Sparker Posted July 27, 2014 Share Posted July 27, 2014 Hi!Opening a ship in any editor resets the amount of ablative shielding resourse to max. value for procedural heat shields if it has been set to another quantity. Normal(not procedural) heat shields work fine. This bug isn't new, I also saw it in previous version. I'm sorry if you already know about this bug.As I understand the shape of procedural heatshields is made by using smooth cone curve like on procedural fuel tanks and nosecones. What do you think about adding an option to select conic shape for heat shields like on the picture below? Link to comment Share on other sites More sharing options...
NathanKell Posted July 28, 2014 Share Posted July 28, 2014 Since the above post is related to Procedural Parts, not Deadly Reentry, I have moved it here.That sounds like a bug; please post an issue on the github repo, as the OP instructs. I (or swamp_ig when he gets back) will address it when we can. Link to comment Share on other sites More sharing options...
OtherBarry Posted July 28, 2014 Share Posted July 28, 2014 What do you think about adding an option to select conic shape for heat shields like on the picture below?I'll have to check the cfg's again, but somewhere in the heatshield cfg file is a line something like 'Allow Curve Tweaking = false' by either deleting this or making it 'true' you should be able to use the range of shapes available to other tanks, though it may also allow things like cylindrical or pill shaped heat shields, which might cause issues. Link to comment Share on other sites More sharing options...
bjo_hart Posted July 28, 2014 Share Posted July 28, 2014 Hey folks. I got a problem with Procedural-Parts. I can't change any options for the liquid and rcs tank. For exmaple the diameter, if i click it there is no visual change of the tank. But if i save the ship and reload it, the changes are there. The procedural SRB's work fine...I use the 0.9.16 version with KSP 0.24.2Any idea? Link to comment Share on other sites More sharing options...
westamastaflash Posted July 29, 2014 Share Posted July 29, 2014 I threw together a pull request for TAC Pre #3 and added a RealFuels/MFT TAC life support procedural tank as well, if anyone's interested.https://github.com/Swamp-Ig/ProceduralParts/pull/70 Link to comment Share on other sites More sharing options...
NathanKell Posted July 29, 2014 Share Posted July 29, 2014 I thought the MM order of ops was the reverse? Can you try it with MFT but no TACLS or RF?Otherwise, looks good to me. Link to comment Share on other sites More sharing options...
westamastaflash Posted July 29, 2014 Share Posted July 29, 2014 (edited) I thought the MM order of ops was the reverse? Can you try it with MFT but no TACLS or RF?Otherwise, looks good to me.The CheckNeeds function in ModuleManager.cs just splits the string on & first, and then splits on | and processes each in turn. Imagine each section between & in brackets, based on how it works, AFAIK. It short circuits the logic once it finds a FALSE match out of each & expression.I did the following tests to make sure:[TABLE=width: 500][TR][TD]Test[/TD][TD]Result in Sandbox[/TD][/TR][TR][TD]PP Only[/TD][TD]No PP TAC Tanks[/TD][/TR][TR][TD]PP + MFT[/TD][TD]No PP TAC Tanks[/TD][/TR][TR][TD]PP + RF[/TD][TD]No PP TAC Tanks[/TD][/TR][TR][TD]PP + TAC[/TD][TD]TankLifeSupport Only[/TD][/TR][TR][TD]PP + MFT + TAC[/TD][TD]TankLifeSupportRF Only[/TD][/TR][TR][TD]PP + RF + TAC[/TD][TD]TankLifeSupportRF Only[/TD][/TR][/TABLE] Edited July 29, 2014 by westamastaflash Link to comment Share on other sites More sharing options...
ste1701 Posted July 29, 2014 Share Posted July 29, 2014 Hey folks. I got a problem with Procedural-Parts. I can't change any options for the liquid and rcs tank. For exmaple the diameter, if i click it there is no visual change of the tank. But if i save the ship and reload it, the changes are there. The procedural SRB's work fine...I use the 0.9.16 version with KSP 0.24.2Any idea?I have the same problem, I can't change the tank size! I even tried saving and reload it, but it didn't worked... Also the SRB doesn't work for me! Link to comment Share on other sites More sharing options...
kenbobo Posted July 29, 2014 Share Posted July 29, 2014 I have not looked in the thread, but here is my request. Procedural LFO, Jet, and Ion engines.That is the one thing blocking my V2 missile replica. Link to comment Share on other sites More sharing options...
Master Tao Posted July 29, 2014 Share Posted July 29, 2014 I have not looked in the thread, but here is my request. Procedural LFO, Jet, and Ion engines.That is the one thing blocking my V2 missile replica.From the first post:Procedural engines - May happen one day, but not a priority.Have you looked into TweakScale? You can modify the available scales pretty easily by editing DefaultScales.cfg, and it can scale LFO, Jet, and Ion engines in size, mass, and thrust. You would need to put a spacer between any TweakScaled engines and procedural tanks; there's a known issue that causes alignment issues when you stack them on top of each other. Link to comment Share on other sites More sharing options...
Forty-Two Posted July 30, 2014 Share Posted July 30, 2014 As a feature request, being able to modify the gimbal range of srbs would be really helpful. When srbs are just boosters on the side of a rocket you don't notice it as much, but in all-srb rockets, it gets harder to steer as the rocket gets shorter. I'm trying to simulate the Minotaur I, and it's frustrating that even though the real rocket has more than .25 degrees of gimballing (even 5 on the 4th stage), I am unable to change that in-game. Being able to add multiple nozzles to an srb like in the 1st stage would also be really cool. Link to comment Share on other sites More sharing options...
