Lekke Posted April 2, 2014 Share Posted April 2, 2014 So, who will be the first who will take Kerbin mini-shuttle to asteroid? I'm allready constructing a base on a class C asteroid. It took me several hours to get the damn thing in an orbit the KSO can reach . Those rocks don't move easy, I don't look forward in tackling a class E asteroid. Link to comment Share on other sites More sharing options...
Josh384331 Posted April 3, 2014 Share Posted April 3, 2014 quick question/ bug report, I docked my sst to and OA-6C 6 way with do standard circular ports and docked the other end of the 6way to my station and now it won't undock my sst now I docked the side of the 6 way indo my KSO here is a screen shot Link to comment Share on other sites More sharing options...
sharpspoonful Posted April 3, 2014 Share Posted April 3, 2014 Unfortunately, we cannot see the contents of your hard drive. Link to comment Share on other sites More sharing options...
Lekke Posted April 3, 2014 Share Posted April 3, 2014 The habitation and lab modules of my KSO asteroid base are placed. Took me 4 hours real time to get the asteroid in place. It's in a 300 Km orbit.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 3, 2014 Share Posted April 3, 2014 How are u holding it there claw and docking ports Link to comment Share on other sites More sharing options...
Lekke Posted April 3, 2014 Share Posted April 3, 2014 How are u holding it there claw and docking portsYes, but I also used some of the struts that come with KAS. A kerbal can just about move under the hab modules to place them. Link to comment Share on other sites More sharing options...
Renaissance0321 Posted April 3, 2014 Share Posted April 3, 2014 Hello everyone, just checking out this mod and I have a question. How much twr/dV does this thing have? Seems like after getting this mod there is no reason to build rockets anymore ... ? That's like a big part of KSP lol ... Link to comment Share on other sites More sharing options...
sharpspoonful Posted April 3, 2014 Share Posted April 3, 2014 (edited) Hello everyone, just checking out this mod and I have a question. How much twr/dV does this thing have? Seems like after getting this mod there is no reason to build rockets anymore ... ? That's like a big part of KSP lol ...Not a whole lot. You have enough for circularising a 75-80km orbit, rendevouzing maneuvers and a deorbit burn.Edit: rockets are more flexible in terms of payloads, this just brings a more challenging style of play if you use the KSO for strictly as building. Edited April 3, 2014 by sharpspoonful Link to comment Share on other sites More sharing options...
Renaissance0321 Posted April 3, 2014 Share Posted April 3, 2014 Not a whole lot. You have enough for circularising a 75-80km orbit, rendevouzing maneuvers and a deorbit burn.Edit: rockets are more flexible in terms of payloads, this just brings a more challenging style of play if you use the KSO for strictly as building.So you can only fit a certain size payload in the shuttle? Link to comment Share on other sites More sharing options...
Lekke Posted April 3, 2014 Share Posted April 3, 2014 So you can only fit a certain size payload in the shuttle?Yes, but they are working on a bigger version. But the mod comes with a load of parts just for the shuttle. Link to comment Share on other sites More sharing options...
Andrewmacor Posted April 3, 2014 Share Posted April 3, 2014 Is there any way to just download the shuttle w/o damaging the mod?? Link to comment Share on other sites More sharing options...
Lekke Posted April 3, 2014 Share Posted April 3, 2014 Is there any way to just download the shuttle w/o damaging the mod??I don't believe so, the shuttle uses alot of other mods. Link to comment Share on other sites More sharing options...
Initar Posted April 3, 2014 Share Posted April 3, 2014 I don't believe so, the shuttle uses alot of other mods.Yeah, even RPM is mandatory as I've been told. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted April 3, 2014 Share Posted April 3, 2014 Yes, but they are working on a bigger version. But the mod comes with a load of parts just for the shuttle.to be honest this is what has put me off re-downloading it onto my 23.5 game... sure you can put up small probes but you get the cockpit at the very end of the tech tree when i have 3.5 or 5m parts... (ok if you had stock and this only then maybe i'd use it) so in truth i don't use it... apart from the tug... Link to comment Share on other sites More sharing options...
