Jump to content

Singularity Research Initiative - dev thread


Daemoria

Recommended Posts

Hey, its that thing again.

mWHCOzlCObHWKM2Z

The 1 meter thin class fairing. It can technically fit all 1 meter parts perfectly inside, but with all the bits hanging off my tanks and such, you're better off building the .5 class parts into a payload.

...and here it is posing on top of a rocket. I guess it had some structural failure on the way up, the payload disintegrated. Either that, or it's a damned expensive Ice Cream scooper on the way to Minimus. Next up, SRBs.

VJMm3TKS

Where can this all be leading to?

Edited by Daemoria
spell check yourself before you wreck yourself foo!
Link to comment
Share on other sites

Hey, its that thing again.

SNIP

...and here it is posing on top of a rocket. I guess it had some structural failure on the way up, the payload disintegrated. Either that, or it's a damned expensive Ice Cream scooper on the way to Minimus. Next up, SRBs.

SNIP

Does this mean you are already testing them for functionality in game? 0_0

Also, personally, I think that the lower stage should be in the middle, with the rocket getting smaller as you increase height.

Link to comment
Share on other sites

Why the middle stage is thicker than the lowest stage?

Think R7 Semyorka. Now imagine some boosters on there. Making sense? That small engine being able to lift all that would be flat out magic and would probably sate my appetite for some genuinely powerful small engines.

Link to comment
Share on other sites

Think R7 Semyorka. Now imagine some boosters on there. Making sense? That small engine being able to lift all that would be flat out magic and would probably sate my appetite for some genuinely powerful small engines.

The picture made me think wrong! There were no boosters :(

Link to comment
Share on other sites

The picture made me think wrong! There were no boosters :(

Well, there will be eventually, at least I hope so. Preliminary tests with KW rocketry indicate that not even 350kN of thrust is enough to lift a stack like that full. It'll need to burn about 65% or more of it's fuel, which can be done if the staging is done R7 style (my KSP R7 replica drops the boosters with the center stack about 75% drained, giving it a good enough TWR.

Link to comment
Share on other sites

cziken20: Its first stage has to be narrow to allow the massive SRBs attachement without having a huge footprint on the launch pad.

blackheart612: Shush you! This is glorious rocket from Motherland, not running-dog rockets from inferior space agencies that shall be un-named.

Taki117: Hah! Nah, I wish I was that good, I'm just good at faking lighting in Cinema4d. I am still in the modeling phase. These meshes have too high of a triangle count to reasonably assume people's computers will handle them without lag. After I finish the entire rocket, I'll do a low polygon pass on the entire set of meshes, and then a quick texture pass. Then I can start working with Unity/KSP importing. This whole dev process is fairly time intesive

Captain Sierra: The numbers you arrived at in your mock r7 launch are close to what I'm hoping to achieve. Another factor to balance out on my end, is that the center line wont be firing all of its engines at the same time, due to the radial Vanirs providing coarse direction changes, and not contributing too much to overall lift. Just FYI In this version of the stack the 1st stage has 3 main engines, 3 maneuvering vanirs, and 3 SRBs.

Egads the weekend is almost over...Gotta move it!

Edited by Daemoria
Link to comment
Share on other sites

Actually, I did some calculations and 6m fits a 2.5m center stack with symmetry mounted 1.25m stacks with clearance. 5m doesn't quite and IMHO, that was the biggest failing of Porkjet's truss bay is that I couldn't fit my landers in it. 6m fits my landers with room to spare (for radial RCS and kethane drills!).

Yea. That's one argument that I agree with. Still, I think it's too big. My only criticisms would be utility (what are you launching that requires a 6m rocket to lift it?) and stability. The nodes in KSP are a little susceptible to wonky behavior. Hopefully this argument goes away with 0.24.

Link to comment
Share on other sites

Seshins: Not sure if I understood you, but this rocket is launched from the space center. It has a small payload capacity, so theoretically it could do orbital construction... but its too 'early' technology for it to be very efficient. Maybe something along the lines of Skylab or Mir, but not an ISS.

Edit: Yea, you're exactly right. It's some late game interplanetary/mining vessel. I forgot I hid that little sketch in there. :]

SkyHook:The 6 meter hull/cargo bays are for posing Kerbals for photos with recursive bays (within bays (within bays)). Throwing my little rough Kerbal mesh up against the side of this rocket really made me appreciate the scale of these constructions.