Taki117 Posted August 1, 2014 Share Posted August 1, 2014 I have a small request for the TAC LS tanks. With TAC version .9 1 unit is now 1 liter and as such the LS tank gives hundreds of days of food and water, but only a few hours of oxygen. Link to comment Share on other sites More sharing options...
falken Posted August 1, 2014 Share Posted August 1, 2014 Didn't someone make a bunch of new textures for Procparts? I think there was a FusTek module style one if I recall... Link to comment Share on other sites More sharing options...
Tyrador Posted August 1, 2014 Share Posted August 1, 2014 Didn't someone make a bunch of new textures for Procparts? I think there was a FusTek module style one if I recall... Scrool to page 90, I did not update it with emissive option though. It would be great if someone would put link to additional textures mod (page 90) on the front page, so that people can have some additional textures. Link to comment Share on other sites More sharing options...
Tassyr Posted August 2, 2014 Share Posted August 2, 2014 Erm, question. I managed to get the game to load with this in- and it won't let me edit the parts. As in I can't resize them, and KSP doesn't register them as having any fuel inside. Help? Link to comment Share on other sites More sharing options...
Taki117 Posted August 2, 2014 Share Posted August 2, 2014 Scrool to page 90, I did not update it with emissive option though. It would be great if someone would put link to additional textures mod (page 90) on the front page, so that people can have some additional textures.Could you provide a link to the post? Not everyone's page settings are the same which may cause confusion. (For example for me this thread only has 21 pages) Link to comment Share on other sites More sharing options...
lajoswinkler Posted August 2, 2014 Share Posted August 2, 2014 Finally. This is one of my favorite mods and one of the main reasons why I'm still making stuff in orbit. Thanks. Link to comment Share on other sites More sharing options...
westamastaflash Posted August 2, 2014 Share Posted August 2, 2014 I have a small request for the TAC LS tanks. With TAC version .9 1 unit is now 1 liter and as such the LS tank gives hundreds of days of food and water, but only a few hours of oxygen.I submitted a pull request with updated TAC tanks a few days ago. You can get the part files from my fork on github.https://github.com/Swamp-Ig/ProceduralParts/pull/70 Link to comment Share on other sites More sharing options...
Taki117 Posted August 2, 2014 Share Posted August 2, 2014 I submitted a pull request with updated TAC tanks a few days ago. You can get the part files from my fork on github.https://github.com/Swamp-Ig/ProceduralParts/pull/70Oh cool. Thank you. Now to figure out what needs to be done to make it work. (I've never encountered something like this before) Link to comment Share on other sites More sharing options...
westamastaflash Posted August 3, 2014 Share Posted August 3, 2014 Oh cool. Thank you. Now to figure out what needs to be done to make it work. (I've never encountered something like this before)Actually I modified it based on feedback from NathanKell. If you use RealFuels, you can just use the realfuels tank. Otherwise, you can save off this file as TankLifeSupport.cfg and replace it in your ProceduralParts / Parts / ZOtherMods folder, until the final changes to the procedural life support tank are ironed out.https://raw.githubusercontent.com/ntwest/ProceduralParts/master/Parts/ZOtherMods/TankLifeSupport.cfg Link to comment Share on other sites More sharing options...
acc Posted August 3, 2014 Share Posted August 3, 2014 got some null reference exceptions related to pParts: '>output_log.txt (win64)NullReferenceException: Object reference not set to an instance of an object at ProceduralParts.ProceduralPart.AddPartAttachment (Vector3 position, ProceduralParts.Transformable target, Boolean normalized) [0x00000] in <filename unknown>:0 at ProceduralParts.ProceduralPart.PartParentChanged (.Part newParent) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl.Send (KSPAPIExtensions.PartMessage.CurrentEventInfoImpl message) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl.Update () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object)UnityEngine.Debug:LogException(Exception)KSPAPIExtensions.PartMessage.ServiceImpl:Update()(Filename: Line: -1) Link to comment Share on other sites More sharing options...
Taki117 Posted August 3, 2014 Share Posted August 3, 2014 Actually I modified it based on feedback from NathanKell. If you use RealFuels, you can just use the realfuels tank. Otherwise, you can save off this file as TankLifeSupport.cfg and replace it in your ProceduralParts / Parts / ZOtherMods folder, until the final changes to the procedural life support tank are ironed out.https://raw.githubusercontent.com/ntwest/ProceduralParts/master/Parts/ZOtherMods/TankLifeSupport.cfgAh, ok. thank you. Link to comment Share on other sites More sharing options...
NathanKell Posted August 3, 2014 Share Posted August 3, 2014 Updated to 0.9.17*Merge change from ntwest to support new TACLS densities*Use KAE 1.7.0*Make RF procedural tank's volume utilization tweakable by default. Link to comment Share on other sites More sharing options...
NathanKell Posted August 3, 2014 Share Posted August 3, 2014 v0.9.17*Merge change from ntwest to support new TACLS densities*Use KAE 1.7.0*Make RF procedural tank's volume utilization tweakable by default.Only small fixes since I've been so busy recently. acc, let me know if that fixes your issue. Link to comment Share on other sites More sharing options...
mecki Posted August 3, 2014 Share Posted August 3, 2014 I just tried tha latest version. In VAB tank size and form doesn't change, it will only update when on the launchpad… Link to comment Share on other sites More sharing options...
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