Bomoo Posted April 3, 2014 Share Posted April 3, 2014 Yeah, even RPM is mandatory as I've been told.It isn't. I've deleted all the RPM components and the mod works just fine. Link to comment Share on other sites More sharing options...
mike9606 Posted April 3, 2014 Share Posted April 3, 2014 @Boomoo: I don't think the IVA view would be ok since it has 4 RPM MFDs. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted April 3, 2014 Share Posted April 3, 2014 @Boomoo: I don't think the IVA view would be ok since it has 4 RPM MFDs.no but it does have custom navball and stock instruments Link to comment Share on other sites More sharing options...
Lekke Posted April 3, 2014 Share Posted April 3, 2014 Lining up with the runway became a bit harder when it's cloudy Link to comment Share on other sites More sharing options...
Bomoo Posted April 3, 2014 Share Posted April 3, 2014 @Boomoo: I don't think the IVA view would be ok since it has 4 RPM MFDs.They become blank if you delete the RPM folders. Rest of the IVA works fine. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 3, 2014 Share Posted April 3, 2014 (edited) We had a little accident. I didn't even know the panels did this. All the other times the Kerbals just passed through them. Then again, I do usually avoid hitting them. Now I've got panel litter all around my shiny new asteroid base. Javascript is disabled. View full albumEDIT: By the way, I wanted to ask: is the docking module supposed to have an IVA? I noticed it has a crew hatch and I can put kerbals in it, but I can't see any IVA as far as I can tell and their portraits in the bottom right disappear. Edited April 3, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
Starwaster Posted April 3, 2014 Share Posted April 3, 2014 We had a little accident. I didn't even know the panels did this. All the other times the Kerbals just passed through them. Then again, I do usually avoid hitting them. Now I've got panel litter all around my shiny new asteroid base. http://imgur.com/a/U2Wc8EDIT: By the way, I wanted to ask: is the docking module supposed to have an IVA? I noticed it has a crew hatch and I can put kerbals in it, but I can't see any IVA as far as I can tell and their portraits in the bottom right disappear.Yeah, sorry, solar panels are totally destructible and not repairable... (unless they changed this in 0.23.5, please please Squad?)it's actually rather comical when it happens to the giant solar panels like the Kosmos Balka. Huge mammoth solar panel and Billy-Boblie Kerman brushes against it and suddenly there's bits of solar panel all OVER the place. Link to comment Share on other sites More sharing options...
styckx Posted April 3, 2014 Share Posted April 3, 2014 (edited) I don't ever post on the forums but just wanted to thank the dev for this. Been having a blast with it. Having some luck with MechJeb on the initial ascent and circularizing. Fun model to deploy small probes with though, enjoying it immensely. Plenty of fuel on board for easy 300km orbits with a small load and plenty of fuel leftover to return. Could probably push 400km orbits w/ a small load. Edited April 3, 2014 by styckx Link to comment Share on other sites More sharing options...
TeeGee Posted April 3, 2014 Share Posted April 3, 2014 Hey guys. How heavy is the KSO without the boosters, SSMEs and LRBs?If the craft with shroud is 45 tons and under, I can push her into space using 1 airbreathing booster that I've designed. Link to comment Share on other sites More sharing options...
xucheng Posted April 4, 2014 Share Posted April 4, 2014 Cannot get it work on Mac, KSP 0.23.5.It will freeze in the startup screen: http://cl.ly/image/0y2H1r44232dLog is here: http://pastebin.com/BZBmYsEeNeed help, thanks Link to comment Share on other sites More sharing options...
Nazari1382 Posted April 4, 2014 Share Posted April 4, 2014 Cannot get it work on Mac, KSP 0.23.5.It will freeze in the startup screen: http://cl.ly/image/0y2H1r44232dLog is here: http://pastebin.com/BZBmYsEeNeed help, thanksThe issue might be resolved by using Active Texture Management with your mods. Link to comment Share on other sites More sharing options...
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