SuperWeegee4000 Posted August 23, 2014 Share Posted August 23, 2014 (edited) And phase 4 might be my favorite.EDIT: Some of the wheels just fall through the terrain. And the sirens keep shutting off.EDIT: Do they not have a collision mesh?? Edited August 23, 2014 by SuperWeegee4000 Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 And phase 4 might be my favorite.EDIT: Some of the wheels just fall through the terrain. And the sirens keep shutting off.EDIT: Do they not have a collision mesh??Look on the backside of the wheels for an arrow, you need to possition them correctly else they won't make ground contact. The loop on the sirens has been removed to stop a glitch. Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted August 23, 2014 Share Posted August 23, 2014 Thanks. What's a good steering range? Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 Thanks. What's a good steering range?Set the frond wheels to 20.8 and the back wheels to 0. That's the settings of the craft files that come with the pack. Link to comment Share on other sites More sharing options...
LawnDartLeo Posted August 23, 2014 Share Posted August 23, 2014 What is the memory foot print of 4.081 with ATM running? I have installed as instructed and I get sent over the top with installation of the latest full pack....ONLY! Should we be using the kso.cfg from ATM or the one packaged with KSO 4.081? Link to comment Share on other sites More sharing options...
chucknorris Posted August 23, 2014 Share Posted August 23, 2014 Mmm, when i want to 'launch' a fire engine the game crashes. Know isseu? Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 What is the memory foot print of 4.081 with ATM running? I have installed as instructed and I get sent over the top with installation of the latest full pack....ONLY! Should we be using the kso.cfg from ATM or the one packaged with KSO 4.081?I run it with ATM basic and without the config file. It runs just fine and I have a good deal of mods installed.Mmm, when i want to 'launch' a fire engine the game crashes. Know isseu?Did you load up a craft file from pack 4.08 or 4.081? There were changes made in 4.081. If not that then did you install the firespitter.ddl from the download or are you using an older version? It also causes glitches. Link to comment Share on other sites More sharing options...
Mekan1k Posted August 23, 2014 Share Posted August 23, 2014 I am having the same issue- the wheels seem to be phasing through the terrain. Link to comment Share on other sites More sharing options...
nukeboyt Posted August 23, 2014 Share Posted August 23, 2014 I'm loving the copter parts.... Thanks Helldiver Link to comment Share on other sites More sharing options...
LawnDartLeo Posted August 23, 2014 Share Posted August 23, 2014 Lekke, 32 or 64 bit executable? Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 Lekke, 32 or 64 bit executable?32 bit, ATM doesn't work with 64 bit. Atleast not for me. Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 I am having the same issue- the wheels seem to be phasing through the terrain.Look on the backside of the wheels, there are arrows on it. You need to rotate the wheels in the correct possition. For an example use the provided craft files that come with the 4.081 pack. Link to comment Share on other sites More sharing options...
chucknorris Posted August 23, 2014 Share Posted August 23, 2014 I run it with ATM basic and without the config file. It runs just fine and I have a good deal of mods installed.Did you load up a craft file from pack 4.08 or 4.081? There were changes made in 4.081. If not that then did you install the firespitter.ddl from the download or are you using an older version? It also causes glitches.4.081 did a reinstal, the mod now causes a ctd when loaden. Only KOS-complete editon instald. Intresset in a error log? Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 4.081 did a reinstal, the mod now causes a ctd when loaden. Only KOS-complete editon instald. Intresset in a error log?Certain parts where changed in 4.081, I recommend you do a complete clean install of the KSO. When I updated to 4.081 I removed every KSO related file and I did not have any issue with 32-bit version. Didn't try out 64-bit though. Link to comment Share on other sites More sharing options...
