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[0.90] Kerbin Shuttle Orbiter System v4.13


helldiver

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Having a problem with SST, and I'm not sure if it's been addressed in the thread yet, but whenever I have a payload docked to it and the RCS boom is extended, the RCS inverts itself. SAS gets confused and starts spinning around. I assume this is fixed in 2.05 and 2.06?

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Having a problem with SST, and I'm not sure if it's been addressed in the thread yet, but whenever I have a payload docked to it and the RCS boom is extended, the RCS inverts itself. SAS gets confused and starts spinning around. I assume this is fixed in 2.05 and 2.06?

Right Click on the SST and select "Control from here" (I think that's what you mean).

I just worked on my station tonight and had no issues moving the modules with the SST.

I'm a bit confused. The large solar panels I got are gold, but in a lot of pictures people are using blue ones. Is there some alternate texture included that I didn't know about?

They are goldenrod with solar glow. That's because they are made of a flexible material in order for them to fold into their containers, dissimilar to the read ISS Solar Panels. The blue parts are semi-translucent and on occasion will reflect it, especially if the picture of the ISS is taken from above with the blue earth beneath. Otherwise, they would appear yellow-golden rod particularly if the sun is hitting them.

The Advanced Large Solar Array in KSOS is the same, just that we don't have a way to do such a color shift. Hence I decided to make them yellowish since odds are you'd see them that color most of the time. I did quite a lot of research before I decided on golden yellow. One side would be nearly black, the other would be goldenrod, but since the KSOS uses a flipped texture I had to decide on one. In reality I believe the photosensitive film is nearly black, but the circuitry or what ever it is on the back side is goldenrod like those flexible plastic PCBs.

Someone with more knowledge can chime in.

international-space-station-solar-cells.jpg

Ohh, mind sharing those textures?

I do not wish for modified textures to be shared (hence I used the license on the OP). Please take it to PMs or share the modified PSD Layer.

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Tiny, Petty, Almost Not Worth Mentioning Criticisms (I'll Mention Anyway) :P

#1: The hatches for the Station Docking Module & Observation Module don't line up with the other station modules. Not a big deal as I use Crew Manifest to transfer between modules. Still...

eEaKJ8F.jpg

#2: The KSO docking ports can be confusing when trying to maintain consistent orientation. Really, really not a big deal, but I've grown accustomed to the stock ports having a little dark rectangle to indicate "up". KSO's ports also have a little dark rectangle, however it's oriented on the left/port side.

uwSYd6b.jpg

#3: The Advanced, Large Solar Array is afraid of its own shadow. It might just be me, but it would appear the custom large solar array (which looks gorgeous in glorious goldenrod, I might add) is hypersensitive to being blocked... by virtually anything. I could be exaggerating, but even the smallest obstruction seems to prevent energy flow. In some cases (see attached picture) I can't even determine what is blocking it.

o1cUvk7.jpg

Trivial stuff. Nothing even remotely game-breaking. Just thought I'd throw them out there, as clearly you guys are perfectionists. :)

Thanks again for this amazing collection!

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Right Click on the SST and select "Control from here" (I think that's what you mean).

I just worked on my station tonight and had no issues moving the modules with the SST.

I did "control from here" on the SST but it made no difference. The RCS booms seem to be thrusting the wrong way and I end up rotating opposite the way I want to, and SAS gets confused as well. I'm going to upgrade to 2.06 today, maybe that'll fix it.

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I did "control from here" on the SST but it made no difference. The RCS booms seem to be thrusting the wrong way and I end up rotating opposite the way I want to, and SAS gets confused as well. I'm going to upgrade to 2.06 today, maybe that'll fix it.

WAIT! Before you upgrade...

Recover any prized Kerbals you have on that station. Once you have recovered anything from that station that is important, terminate it.

Upgrading will cause the Lights Out bug on all KSOS Parts.

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WAIT! Before you upgrade...

Recover any prized Kerbals you have on that station. Once you have recovered anything from that station that is important, terminate it.

Upgrading will cause the Lights Out bug on all KSOS Parts.

Yeah, I was planning on doing that. Luckily I only just started it and there's only one Kerbal up there atm.

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They are goldenrod with solar glow. That's because they are made of a flexible material in order for them to fold into their containers, dissimilar to the read ISS Solar Panels. The blue parts are semi-translucent and on occasion will reflect it, especially if the picture of the ISS is taken from above with the blue earth beneath. Otherwise, they would appear yellow-golden rod particularly if the sun is hitting them.

