Explorator Posted February 4, 2014 Share Posted February 4, 2014 How may I use this mod with mechjeb to get to orbit? how much does it have to be tilted? Link to comment Share on other sites More sharing options...
Initar Posted February 4, 2014 Share Posted February 4, 2014 (edited) Tested the DRE hotfix. Have to mention i use a very slighly boosted version (bit higher temperatures, DRE parts still can wistand it with settings similar to those you added). Landing gear was first to burn, then control was lost and shuttle was no more... So no change on my side.I'll keep testing tho ^^Edit: maybe the ablative shield would be more efficient, not really sure. It's something like this (may be outdated) :MODULE{name = ModuleHeatShielddirection = 0, -1, 0 // bottom of podreflective = 0.05 // 5% of heat is ignored at correct angleablative = AblativeShieldingloss{ // loss is based on the shockwave temperature (also based on density)key = 650 0 // start ablating at 650 degrees Ckey = 1000 320 // peak ablation at 1000 degrees Ckey = 3000 400 // max ablation at 3000 degrees C}dissipation{ // dissipation is based on the part's current temperaturekey = 300 0 // begin dissipating at 300 degrees Ckey = 500 90 // maximum dissipation at 500 degrees C}}RESOURCE{name = AblativeShieldingamount = 1000maxAmount = 1000} Edited February 4, 2014 by Initar Link to comment Share on other sites More sharing options...
Woopert Posted February 4, 2014 Share Posted February 4, 2014 yeah of course, you can share them in the thread too. About the OMS control problems - I really don't know what the issue is, because I tested them a few minutes ago and they are functioning just fine in orbit. The SAS keeps the nose steady even at full thrust. Make sure you have an avionics unit under the nosecone too.Thanks. Although I wasn't having any OMS issues Just issues after booster sep, but considering this was just released I've still got a lot to learn (errors on my part). Link to comment Share on other sites More sharing options...
helldiver Posted February 4, 2014 Author Share Posted February 4, 2014 (edited) There are no OMS issues.I tested them thoroughly this morning (last night? I can't remember).You should not be using the OMS engines while still attached to the tank. Use the OMS engines only after separation from the EFT. Make sure their pitch trim is 14. If you have the tank, use the main engines instead.-When first trying the KSO, save often throughout your stages (default F5 to quicksave, and F9 to reload a save). I recommend using a test save game while you learn and practice with it. Edited February 4, 2014 by helldiver Link to comment Share on other sites More sharing options...
tygoo7 Posted February 4, 2014 Share Posted February 4, 2014 YIPPIE!!!!!!!!! AWESOME WORK HELLDIVER AND NAZARI! (sorry for caps) Link to comment Share on other sites More sharing options...
The Space Man Posted February 4, 2014 Share Posted February 4, 2014 I've been trying to add the new engine fx to other engines and i'm having some success, but i can't get it to work with the shuttle engines mod.Anyone know what i'm doing wrong? Link to comment Share on other sites More sharing options...
jpinard Posted February 4, 2014 Share Posted February 4, 2014 This is super exciting. Hopefully it can be made fully compatible with FAR so dummies like myself aren't forced to make all kinds of edits that might break our game.Beautiful job!!! Link to comment Share on other sites More sharing options...
SkyHook Posted February 4, 2014 Share Posted February 4, 2014 Yep, this makes my KSP client feel defeated and it quits during loading due to running out of memory. I'm trying to console it but it's not working! Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 4, 2014 Share Posted February 4, 2014 Anyone know what i'm doing wrong?Yes. you need to use the right thrustTransform vector names. He has his named exhaust Link to comment Share on other sites More sharing options...
Albert VDS Posted February 4, 2014 Share Posted February 4, 2014 Yep, this makes my KSP client feel defeated and it quits during loading due to running out of memory. I'm trying to console it but it's not working!Have you tried the Active Texture Management mod. Link to comment Share on other sites More sharing options...
Woopert Posted February 4, 2014 Share Posted February 4, 2014 Yep, this makes my KSP client feel defeated and it quits during loading due to running out of memory. I'm trying to console it but it's not working!Also try the texture reduction download listed in the OP. Try that first since that only reduces the texture for the mod Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 4, 2014 Share Posted February 4, 2014 Changes are coming soon, make sure you are prepared to lose active KSO command pods and craft files. save your craft files as subassemblies without a pod. Link to comment Share on other sites More sharing options...
likke_A_boss Posted February 4, 2014 Share Posted February 4, 2014 Changes are coming soon, make sure you are prepared to lose active KSO command pods and craft files. save your craft files as subassemblies without a pod.FAR Support! *crosses fingers* Link to comment Share on other sites More sharing options...
tygoo7 Posted February 4, 2014 Share Posted February 4, 2014 Changes are coming soon, make sure you are prepared to lose active KSO command pods and craft files. save your craft files as subassemblies without a pod.Can I guess what it is? Is it the normal pod but this time the name changes with the crafts name! That would be awesome. Link to comment Share on other sites More sharing options...
