Jump to content

Will there be any more solar systems?


Recommended Posts

Hi there, Im pretty new to the game, started playing 2 days ago, but I play a lot of hours, 12+ a day.

Im currently playing pure KSP no mods, on career mode, trying to get all science unlocked, before I use any mods.

Already landed on mun and minmus MANY times, there's literally close to no biomes left uncovered, and now I will start exploring different planets in order to get more science points.

Well my question is, considering getting science points is the only objective in the game that rewards you (at least that I know of), will there be other solar systems and ways of travelling, and things to do in the game that actually gives you a purpose in game?

Id like to have things to do, other than just build rockets with trucks shaped pods and see them explode.

Link to comment
Share on other sites

FTL is the only way to get to other solar systems and the devs have stated that they dont want any unrealistic or broken FTL stuff. Since we havent actually invented in real life thats gonna be hard. So for now i think its just the single system. Personally I think a wormhole would be a fair compromise without adding broken tech and id like to see the other solar systems done procedurally. I know the devs stated they wont make systems that way so that the players can have a joint experience but having a default home system and random ones for the veteran players would be fun. A wormhole orbiting close to the sun or in some hard to reach location would be an ideal fit. So my answer to your question is probably not but maybe after 1.0

Link to comment
Share on other sites

Question of my life OP. But Jimmy and Snuggler both have a point. Just wanted to make a point that SQUAD was much more open to the idea of other solar systems and FTL back in good 0.1X times, but they changed their mind for some reason...

Link to comment
Share on other sites

Question of my life OP. But Jimmy and Snuggler both have a point. Just wanted to make a point that SQUAD was much more open to the idea of other solar systems and FTL back in good 0.1X times, but they changed their mind for some reason...

Think they discovered with grand ambition, comes grand game breaking bugs, that eat up allot of dev time trying to fix. so I guess they have re-prioritized. This is why I am very skeptical about multiplayer.

Edited by Capt Snuggler
Link to comment
Share on other sites

Think they discovered with grand ambition, comes grand game breaking bugs, that eat up allot of dev time trying to fix. so I guess they have re-prioritized. This is why I am very skeptical about multiplayer.

Hi Snuggler! Just wondering what you are skeptical about?

MJ

Link to comment
Share on other sites

Think they discovered with grand ambition, comes grand game breaking bugs, that eat up allot of dev time trying to fix. so I guess they have re-prioritized. This is why I am very skeptical about multiplayer.

I belive that what happened is that the community claimed for not adding such sci-fi to a so physically realistic game (at a certain point).

It would break the game balance more than the engine.

Also, there are several games out there that provide that functionality, KSP cannot be just one more of them.

Link to comment
Share on other sites

FTL is the only way to get to other solar systems and the devs have stated that they dont want any unrealistic or broken FTL stuff. Since we havent actually invented in real life thats gonna be hard. So for now i think its just the single system. Personally I think a wormhole would be a fair compromise without adding broken tech and id like to see the other solar systems done procedurally. I know the devs stated they wont make systems that way so that the players can have a joint experience but having a default home system and random ones for the veteran players would be fun. A wormhole orbiting close to the sun or in some hard to reach location would be an ideal fit. So my answer to your question is probably not but maybe after 1.0

Actual no it possible useing anti matter to get 90%c and fusion 30% with that your looking at transit times to nearby stars of a few years to a decades. Doable

Link to comment
Share on other sites

FTL is the only way to get to other solar systems and the devs have stated that they dont want any unrealistic or broken FTL stuff.

Again.. FTL is not the only way! :S

But like I´m tired to reply these comments, I would make a post of all the possibilities that the game has to include near realistic propulsion methods to other star systems. Also keeping the game play and balance.

I never did it before, becouse this would take me more than 5 hrs to make.

here we go...

Link to comment
Share on other sites

FTL is the only way to get to other solar systems and the devs have stated that they dont want any unrealistic or broken FTL stuff. Since we havent actually invented in real life thats gonna be hard. So for now i think its just the single system. Personally I think a wormhole would be a fair compromise without adding broken tech and id like to see the other solar systems done procedurally.

I don't see why FTL has to be "broken". You could just make it so it can only be activated in interstellar space, so you still have to get X meters above the sun, and it is HUGE, and EXTREMELY HEAVY, so doing so would be really difficult. Once you activate it, it will take you to just outside another solar system of choice(or not), which you will, again, have to use standard parts and fuel to maneuver in. It's pretty easy to make things not broken.

Also, proposed FTL devices are JUST AS LIKELY as proposed wormhole transit. They are both relying on relatively unknown things. The FTL drive being negative energy(which is real but unknown whether it can be isolated from its positive energy counterpart), and the other being the ability to hold open a wormhole long enough to do anything(and not requiring impossibly large amounts of energy).

Finally, I guess I'm a little unclear about what realism trade offs the devs are willing to make for better gameplay. We have planets 1/10 the size(there is a mod I know), Kerbals who dont need to be fed(I installed the mod to fix that), and the RAPIER Engine(is that real?). I just hope that if they chose not to have other Solar system travel, someone will make a mod for it.

Edited by Strikerklm96
Link to comment
Share on other sites

I certainly would love to try out different solar systems, however I'm not overly keen on FTL/Wormhole suggestions.

How about having just a single accessible system for any one game but have multiple systems available for selection at game start? Starting with Kerbin you could 'unlock' the next system by a specific research node, or by launching a mission with specific criteria, and so on for subequent systems. There would not need to be any kind of long distance travel. The next system you would start as a new career mode, the specifics of which could be landing a colony ship, or simply having a base already built - I dunno.

the RAPIER Engine(is that real?)

