Spartan-S63 Posted June 8, 2014 Share Posted June 8, 2014 I just installed this mod, but it crashes my KSP right after the loading screen before the menu :/ My installed mods are: FasaKW Rocketryand Mechjeb..Is there any incompatibility?Have you checked your memory usage? Link to comment Share on other sites More sharing options...
snckrz Posted June 8, 2014 Share Posted June 8, 2014 It's using 74% of memory. Error occurred at 2014-06-08_203946.C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by me.74% memory in use.0 MB physical memory [2087 MB free].0 MB paging file [2052 MB free].0 MB user address space [64 MB free].Write to location 00000000 caused an access violation.I've read that those memory crashes occur while trying to access the VAB, but I have the CTD right after the loading screen finishes...If that's really a memory problem, is there a way to fix it? Link to comment Share on other sites More sharing options...
Avalon304 Posted June 8, 2014 Share Posted June 8, 2014 It's using 74% of memory. I've read that those memory crashes occur while trying to access the VAB, but I have the CTD right after the loading screen finishes...If that's really a memory problem, is there a way to fix it?Run Active Texture Management. Link to comment Share on other sites More sharing options...
snckrz Posted June 8, 2014 Share Posted June 8, 2014 Okay Thanks for that hint. I will try it out. Link to comment Share on other sites More sharing options...
Rokker Posted June 8, 2014 Share Posted June 8, 2014 Thrust is actually based on Isp, not the other way around. Thrust depends on Isp and mass flow of the propellant.... The two are, or at least can be, interdependent. I make rocket candy rockets, In order to lower thrust or the burn rate it is usually recommended you add a little flour, I have found that this results in a worse ISP. Link to comment Share on other sites More sharing options...
Rokker Posted June 8, 2014 Share Posted June 8, 2014 Actually not. When lowering the Isp of an SRB by changing for example the nozzle, thrust will be reduced because the effective exhaust velocity is reduced. However, a slower burning fuel that has approximately the same specific energy (energy/weight) will produce lower thrust with the same Isp.I guess it depends on how you plan to lower the thrust. Link to comment Share on other sites More sharing options...
TheReaper Posted June 8, 2014 Share Posted June 8, 2014 need updates for one of the greatest mod ever ! seriously this is the first mod that adds an entire new gaming exprience in under like 50 parts, so awesome please keep these up Link to comment Share on other sites More sharing options...
wasmic Posted June 8, 2014 Share Posted June 8, 2014 need updates for one of the greatest mod ever ! seriously this is the first mod that adds an entire new gaming exprience in under like 50 parts, so awesome please keep these upThey are working on the KSO Super 25. Just give them time. Link to comment Share on other sites More sharing options...
Spartan-S63 Posted June 8, 2014 Share Posted June 8, 2014 They are working on the KSO Super 25. Just give them time.I agree with this. They'll give us an update when they have the time and have made the progress to warrant an update. Continuing to ask for an update does nothing but further annoy them (if they see the requests). Link to comment Share on other sites More sharing options...
Starwaster Posted June 8, 2014 Share Posted June 8, 2014 I agree with this. They'll give us an update when they have the time and have made the progress to warrant an update. Continuing to ask for an update does nothing but further annoy them (if they see the requests).I dunno, it's been a couple of days since Helldiver explicitly told us he was hard at work on the mod and that he just didn't post because there was nothing newsworthy to report... might be time to declare the mod and thread dead.[/sARCASM](ok ok, sorry.... guess we've run that joke into the ground already) Link to comment Share on other sites More sharing options...
helldiver Posted June 9, 2014 Author Share Posted June 9, 2014 Update-Working on the interior textures.-Baking is taking a very long time (pretty much all my sunday).http://i.imgur.com/VXGO3G1.jpg-Even after we get done, which will be coming up shortly, we will be doing our normal internal testing with our testers. I'll do some streams when we get there. Link to comment Share on other sites More sharing options...
GoldForest Posted June 9, 2014 Share Posted June 9, 2014 There you go everyone, an update. Ask and you shall receive lol Link to comment Share on other sites More sharing options...
Starwaster Posted June 9, 2014 Share Posted June 9, 2014 There you go everyone, an update. Ask and you shall receive lolMust be a trick! Link to comment Share on other sites More sharing options...