BLUAV8R Posted February 4, 2014 Share Posted February 4, 2014 My shuttle keeps exploding upon atmospheric reentry, i have deadly reentry installed and the patch that was posted too but the whole shuttle still seems to explode upon reentry, any help? Link to comment Share on other sites More sharing options...
jrolson Posted February 4, 2014 Share Posted February 4, 2014 This Shuttle is perfect for docking to my Space Station. Thanks! Link to comment Share on other sites More sharing options...
Tada Posted February 4, 2014 Share Posted February 4, 2014 Am I the first one with this idea or anyone else wants 3D printed model of this cute little orbiter? It has nice shape, it is compact and I want it! Link to comment Share on other sites More sharing options...
helldiver Posted February 4, 2014 Author Share Posted February 4, 2014 (edited) Can I guess what it is? Is it the normal pod but this time the name changes with the crafts name! That would be awesome.At the last minute this morning as we were uploading I made changes to the cfg's as I fixed some minor issues and cleaned up the extra files we frantically included in the download. We've made everything compatible so that both Nazari and I have the same files and can update things more efficiently.This update will also add some Deadly Re-entry support, although that will be a work in progress.We also began rudimentary FAR support and laying out the framework. However that will be a work in progress for a while as we tweak the values.I do not expect any more craft file or craft losses after this point.My apologies for this change, as I did mention in the original thread, don't get too attached to the first KSO as we may make some changes early on. Edited February 4, 2014 by helldiver Link to comment Share on other sites More sharing options...
AlternNocturn Posted February 4, 2014 Share Posted February 4, 2014 This actually works very well with FAR. TOO well, in fact. I can actually get into a 200km circular orbit with the EFT and main engines. Also, during reentry, it maintains supersonic speeds under 10 km, and it requires liberal use of the airbrake. It's not game-breaking, in fact it's actually kind of fun. Looking forward to real support though. Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 4, 2014 Share Posted February 4, 2014 This Shuttle is perfect for docking to my Space Station. Thanks!http://i59.tinypic.com/2qnts9c.jpgVery nice pic Link to comment Share on other sites More sharing options...
shadowsutekh Posted February 5, 2014 Share Posted February 5, 2014 This thing is awesome! I'm so glad you got it released!On another note, I have a operations question. How does one use the OMS even with the pitch angle at 14, without flipping the thing end over end? I've had a real hard time with that. Link to comment Share on other sites More sharing options...
Starwaster Posted February 5, 2014 Share Posted February 5, 2014 Darn it Helldiver I just got done deleting parts! Link to comment Share on other sites More sharing options...
Woopert Posted February 5, 2014 Share Posted February 5, 2014 This Shuttle is perfect for docking to my Space Station. Thanks!http://i59.tinypic.com/2qnts9c.jpgIt's also perfect for launching telescopes! The telescope is from Tarsier Space Technology Link to comment Share on other sites More sharing options...
DerekL1963 Posted February 5, 2014 Share Posted February 5, 2014 Ok, when I used MechJeb, it was able to get me into orbit, but it did a bad job of it. It burned too much fuel in atmosphere. Maybe this can be configured better in the MechJeb menu. However, Helldiver isn't releasing this as a mod that supports MechJeb. Maybe in the near future. For now, once you're apoapsis is high enough, meaning 70-90 km, I suggest finishing your burn manually if MJ's giving you problems. I have done tons of manual orbits with the current setup.Is this an official change in policy? Because it has been touted as being MJ compatible as a release goal until now. If it burned too much fuel in the atmosphere, there's a variety of settings that can cause that. (Mine certainly is not doing so.) MJ misbehavior can be as much if not more due to poor understanding of the settings as to any error on the part of MJ itself. (MJ is not entirely the 'easy button' it's often believed to be, but also a tool that you have to learn how to use.) If you need help in working out how MJ works (as you said it's your first experience with it), I can help or you can ask in the MJ thread for testers.There's still pitch excursions when flying manually w/ SAS enabled, just not as bad. Link to comment Share on other sites More sharing options...
Sage Sagan Posted February 5, 2014 Share Posted February 5, 2014 Am I the first one with this idea or anyone else wants 3D printed model of this cute little orbiter? It has nice shape, it is compact and I want it! I was voicing just that sentiment on the development forum a couple of days ago. Great on the desk, maybe a wooden stand.Loving the ship,flies like a dream. Link to comment Share on other sites More sharing options...
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