It's based upon the SABRE engine currently in development in the UK, read about it here

Link to comment
Share on other sites

Actual no it possible useing anti matter to get 90%c and fusion 30% with that your looking at transit times to nearby stars of a few years to a decades. Doable

How is it possible if that technology is theoretical? By your logic its possible to go warp because it has been theorized.

Link to comment
Share on other sites

The other side of FTL travel is STL, but that requires several days or even months of accelerating (do you want that?), and without light speed barrier we could go FTL with ion drive

Its just in KSP it isn't FTL drive and STL drive, it is instantly FTL and slow building FTL drive, as relativistic physics isn't even implemented or even simple logic to stop increasing the ship speed when at 99.999% c.

And this is still before life support is considered, but cryotubes will solve that

Link to comment
Share on other sites

Hi Snuggler! Just wondering what you are skeptical about?

MJ

Its just worry that multiplayer is going to be a HUGE can of worms (bugs). However, I do recognize the benefits of it.

Multiplayer would be really really great fun and would attract allot of new players. I just wouldn't want all the bugs to cost us features and polish.

Edited by Capt Snuggler
Link to comment
Share on other sites

Squad said that they won't create randomly generated solar systems in KSP and at the moment it looks unlikely that we are going to see more solar systems as we are waiting on at least one more gas giant in the system and up to twenty moons to be added.

Link to comment
Share on other sites

FYI, they changed their minds about multiplayer due to the modding community showing them that it could be done, and done well (ignoring the bugs, just talking about the mechanics). And I think that it is less about the bugs and ambition with FTL and other solar systems and more about the scope and balance of the game.

Link to comment
Share on other sites

will there be other solar systems and ways of travelling

That was Squad's intention. There even is/was (disfunctional) code for an interstellar drive in the game.

Harvester seems to have changed his mind because the procedural content generation that would be necessary to create dozens if not hundreds of solar systems would (at least in principal) allow different ksp universes for different players, which Harvester does not want.

Link to comment
Share on other sites

Still seems like it wouldn't be that hard to have one or two or three nearby systems that can be reached with conventional technology just beefed up a bit, even at 1/2c you reach another system one light year away in about 1/2 a year, not bad. Just because we live in a backwater of the Milkyway doesn't mean the Kerbal system is.

Link to comment
Share on other sites

At 1/11 scale of our solar system, the nearest star would be about 0.4 ly away. We could assume that KSP's system is located nearer to the galactic core, where star density is higher, and get this down to, let's say, 0.2 ly. At 1% lightspeed, which could be doable with advanced tech and a lot of effort, a one-way trip would take 20 years (+ acceleration time). A trip to Eeloo already takes more than a year :)

A bigger hurdle would be what to do with other systems. What good are lots of planets and moons when it takes so much just to send a flyby probe there? The game would need a way to set up a center of operations there...which inevitably means in-situ resource utilization. Which is currently shelved :/

Link to comment
Share on other sites

KSP doesn't really need other solar systems IMO, there are already plenty of places to visit and it's likely that more planets and moons will be added eventually. The devs have already stated they're not interested in adding any really sci-fi propulsion to the game, without which interstellar travel isn't viable.

Link to comment
Share on other sites

KSP doesn't really need other solar systems IMO, there are already plenty of places to visit and it's likely that more planets and moons will be added eventually. The devs have already stated they're not interested in adding any really sci-fi propulsion to the game, without which interstellar travel isn't viable.

But there IS Interstellar travel in stock KSP!

Eeloo in 11 Hours!

And that is the end of my post

Link to comment
Share on other sites

This is so frustrating every time this topic comes up. Someone always tries to conflate "OP is asking for more solar systems" with "OP is asking for the ability to move between them IN THE SAME CAMPAIGN and therefore is asking for FTL". One does NOT imply the other. Shooting down all talk of second solar systems because of FTL is an invalid non-sequitor because the existence of more than one solar system to choose from does not have to imply that you move a spaceship between them. You could just pick which solar system to start playing in, and then you play that campaign in that solar system. There's plenty of precident for that sort of arrangement in a computer game. You can play Civilization on various different maps - picking which one at startup time and sticking with it for that game. You can play most space empire 4x games the same way - picking different initial setups and then that entire game takes place in that universe. The ability to pick different solar systems for KSP would not have to imply that the different solar systems interact with each other at all.

Link to comment
Share on other sites

The problem with travelling to other solar systems is that they are FAR away. To give you an idea, the closest star to our solar system is Proxima Centauri, which is 40.3 trillion kilometers away or 40300000000000m. And that doesn't even have any planets. The closest confirmed planetary system is Epislon Eridani at 100 trillion km or 100000000000000m. To get there you would need a rocket of monumental proportions, you would have to chart your course VERY carefully, and you would have to build the craft in orbit as it couldn't possibly fit in the VAB. This craft file would be so big that even if you combined all of Earths hard-drives and USB's you would not have enough file space to store this thing, not to mention that KSP would be unable to handle it and crash on even a hint of loading, and even if KSP did work, no computer could run such a beast. So unless they add warp drives or some other mass propulsion system that is unamanglnable. Either that or you're going to have to chart some sort of clever course that matches you up with minimal fuel in which case you are going to have to time warp for centuries.

The only other way I see other planetary systems is if squad make solar systems not to scale with real life.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...