Avalon304 Posted June 9, 2014 Share Posted June 9, 2014 Update-Working on the interior textures.-Baking is taking a very long time (pretty much all my sunday).http://i.imgur.com/VXGO3G1.jpg-Even after we get done, which will be coming up shortly, we will be doing our normal internal testing with our testers. I'll do some streams when we get there.Dat progress bar! Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 9, 2014 Share Posted June 9, 2014 I wish I understood what he is doing i would love to make mods Link to comment Share on other sites More sharing options...
Spartan-S63 Posted June 9, 2014 Share Posted June 9, 2014 I wish I understood what he is doing i would love to make modsI'm right there with you. I'm a programmer, not a modeler, but I haven't done anything with Unity3D so I have no idea what the API looks like for making a plugin for KSP.I'd love to help someone out someday with one and/or find resources to figure my way around writing KSP plugins. Link to comment Share on other sites More sharing options...
Unikraken Posted June 9, 2014 Share Posted June 9, 2014 The Block 7 craft file doesn't seem to retain the action keys pertaining to engine trim/pitch. Is this a known issue and is there a fixed version of the craft file out there? Link to comment Share on other sites More sharing options...
Westi29 Posted June 9, 2014 Share Posted June 9, 2014 The 61st of my STS KSO Shuttle Missions! STS 161 is the 17th flight of Rebellious. STS 161's objective is to deploy the Laythe Space Station Docking Module! Jeb and the Rebels weren't happy about being phased out in favor of the KSO Super 25 EWBCL and have permanently moved the mini shuttle program to Laythe!The Laythe Space Station Construction Missions run STS 159-STS 170 and uses the Phase II KSO Station Parts! Link to comment Share on other sites More sharing options...
Javster Posted June 9, 2014 Share Posted June 9, 2014 The RPM screen is a window on the laptop, just like a browser windows on your computer.Hmm. I'll have to look at it. Maybe you're right. Link to comment Share on other sites More sharing options...
helldiver Posted June 9, 2014 Author Share Posted June 9, 2014 The Block 7 craft file doesn't seem to retain the action keys pertaining to engine trim/pitch. Is this a known issue and is there a fixed version of the craft file out there?This is a mysterious issue that sometimes shows up. It has to do with editing engine values in the config files. Did you change the TWR of the OMS engines? The other cause seems to be updating or replacing the km_Gimbal.dll file. Link to comment Share on other sites More sharing options...
Starwaster Posted June 9, 2014 Share Posted June 9, 2014 This is a mysterious issue that sometimes shows up. It has to do with editing engine values in the config files. Did you change the TWR of the OMS engines? The other cause seems to be updating or replacing the km_Gimbal.dll file.How long has it been showing up? Since before version ~2.x.x of Module Manager? Or after? Link to comment Share on other sites More sharing options...
Unikraken Posted June 10, 2014 Share Posted June 10, 2014 This is a mysterious issue that sometimes shows up. It has to do with editing engine values in the config files. Did you change the TWR of the OMS engines? The other cause seems to be updating or replacing the km_Gimbal.dll file.Nope I haven't messed with anything. Any sure-fire way of fixing it? Link to comment Share on other sites More sharing options...
Westi29 Posted June 10, 2014 Share Posted June 10, 2014 The 62nd of my STS KSO Shuttle Missions! STS 162 is the 18th flight of Rebellious. STS 162's objective is to deploy the Laythe Space Station Power Module. Jeb and the Rebels weren't happy about being phased out in favor of the KSO Super 25 EWBCL and have permanently moved the mini shuttle program to Laythe.The Laythe Space Station Construction Missions run STS 159-STS 170 and uses the Phase II KSO Station Parts. Link to comment Share on other sites More sharing options...
montyben101 Posted June 10, 2014 Share Posted June 10, 2014 Docked the mini shuttle with the CSS while in orbit, The mini shuttle carried up a docking adapter a bit like the Apollo Soyuz (Shuttle-Shuttle?) Link to comment Share on other sites More sharing options...
wasmic Posted June 10, 2014 Share Posted June 10, 2014 Docked the mini shuttle with the CSS while in orbit, The mini shuttle carried up a docking adapter a bit like the Apollo Soyuz (Shuttle-Shuttle?)http://i58.tinypic.com/24n00ac.pngI'd call it Shuttle-KSO, since the KSO is a shuttle with small s, not Shuttle with capital S. Reminds me, I'll have to do a Shuttle-Buran Test Project, like the Apollo-Soyuz one but with spaceplanes! Link to comment Share on other sites More sharing options...
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