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[0.25] Time Control - 9/23/14 v13.2


Xaiier

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Thanks for the kind words everyone. Nothing makes a modder happier than knowing people enjoy his work. :)

As for 0.90, I have yet to test it but there shouldn't be any issues due to the update, feel free to try it. I'll be working on refactoring and fixing some of the bugs and should have an improved and tested with 0.90 version soon.

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Thanks for the kind words everyone. Nothing makes a modder happier than knowing people enjoy his work. :)

As for 0.90, I have yet to test it but there shouldn't be any issues due to the update, feel free to try it. I'll be working on refactoring and fixing some of the bugs and should have an improved and tested with 0.90 version soon.

Alright. I'll be testing it now. I'll post if there are any problems. ;)

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I have no idea if it's been mentioned before, but this does not play nice with DRE. A slow comfortable 1G turn is fine at normal speed, but in slow-mo it decides its hungry for kerbal flesh. And space-grade metals.

Edited by BoomShroom
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The problem with this an 0.90 has to do with the KSP collision bug I mentioned a while back. This plugin disables the collision on Kerbin as soon as you leave orbit to fix the explosion bug. But apparently the new KSP building selection also uses that collision so you cant click on the buildings anymore. Those collisions should be turned back on in OnLevelLoad.

Krag

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I've been sick pretty bad for about a week now, so despite my attempts to work on it, I haven't gotten much done. A wall of code is a painful sight to a cloudy mind. That being said, this is top on my priority list once I feel a bit better. (this isn't a sob story, just a bit of info, don't send me get-well cards :))

I have been able to do a bit of thinking about stuff, as well as consider all of the suggestions that you guys have been made and discuss with other modders, and I've got a fairly good idea of what I need to do once I'll be able to do it. It hopefully won't be too much longer. I don't know how long I'll be able to stand watching you guys post about it. :)

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Is there a way this mod could match my MET clock to match a true second? Ive got terrible frame rates cuz im running KSP on Linux. Everythime 1 second goes by in the game, 2 seconds have gone past in real life.

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