The Advanced Large Solar Array in KSOS is the same, just that we don't have a way to do such a color shift. Hence I decided to make them yellowish since odds are you'd see them that color most of the time. I did quite a lot of research before I decided on golden yellow. One side would be nearly black, the other would be goldenrod, but since the KSOS uses a flipped texture I had to decide on one. In reality I believe the photosensitive film is nearly black, but the circuitry or what ever it is on the back side is goldenrod like those flexible plastic PCBs.

Someone with more knowledge can chime in.

Ah I see. That makes sense, I just have a personal preference to blue panels. I've also been getting some bugs with the large panel's sun-tracking, like Jethro mentioned. Decided to run a test on the launch pad with an NFP Megalodore on one side and a KSO large station panel on the other, mostly to compare looks and size when unfolded. The KSO panel was being "blocked" by its own truss until the sun was directly overhead.

I think I'll be sticking with the Magalodores. :/

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Ah I see. That makes sense, I just have a personal preference to blue panels. I've also been getting some bugs with the large panel's sun-tracking, like Jethro mentioned. Decided to run a test on the launch pad with an NFP Megalodore on one side and a KSO large station panel on the other, mostly to compare looks and size when unfolded. The KSO panel was being "blocked" by its own truss until the sun was directly overhead.

I think I'll be sticking with the Magalodores. :/

If you want blue panesl, Kosmos has some nice big ones... very, VERY big ones.

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#3: The Advanced, Large Solar Array is afraid of its own shadow. It might just be me, but it would appear the custom large solar array (which looks gorgeous in glorious goldenrod, I might add) is hypersensitive to being blocked... by virtually anything. I could be exaggerating, but even the smallest obstruction seems to prevent energy flow. In some cases (see attached picture) I can't even determine what is blocking it.

Decided to run a test on the launch pad with an NFP Megalodore on one side and a KSO large station panel on the other, mostly to compare looks and size when unfolded. The KSO panel was being "blocked" by its own truss until the sun was directly overhead.

I have the same issue, we're looking into it for 2.07.

Update

They're fixed for 2.07, shouldn't cause issues if you have them up in space already. We're having a visual issue in the VAB (their thumbnail appears really small).

Also noticed that since we upgraded the efficiency of the LRBs, we didn't adjust its ratios, so MechJeb2 has issues staging the LRBs. Manually stage them for now, this should be fixed in 2.07

Edited by helldiver
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Is there a trick to the use of the engine shroud? I've been trying to make vertical rocket stacks for launching the Mini shuttle to higher orbits, but it keeps flopping over during ascent, like it's too top heavy.

Any ideas?

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Is there a trick to the use of the engine shroud? I've been trying to make vertical rocket stacks for launching the Mini shuttle to higher orbits, but it keeps flopping over during ascent, like it's too top heavy.

Any ideas?

I believe you'll always have issues if your center of lift is significantly offset from your center of mass/thrust (aka: wings closer to the top of your rocket, rather than down by the engines), but you might try slapping on a few reaction wheels and beefing up their torque. Hope that helps! :)

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They are goldenrod with solar glow. That's because they are made of a flexible material in order for them to fold into their containers, dissimilar to the read ISS Solar Panels. The blue parts are semi-translucent and on occasion will reflect it, especially if the picture of the ISS is taken from above with the blue earth beneath. Otherwise, they would appear yellow-golden rod particularly if the sun is hitting them.

The Advanced Large Solar Array in KSOS is the same, just that we don't have a way to do such a color shift. Hence I decided to make them yellowish since odds are you'd see them that color most of the time. I did quite a lot of research before I decided on golden yellow. One side would be nearly black, the other would be goldenrod, but since the KSOS uses a flipped texture I had to decide on one. In reality I believe the photosensitive film is nearly black, but the circuitry or what ever it is on the back side is goldenrod like those flexible plastic PCBs.

Someone with more knowledge can chime in.

You've got them right.

The cells themselves are made of silicon doped with gallium arsenide protected by a layer of clear coverglass on an aluminum honeycomb substrate. They're quite brittle and almost completely black. The gold color comes from the flexible kapton sheeting they're embedded in, which is unique to the ISS' larger arrays and allows them to fold into their containers while still being extremely lightweight for their size. The blue color you might occasionally see comes from Earth's reflection in the coverglass.

Both the KSO and the station parts are brilliantly done, and every station I build from now on will incorporate those beautiful panels and a berth for one of your orbiters (I love launching it, delivering a payload / servicing a station, and gliding it back to the landing strip. Still working on touching down without summersaulting, though).