Just throwing ideas here, but the 6m parts can offer a lot in terms of Megastructure construction, while minimizing part load and thus lag. As to the actual design of these Megastructures and what their individual components will look like...is all unknown currently. I have a couple options available, the easiest is to make them some variant on the aerodynamic rocket modules, and thus easy to launch, or I can try some trickery with unfolding modules in orbit. I just don't know how nodes will react when their collision meshes are dynamically changing, so that second option might not be possible. Either way, massive orbital facilities are the most likely use of the 6 meter class. I'm sure people will use them for creating impromptu cities on other planets as well.

No sketches on the Megastructure yet tho... I think the rockets need to be rock solid before i focus on another tangent.

stubbles: These are just for generating normal maps, AO baking and material masking. I'm using crazy numbers of segments for each of these cylinders; 40 for the 1m parts, 60 for the 2m parts, and 80 for the 6m (as yet in progress) parts. Definitely not something to run on a Potato.

Edited by Daemoria
Link to comment
Share on other sites

cziken20: Its first stage has to be narrow to allow the massive SRBs attachement without having a huge footprint on the launch pad.

blackheart612: Shush you! This is glorious rocket from Motherland, not running-dog rockets from inferior space agencies that shall be un-named.

Taki117: Hah! Nah, I wish I was that good, I'm just good at faking lighting in Cinema4d. I am still in the modeling phase. These meshes have too high of a triangle count to reasonably assume people's computers will handle them without lag. After I finish the entire rocket, I'll do a low polygon pass on the entire set of meshes, and then a quick texture pass. Then I can start working with Unity/KSP importing. This whole dev process is fairly time intesive

Captain Sierra: The numbers you arrived at in your mock r7 launch are close to what I'm hoping to achieve. Another factor to balance out on my end, is that the center line wont be firing all of its engines at the same time, due to the radial Vanirs providing coarse direction changes, and not contributing too much to overall lift. Just FYI In this version of the stack the 1st stage has 3 main engines, 3 maneuvering vanirs, and 3 SRBs.

Egads the weekend is almost over...Gotta move it!

This is all looking kickass, Daemoria. I'm not sure that I could return to the un-inspired,running dog mundane rockets of those other agencies once I have these!

One thing I note is that there is no hangar module for storing small craft inside large interplanetary vessels. Just as a random example if a mission involved a Laythe landing by a yet un-released micro shuttle it

would be nice to be able to store 2 shuttles in bays within the large craft.....:)

Just seen your Titan interplanetary...6m bay huh...that should be enough room for a squadron of Shuttles

Edited by Sage Sagan
Link to comment
Share on other sites

I think i must get enought money to buy a new computer before you realease a download :P 2 GB Ram will surely be completely not enough, but if you realease a low resolution pack (the textures, insides everything, it mostly reduces the ram used by mod by half or so) then i would be able to use it.

Link to comment
Share on other sites

I think i must get enought money to buy a new computer before you realease a download :P 2 GB Ram will surely be completely not enough, but if you realease a low resolution pack (the textures, insides everything, it mostly reduces the ram used by mod by half or so) then i would be able to use it.

Hey you only need 2gb of ram more (which you can get and put in your computer if it has space) :) because ksp can only use 3.3gb anyway :(

Link to comment
Share on other sites

Yes i could, but i have an old computer which can hold only 2 GB Ram. :/ that's not nice! Although i increased my virtual memory (note- it's not RAM, everybody takes it as ram but it isn't), by simply putting in a bigger number in the maximum capacity of virtual memory :D

Link to comment
Share on other sites

Sorry for giving the impression that this thread is stagnating, but Blackheart612 is right, I'm busy with another project. Currently I'm working on finishing up a lowpoly mesh and uvmap for the Pteron mini-orbiter. Check out the thread if you want to see what I've been doing.

I'll get back to this as soon as the Pteron is finished.

Link to comment
Share on other sites

Woah, I didn't expect that. :o

Just having tweakable SRBs alone will be awesome. Now I can separate the high-tech SRBs from their motors/fuel supplies.

I have to look at a full breakdown of resources/parts that are going to be included in this pack to see what exactly will be needed. It might take a while, due to me uv'ing stuff, but I'll get one together for you.

Link to comment
Share on other sites

RESOURCE_DEFINITION

{

name = Nitrous Oxide

density = 0.0085

flowMode = STACK_PRIORITY_SEARCH

transfer = NONE

isTweakable = true

}

RESOURCE_DEFINITION

{

name = HTPB

density = 0.0065

flowMode = STACK_PRIORITY_SEARCH

transfer = PUMP

isTweakable = true

}

Hybrid Rocket fuel combination. This was the most promising fuel combination, thank you wikipedia.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...