GabrielG.A.B.Fonseca Posted July 23, 2012 Share Posted July 23, 2012 this mod is awesome loved playing around with it and making satellites (would show pick but dont know how) also one small question do docking ports work?No, not yet, but soon. So, Mr. Pelf is going some work the next days to adapt this to 0.16. Link to comment Share on other sites More sharing options...
Pelf Posted July 23, 2012 Author Share Posted July 23, 2012 So, Mr. Pelf is going some work the next days to adapt this to 0.16. I won\'t have all the modules updated with the sexy new panels because I want to get functioning airlocks out. But hopefully I\'ll have an update out in the next couple of days. Link to comment Share on other sites More sharing options...
fishbord Posted July 24, 2012 Share Posted July 24, 2012 inflatable crew quorters. ways almost nothing but is highly expencive and fragle. it culd be deployed from something as small as an rcs tank to be 2X the size of your largeist modual. Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 24, 2012 Share Posted July 24, 2012 Hum... in fact, they\'re quite resistant. As much as concrete. Take a look here, is very nice and worth a check:http://en.wikipedia.org/wiki/Genesis_ICheck the company\'s designs. Very nice indeed. Link to comment Share on other sites More sharing options...
Lazurkri Posted July 24, 2012 Share Posted July 24, 2012 Looks like its time to update to .16! Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted July 24, 2012 Share Posted July 24, 2012 only problem with the UUI node is it needs reasizing to fit the new 2.5 size lol unles youa re up scaling yourstuff as well. Link to comment Share on other sites More sharing options...
Pelf Posted July 24, 2012 Author Share Posted July 24, 2012 If anyone knows how to make functional airlocks let me know.And nozzle heat effects. Link to comment Share on other sites More sharing options...
DYJ Posted July 24, 2012 Share Posted July 24, 2012 Question1.Short answer is: you can\'t make airlocks without the either devhax or the new yet to be released parttools.Long answer: 1. Create a box around your airlock in your modelling software2. Load your stuff into unity3. Add a unity tag named 'Airlock' and a layer named 'Part Triggers'4. Assign the tag to your airlock and move it to the Part Triggers layer you just created5. Use the new yet to be released parttools or devhax to export your part.I\'ll try to make a tutorial video on this stuff unless a dev makes one first as soon as the new partools drop.Question2.Like this: http://kerbalspaceprogram.com/forum/index.php?topic=13450.0 Link to comment Share on other sites More sharing options...
Pelf Posted July 24, 2012 Author Share Posted July 24, 2012 Thanks a bunch. Link to comment Share on other sites More sharing options...
mnnm1234 Posted July 25, 2012 Share Posted July 25, 2012 Can\'t Wait For The Update Hope it comes soon! Link to comment Share on other sites More sharing options...
Pelf Posted July 30, 2012 Author Share Posted July 30, 2012 I\'ll try to have an update out by the middle of the week. The parts won\'t be made to be functional until the devs release the new part tools for 0.16. Link to comment Share on other sites More sharing options...
Pelf Posted August 2, 2012 Author Share Posted August 2, 2012 All modelling is done. I just need to set up the new part tools (which I don\'t know how to do) and make everything functional. Link to comment Share on other sites More sharing options...
CrashnBurn Posted August 2, 2012 Share Posted August 2, 2012 Looking forward to it Pelf. Was waiting for you to update to .16 to try this out. 8)Thanks for all of your hard work. Link to comment Share on other sites More sharing options...
Pelf Posted August 2, 2012 Author Share Posted August 2, 2012 Don\'t get too excited just yet. I have no idea what to do with the part tools or anything. If anyone knows of any tutorials, let me know. Link to comment Share on other sites More sharing options...
Thobewill10 Posted August 2, 2012 Share Posted August 2, 2012 You\'ll have to wait for the 0.16 part tools, first. Link to comment Share on other sites More sharing options...
Pelf Posted August 4, 2012 Author Share Posted August 4, 2012 They are out. Link to comment Share on other sites More sharing options...
mnnm1234 Posted August 5, 2012 Share Posted August 5, 2012 So How Is The Update Coming? Link to comment Share on other sites More sharing options...
Pelf Posted August 5, 2012 Author Share Posted August 5, 2012 I have no idea how to use the part tools so I think I'll package everything up and release that for now. It will just be a visual overhaul of a bunch of parts; no functionality. Link to comment Share on other sites More sharing options...
Pelf Posted August 5, 2012 Author Share Posted August 5, 2012 New update released. No functionality has been added. See OP for link and changelog. Be sure to delete your old parts. Report any bugs. Link to comment Share on other sites More sharing options...
Guest Thobewill Posted August 6, 2012 Share Posted August 6, 2012 (edited) Why such a low ISP on the SM engine? Edited August 6, 2012 by Thobewill Link to comment Share on other sites More sharing options...
Pelf Posted August 6, 2012 Author Share Posted August 6, 2012 (edited) Why such a low ISP on the SM engine?Thanks for pointing that out. I must have dropped both values by 100. I'll fix it. Such a small tweak isn't worth a reupload so for now just edit the .cfg yourself.Edit:I also noticed that the mass of the SA airlock part was way too much so I fixed it. Edited August 6, 2012 by Pelf Link to comment Share on other sites More sharing options...
Pelf Posted August 6, 2012 Author Share Posted August 6, 2012 (edited) Behold, the work of our new texturer, Wizard' :( work-in-progress obviously )Edit:New image in the OP: Edited August 6, 2012 by Pelf Link to comment Share on other sites More sharing options...
actieveling Posted August 7, 2012 Share Posted August 7, 2012 Very nice! Can you also make "crew-able" parts, like @ http://kerbalspaceprogram.com/forum/showthread.php/9243-v0-16-Damned-Aerospace-Version-1-5-2-Crewtank ? So nice would be the start of real manned space stations. Link to comment Share on other sites More sharing options...
thatoneperson8 Posted August 7, 2012 Share Posted August 7, 2012 (edited) Stupid Kraken Edited August 7, 2012 by thatoneperson8 Immage Error Link to comment Share on other sites More sharing options...
Pelf Posted August 8, 2012 Author Share Posted August 8, 2012 Very nice! Can you also make "crew-able" parts, like @ http://kerbalspaceprogram.com/forum/showthread.php/9243-v0-16-Damned-Aerospace-Version-1-5-2-Crewtank ? So nice would be the start of real manned space stations.That's the plan but I don't know how to use the part tools and I can't find any tutorials. Link to comment Share on other sites More sharing options...
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