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Work-in-Progress [WIP] Design Thread


GusTurbo

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TL ; DR: Does anyone have the YF-23 control surface settings on hand? :D

Hello everyone!
I've been working on a jet fighter for three years now, and the latest problem I've encountered is really bothering me. I'm trying to make something with the aerodynamics of a brick (I see you, F-4 Phantom) at least decently maneuverable.
So far, yaw and pitch are no problem, but roll is... slow, to say the least.
As the main wing is very similar to that of the YF-23 (despite the front canards, I know...), I thought I'd use this aircraft - a real one, for once - as a basis for the elevon settings.

Here are the specs and current control surface settings, and I'm not sure this is the most relevant.
https://imgur.com/a/oAJqBzG

The design is done, and apart from a few tweaks here and there, I'm mainly trying to improve the settings, nothing else.
 

Edited by Nyxilo
Problem solved. See FAR Craft Repo.
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On 9/16/2024 at 10:25 PM, Yugen said:

Jesus, that's incredible. Does it handle well in addition to looking amazing?

Thank you! It handles decently well I would say. At high speeds (Around 400m/s) it sometimes has a habit of ripping the cockpit apart when performing high G maneuvers due to it being made with procedural wing parts, but it wouldn't be realistic to pull those kinds of G's anyways. I slightly increased the power of the engines it uses (went from ~0.93 TWR to about 1.12) through configs to more evenly match real world performance and I sadly have to use some gimbal to get it to turn well when fully loaded, but if I jettison all bombs and the fuel pods it flies great even without the use of gimbal.

I'm planning on uploading it to kerbalX soon enough, including three different 'liveries' (144th FW F-15, California ANG 75th Anniversary, 75th Anniversary of Oregon ANG)

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  • 2 weeks later...

Almost finished with the new Mech. Naming will be soon. Still working out the final kinks in the flight and walking systems on kerbal.

Redo on the face and added a Horned Hood face protection. Looks Intimidating and awesom. Colored in my fav scheme. SIEG ZEON!... ahem..

Redo on Arm Cannons to match astetics. I was going to go with the rounded cannons but i may use them for a back cannon for another mech build and ship build im working on. I think Jeb likes them!

Walking works great on duna and mun. Made easy Adjustments with a back port for access to KAL for adjustments on the fly.  May come up with other Kal actions so far have a Walk Mode, Full Stand Neutral Mode,  Sitting Standing Automated Mode. Next modes to work on will be if made 

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Full adjustable Back pack booster on hinge with 2 boosters per hinge with a total of 4 hinges

Forward Flight Mode, Attack Mode, Accend Mode 

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MS-04 Balius MK II Prototype //

Optical Camera sensors in head with new design

// Engine Changes include   

+ 20 Vernor Engines

+ 12  O-10  Engines 

 

// redacted // 

 

// High Performance over boosting capabilities with Kal Overclocks on demand // 

// Weapon Systems still in development  // 

// redacted // 

 

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  • 1 month later...

L-39 Albatros Replica

Hello fellow Kerbonauts,

I’m excited to share my progress on building a replica of the L-39 Albatros, a legendary jet trainer! This project has been a mix of precision and creativity, with the goal of staying true to the original design while embracing the unique challenges of KSP.

To ensure accuracy, I’ve used real-world blueprints as a guide directly in the SPH, which has been incredibly helpful. Additionally, the craft is built entirely using Procedural Parts and Procedural Wings, allowing for smooth lines, precise dimensions, and complete control over the shape and aerodynamics.

-What’s Next?
Before diving into painting, I plan to perform detailed fine-tuning of the aerodynamics, weight distribution, and overall flight performance. My goal is to have it fly as realistically as possible in my 3.2x system. Once that’s done, I’ll experiment with liveries to find the perfect look for this sleek design.

Here’s a screenshot of the craft under construction in the SPH:
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Let me know what you think! Feedback and suggestions are always welcome.

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WIP Duna Transfer Vehicle and Duna Ascent Descent Vehicle designed for 2.5x scale, featuring Nertea's mods and USI-LS. Suitable for a crew of four. Will be accompanied by a Duna surface habitat and pressurized rover on real missions.

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On 1/28/2022 at 6:06 AM, tehmattguy said:

Been working, slowly but surely, on what will be one of the final updates to my Apollo project: Skylab. It's still got a long ways to go but as of right now I've almost finished furnishing the interior of the workshop section, and I've taken a few screenshots to celebrate.

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One of the most recognizable aspects of Skylab was its gridded floor design. At first I had built these floors completely out of light strips, but this alone brought the part count waaay up to ~1400.  To save on parts and sanity I decided to instead use a custom flag texture going forward.

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Under construction

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From the void, Bob Kerman descends to inspect the station.

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The forward compartment of the workshop houses a great deal of locker storage and cabinetry. Much of the floor space is taken up by what I presume to be all kinds of neat scientific equipment.

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Down below, the lower floor houses the crew quarters, including the galley, bathroom, and sleeping compartments. These rooms also contain an extraordinary amount of cabinets and drawers.

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The opposite side features more experiments, this time in the form of an exercise bike,  a lower body negative pressure device, and a spinny chair. It also houses the shower, with curtains pulled up for privacy.

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From within the device, Bob reports that he can feel a sort of... tingling. That is the sensation of progress!

Part count gotta be crazy on that!.  Love the detail!

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