Edited by _L5_
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I believe you'll always have issues if your center of lift is significantly offset from your center of mass/thrust (aka: wings closer to the top of your rocket, rather than down by the engines), but you might try slapping on a few reaction wheels and beefing up their torque. Hope that helps! :)

Not sure if this will make much difference or not but something I have noticed in the VAB is if you load the stock KSO craft file, the centre of lift is offset laterally to the right (from the rear of the orbiter looking forward) from the centre of thrust. The fix is quite simple, just remove and refit each of the two vertical fins. Doing this brings the CofL in line with the CofT. Like I said, not sure if this will cause the handling effects you're seeing, but it is the first thing I correct if I load the stock craft file.

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Not sure if this will make much difference or not but something I have noticed in the VAB is if you load the stock KSO craft file, the centre of lift is offset laterally to the right (from the rear of the orbiter looking forward) from the centre of thrust. The fix is quite simple, just remove and refit each of the two vertical fins. Doing this brings the CofL in line with the CofT. Like I said, not sure if this will cause the handling effects you're seeing, but it is the first thing I correct if I load the stock craft file.

We did quite a lot of testing to fix that. In the end it seems it's a visual bug. I even went as far as putting markers on the EFT to see if the LRBs was causing it by being off center, but both were dead on. Nazari re-exported the wings and such and we still had the same issue. End the end we chalked it up to the display being bugged. Nazari could probably give more details.

Bugs

-Had a terrible time moving the Habitat into place tonight. We'll be looking into what is causing it. I had no trouble moving other parts into place that had Reaction wheels.

-Laptop in the Observation module still not working on the numbers 1, 2, 3, 4. Works on the ground but the one I have in space seems to be bugged or something

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Hi there. I posted a pic earlier of my station, and I sent up the Cupola to it, but I can't find the internal light switch. Can someone point it out in a screenshot? I tried using Helldiver's video of the new parts, but the video doesn't show the cursor, so I have no clue what I'm supposed to be clicking.

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Hi there. I posted a pic earlier of my station, and I sent up the Cupola to it, but I can't find the internal light switch. Can someone point it out in a screenshot?

-Jump into the first seat in the OM.

-Turn your view around to the Right until you see the handi-cam up in the corner (top right).

-Double click that camera until you get a view of the OM cabin from the right, it should be pointing at seat 2 of the OM.

-Turn your view to see the panel on your Left. You should see a button that reads "LGT". Click it :D

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I can't actually read the buttons all to well as my laptop is pretty bad so I have the quality on half res and the render settings to "good", (That's why I asked for a screenshot... o.o) and it stops me from truly appreciating the glory of these parts. Never the less, I will try to find it. Thanks Helldiver. ^_^

BTW, even on half res these internals are some of the best I have ever seen. (even better than SQUAD's) Kudos to you sir. I hope to be able to match their quality with my own mod one day. (The image in my sig is the link, in case you may have ever been interested in the so far mediocre work of a high school student.)

Edited by Deathsoul097
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I know the KSO team is busy squashing bugs for releases I was wondering if you would consider using WARI mfd screens they are really good quality and has a ton of information including the vessel viewer which is an awesome plugin its only a suggestion

http://forum.kerbalspaceprogram.com/threads/66198-0-23-Kerbal-Space-Industries-05MAR14-MFD-1-1f-Minor-fixes?p=1012545&viewfull=1#post1012545

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thanks alot... lil too late to try it now but i'll try when i'm back home. also i wasn't complaining about the ADI i just can't see anything including the flight info.

ohfor the love of GRAHHHHHH!!!!

helldriver could you please maybe update the mfds on the laptops to read "use the keypad numbers 1 to 9" or whatever because the laptops DO work but you can't use the numbers above the letters on the keyboard you can only use the numpad numbers.

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ohfor the love of GRAHHHHHH!!!!

helldriver could you please maybe update the mfds on the laptops to read "use the keypad numbers 1 to 9" or whatever because the laptops DO work but you can't use the numbers above the letters on the keyboard you can only use the numpad numbers.

I believe he's adressing that in v2.07.

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Anybody could point me please why do I keep getting this when choosing dock camera? No image on KSO or SST.

https://dl.dropboxusercontent.com/u/16343096/Captura0.PNG

this is because you are not controlling the craft from a docking port because it is rest whenever you go to IVA, this can be fixed by setting an action group to control that docking port so that you can set it while in IVA. try AGMfor doing this if you forget in the VAB/SPH

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