LawnDartLeo Posted August 23, 2014 Share Posted August 23, 2014 (edited) Install order... Clean install then ATM x86 basic then KSO 4.081... NOTHING ELSE!Ok... with this original KSO.CFG that was included with ATM I have a foot print of 1,840,000...ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = KSO enabled = true OVERRIDES{ KSO/RPM/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/kerbin_orbiter { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/mayhem { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/chaos { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}}and with this one that is installed with the KSO 4.081 I have a foot print of 3,257,000ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = KSO enabled = true OVERRIDES{ KSO/RPM/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/.* { compress = false mipmaps = true scale = 1 max_size = 0 max_size_normals = 2048 make_not_readable = false } KSO/FX/.* { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Spaces/.* { compress = false mipmaps = true scale = 1 max_size = 0 max_size_normals = 4096 make_not_readable = false } KSO/Parts/altnames/mayhem { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/chaos { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}}I think something in the new one is borked. Edited August 23, 2014 by LawnDartLeo Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 @ LawndartleoHave you tried running it without the KSO.cfg? I personally don't use it and run ATM basic. And the KSO doesn't look bad at all. Link to comment Share on other sites More sharing options...
chucknorris Posted August 23, 2014 Share Posted August 23, 2014 Certain parts where changed in 4.081, I recommend you do a complete clean install of the KSO. When I updated to 4.081 I removed every KSO related file and I did not have any issue with 32-bit version. Didn't try out 64-bit though.Still CTD's... Link to comment Share on other sites More sharing options...
Woodstar Posted August 23, 2014 Share Posted August 23, 2014 Install order... Clean install then ATM x86 basic then KSO 4.081... NOTHING ELSE!Ok... with this original KSO.CFG that was included with ATM I have a foot print of 1,840,000...ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = KSO enabled = true OVERRIDES{ KSO/RPM/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/kerbin_orbiter { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/mayhem { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/chaos { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}}and with this one that is installed with the KSO 4.081 I have a foot print of 3,257,000ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = KSO enabled = true OVERRIDES{ KSO/RPM/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/.* { compress = false mipmaps = true scale = 1 max_size = 0 max_size_normals = 2048 make_not_readable = false } KSO/FX/.* { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Spaces/.* { compress = false mipmaps = true scale = 1 max_size = 0 max_size_normals = 4096 make_not_readable = false } KSO/Parts/altnames/mayhem { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false } KSO/Parts/altnames/chaos { compress = false mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}}I think something in the new one is borked.Do these work on the 25? If not I don't need it. also I have the last version of the SS and 25 parts should i use the new one in the OP? Link to comment Share on other sites More sharing options...
vardicd Posted August 23, 2014 Share Posted August 23, 2014 You know, it occurs to me I've never figured out what the computers in the station parts are for. I've never been able to make them do anything. I thought that was a thing, but I've never figured it out. Anyone help me? Link to comment Share on other sites More sharing options...
Lekke Posted August 23, 2014 Share Posted August 23, 2014 You know, it occurs to me I've never figured out what the computers in the station parts are for. I've never been able to make them do anything. I thought that was a thing, but I've never figured it out. Anyone help me?If you click on the bottom right edge of the laptop it opens up and turns into a raster prop monitor. Link to comment Share on other sites More sharing options...
LawnDartLeo Posted August 24, 2014 Share Posted August 24, 2014 @woodstar...All I can tell you is do not overwrite the cfg's as you install package(s)... The cfg I use is the one included with active texture management. I've been told it's worth a try to not use any cfg. I really don't want to say what exactly to use because nothing is for certain. All I know is for me the kso.cfg within the full package causes a memory explosion. Link to comment Share on other sites More sharing options...
Mekan1k Posted August 24, 2014 Share Posted August 24, 2014 ... Can we have a modified version of the copter that has the nav-ball set up so that it looks up? I can't really fly without mechjeb, so... I need it to land this thing, and with the way the thrust is set up, I would need the 'forward' direction to be the 'up' direction. Or a button that lets the copter switch it. Link to comment Share on other sites More sharing options...
Avalon304 Posted August 24, 2014 Share Posted August 24, 2014 ... Can we have a modified version of the copter that has the nav-ball set up so that it looks up? I can't really fly without mechjeb, so... I need it to land this thing, and with the way the thrust is set up, I would need the 'forward' direction to be the 'up' direction. Or a button that lets the copter switch it.MechJeb isnt meant for use with helicopters. It likely wouldnt matter how the navball was orientated. Link to comment Share on other sites More sharing options...
Tritonist Posted August 24, 2014 Share Posted August 24, 2014 please help me. after installation of the mod the game crashes while loading. what do I do? Link to comment Share on other sites More sharing options...
Boomerang Posted August 24, 2014 Share Posted August 24, 2014 Those parts and crafts look awesome. Too many dependencies for me to deal with at the moment, but the graphics work is great. Link to comment Share on other sites More sharing options...
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