites More sharing options...
Triop Posted October 29, 2019 Share Posted October 29, 2019 I'm still messing with this project... Playing some hide and seek. Quote Link to comment Share on other sites More sharing options...
kapteenipirk Posted November 1, 2019 Share Posted November 1, 2019 Finally got some more time again to continue the navy project. With the addition of new stuff, i taught id bring back something i was supposed to release ages ago. K-class submarine "Barracuda" Spoiler I dunno if i9t's just me, but the sub feels even nicer than when i originally tested it. Compared to the one i based on the Gato class, this one is in a league of it's own It's more or less based on a small British submarine, so should fit the bill nice enough. And here's something new as-well KTB-Spearfish Spoiler Now with bomb-bay doors Remember kids, watch your speed when releasing the torpedo if you don't want to uppercut yourself. Still got it Quote Link to comment Share on other sites More sharing options...
IkranMakto Posted November 1, 2019 Share Posted November 1, 2019 1 hour ago, kapteenipirk said: Have you used Breaking Ground propellers for marine crafts? Quote Link to comment Share on other sites More sharing options...
kapteenipirk Posted November 1, 2019 Share Posted November 1, 2019 5 minutes ago, IkranMakto said: Have you used Breaking Ground propellers for marine crafts? Haven't really had a good chance yet since large ships and submarines require so much thrust (the small sub has a dozen Wheesley's) (was thinking of adding some for decoration, but was afraid they would block the thrust of the rear engines). But, if and when i do some small torpedo boat's or gunboat's, i'll definitely have to give them a go. Quote Link to comment Share on other sites More sharing options...
Triop Posted November 2, 2019 Share Posted November 2, 2019 3 hours ago, kapteenipirk said: Compared to the one i based on the Gato class, this one is in a league of it's own Cool Now paint it yellow. Quote Link to comment Share on other sites More sharing options...
kapteenipirk Posted November 2, 2019 Share Posted November 2, 2019 8 hours ago, Triop said: Cool Now paint it yellow. Thanks . Sadly fairings can't be painted. Quote Link to comment Share on other sites More sharing options...
Triop Posted November 2, 2019 Share Posted November 2, 2019 (edited) Guess what I'm working on... Hint: Spoiler Edited November 3, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Triop Posted November 3, 2019 Share Posted November 3, 2019 Quote Link to comment Share on other sites More sharing options...
Yaeah Posted November 3, 2019 Share Posted November 3, 2019 WIP F-35B VTOL it was very tricky trying balance the jet-lift fan engines settings for VTOL, but it actually hovers pretty nicely. Just have to make it prettier now... Quote Link to comment Share on other sites More sharing options...
IkranMakto Posted November 3, 2019 Share Posted November 3, 2019 2 hours ago, Yaeah said: WIP F-35B VTOL it was very tricky trying balance the jet-lift fan engines settings for VTOL, but it actually hovers pretty nicely. Just have to make it prettier now... Did you use contra-rotationg fans? I think it is possible to balance even without reaction wheels. Quote Link to comment Share on other sites More sharing options...
Servo Posted November 3, 2019 Share Posted November 3, 2019 I've been kept busy by a career save recently (I'd never actually completed the tech tree until this playthrough), but with that done, I freed up enough time to start on another 1:1 build (it'd been a while). Not coincidentally, I've been reading Ben Rich's excellent account of his time at Skunkworks. The F-117A has been on my list for a long time, so I channeled the inspiration to being working on the iconic Stealth Fighter. Not coincidentally, I've been getting good use of of the techniques that I developed for building my B-2 Spirit. The faceted construction which I used to give the B-2 a properly profiled blended-wing-body is even better suited to the F-117A, and the 1:1 scale allows for larger wing parts to be used over the build for more accurate replication of angles and face shapes. It may not be clear from these screenshots, but the wing and underside is accurately profiled to match the real thing, rather than being purely flat. The bomb bay, capable of carrying two laser-designated bombs is replicated here as well. Unfortunately, the engine change in 1.8 breaks this design, so I will have to experiment once I finally get around to updating my game. Quote Link to comment Share on other sites More sharing options...
Yaeah Posted November 3, 2019 Share Posted November 3, 2019 (edited) 13 hours ago, IkranMakto said: Did you use contra-rotationg fans? I think it is possible to balance even without reaction wheels. Yes, but since using thrust exhaust diversion ports on the wings for roll stabilization is not possible, certain control axes are assisted with reaction wheels. The main issue I encountered was the difference in engine spool-up time between the rotors and jet engines, but I think I've gotten it to be as clean as I can. Edit: I'm gonna try to do this so no reaction wheels are used Edited November 4, 2019 by Yaeah Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted November 3, 2019 Share Posted November 3, 2019 2 hours ago, Servo said: I've been kept busy by a career save recently (I'd never actually completed the tech tree until this playthrough), but with that done, I freed up enough time to start on another 1:1 build (it'd been a while). Not coincidentally, I've been reading Ben Rich's excellent account of his time at Skunkworks. The F-117A has been on my list for a long time, so I channeled the inspiration to being working on the iconic Stealth Fighter. Not coincidentally, I've been getting good use of of the techniques that I developed for building my B-2 Spirit. The faceted construction which I used to give the B-2 a properly profiled blended-wing-body is even better suited to the F-117A, and the 1:1 scale allows for larger wing parts to be used over the build for more accurate replication of angles and face shapes. It may not be clear from these screenshots, but the wing and underside is accurately profiled to match the real thing, rather than being purely flat. The bomb bay, capable of carrying two laser-designated bombs is replicated here as well. Unfortunately, the engine change in 1.8 breaks this design, so I will have to experiment once I finally get around to updating my game. Very nice and very clean/ Quote Link to comment Share on other sites More sharing options...
Servo Posted November 4, 2019 Share Posted November 4, 2019 4 hours ago, Kerbalwerks said: Very nice and very clean/ Thanks! It's definitely a struggle with this one, but that's reassuring to hear The fuselage is finished now. Not 100% happy with how the front halves of the engine nacelles turned out, but that's a change to be made later. They're too high on the fuselage, which forces the cockpit to be deformed to match. It shouldn't be too hard to fix, just takes time that I didn't have tonight. Other than that, the obvious next step is the vertical stabilizers. After the reshaping of the engine nacelle and the stabs, the only remaining challenge will be undoubtedly the toughest challenge remains: making the darn thing fly. Ben Rich described it as a "planeload of aerodynamic sins", and I'm inclined to agree. Somehow, thanks to the minimal front-facing wing panels, the center of lift is only about a meter in front of the center of mass, which makes the job of making it flyable somewhat easier. An additional challenge remains though, as the engines (six wheesleys, currently) are angled downwards, making takeoff difficult. This could be fixed by switching to junos, but such a ludicrous number of them would be required that I'm avoiding that option. If it comes to it, I might just edit the craft files, but that might get broken in 1.8 unfortunately. Pictured above is an initial flight test, which both confirmed the necessity of angling the wheesleys down about 2 degrees, and the fact that the thing doesn't want to fly in its current state. Quote Link to comment Share on other sites More sharing options...
qzgy Posted November 4, 2019 Share Posted November 4, 2019 (edited) 6 hours ago, Servo said: the fact that the thing doesn't want to fly in its current state Looks really nice, even in its unfinished state. And the flying thing isn't anything that can't be solved by ludicrous amounts of thrust, clipping, and SAS wheels. Also, what's this I hear about craft file editing becoming borked in 1.8? (I haven't been following updates that closely) Edited November 4, 2019 by qzgy Quote Link to comment Share on other sites More sharing options...
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