mike9606 Posted July 24, 2014 Share Posted July 24, 2014 Really? I did that on my Windows 8 computer (my Mac died a few years ago in highly odd circumstances (I only got it b/c of college program thing))...Odd. I wonder row it worked with windows. Link to comment Share on other sites More sharing options...
ABZB Posted July 24, 2014 Share Posted July 24, 2014 Am I breaking any rules if I courteously ask ABZB for his recompiled dll? I been trying to follow his guide but alas I'm sadly not doing something right. If it is in fact not allowed then please disregard and I'll keep trying. Thank you guys for the hard work you make this game better for all of us.I checked the Github - Procedural Parts is under Creative Commons 3.0 - so redistribution is permissible providing chain of original author credit and license scheme is mantained. I will just confirm that it is not spamming errors, and I will post it. I may be a few hours, have a sibling to happy birthday at Link to comment Share on other sites More sharing options...
odricar Posted July 24, 2014 Share Posted July 24, 2014 (edited) Wohoo huge success, thank you ABZB!!Here is the band-aid compiled file for 0.24 https://dl.dropboxusercontent.com/u/3750749/ProceduralParts.dllLink to the github page: https://github.com/Swamp-Ig/ProceduralPartsAll credit goes to Swamp-Ig and NathanKell and special thanks to ABZB!(will remove if asked to for whatever reason)[This is the 64 bit version, let me know if someone needs the 32 bit one] Edited July 24, 2014 by odricar Link to comment Share on other sites More sharing options...
ABZB Posted July 24, 2014 Share Posted July 24, 2014 (edited) Wohoo huge success, thank you ABZB!!Here is the band-aid compiled file for 0.24 https://dl.dropboxusercontent.com/u/3750749/ProceduralParts.dllLink to the github page: https://github.com/Swamp-Ig/ProceduralPartsAll credit goes to Swamp-Ig and NathanKell and special thanks to ABZB!(will remove if asked to for whatever reason)Nice! just let everyone know if you compiled that for 32-bit or 64-bit.EDIT: I can confirm that my 64-bit compile is working for me with no error-messages in the log.My 32- and 64- bit compiles are in this zip: https://www.dropbox.com/s/z9ubfe6r1k6ah61/proceduralparts_.24_band-aid.zip Edited July 24, 2014 by ABZB Link to comment Share on other sites More sharing options...
Voidryder Posted July 24, 2014 Share Posted July 24, 2014 I can see there's great demand! I've just got internet back after moving house, and I now have my first set of exams in three weeks time.Can't really do anything until after that, but I will endeavour to spend some time coding and fixing bugs after that.Welcome back to the Internet. And yes swamp_ig, there is a great demand for this mod. Good luck with your exams. We'll be here when you get back. Link to comment Share on other sites More sharing options...
ABZB Posted July 24, 2014 Share Posted July 24, 2014 I can see there's great demand! I've just got internet back after moving house, and I now have my first set of exams in three weeks time.Can't really do anything until after that, but I will endeavour to spend some time coding and fixing bugs after that.Good Luck and Good Skill [a teacher of mine, who I highly respect, in high school was very fond of that formulation - after all luck favors the prepared! (especially if there is a chance of unforeseen microtemporal-hyperexothermic-discombobulation)] Link to comment Share on other sites More sharing options...
acc Posted July 24, 2014 Share Posted July 24, 2014 Nice! just let everyone know if you compiled that for 32-bit or 64-bit.EDIT: I can confirm that my 64-bit compile is working for me with no error-messages in the log.My 32- and 64- bit compiles are in this zip: https://www.dropbox.com/s/z9ubfe6r1k6ah61/proceduralparts_.24_band-aid.zipThe 64 bit plugins folder is empty. Link to comment Share on other sites More sharing options...
ABZB Posted July 24, 2014 Share Posted July 24, 2014 (edited) The 64 bit plugins folder is empty.one sec - may have missed a copy/pasteEdit: Yup - i'll reupload in a minuteEdit2: https://www.dropbox.com/s/z9ubfe6r1k6ah61/proceduralparts_.24_band-aid.zip Edited July 24, 2014 by ABZB Link to comment Share on other sites More sharing options...
acc Posted July 24, 2014 Share Posted July 24, 2014 Happens sometimes. Thank you Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 24, 2014 Share Posted July 24, 2014 one sec - may have missed a copy/pasteEdit: Yup - i'll reupload in a minuteEdit2: https://www.dropbox.com/s/z9ubfe6r1k6ah61/proceduralparts_.24_band-aid.zipGLORIOUS! YUSH! I am now just 2 mods away from being completely ready for 0.24. Thank you sir. Thank you very much. Link to comment Share on other sites More sharing options...
NathanKell Posted July 24, 2014 Share Posted July 24, 2014 Note that the version of KSPAPIExtensions that ships with--unless you compiled from source of KAE within the last few hours--has some serious bugs. The *latest* version has been working better, so there may be light at the end of the tunnel.A note: I will not be supporting any unofficial recompiled builds, because--unless somehow my recompiling is different from yours--it is still throwing errors. Link to comment Share on other sites More sharing options...
odricar Posted July 24, 2014 Share Posted July 24, 2014 I'm probably overlooking something but is this what you are talking about?http://i.imgur.com/99Oq4fg.png Link to comment Share on other sites More sharing options...
aftokinito Posted July 24, 2014 Share Posted July 24, 2014 I'm probably overlooking something but is this what you are talking about?http://i.imgur.com/99Oq4fg.pngHe means runtime errors (output_log.txt) not compilation errors. Link to comment Share on other sites More sharing options...
Kaa253 Posted July 24, 2014 Share Posted July 24, 2014 I copied my 0.23.5 Procedural Parts (i.e. version 0.9.14) folder across to my 0.24 install. I deleted the old KSPAPIExtensions contained in the Plugins folder. I already have KSPAPIExtensions.dll downloaded on 21st July from another mod so I don't need it here. I replaced the ProceduralParts.dll with the newly compiled version in this post. It works and so far (with only minimal testing) I am not seeing any runtime errors in the debug log. If it starts throwing exceptions or anything I will post again. Fingers-crossed. Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 24, 2014 Share Posted July 24, 2014 I already have KSPAPIExtensions.dll downloaded on 21st July from another mod so I don't need it here. It was my understanding that you want to keep the KSPAPIExtensions DLL with each mod it comes with. Link to comment Share on other sites More sharing options...
Kaa253 Posted July 24, 2014 Share Posted July 24, 2014 It was my understanding that you want to keep the KSPAPIExtensions DLL with each mod it comes with.I have no understanding of it. I have two other mods which use KSPAPIExtensions and while trying to sort out an unrelated problem I happened to notice the following in my debug log...[LOG 13:55:00.388] [PartMessageService] version 1.6.0.0 at /home/kaa253/KSP_linux/GameData/ModularFuelTanks/Plugin/KSPAPIExtensions.dll won the election against Version: 1.6.0.0 Location: /home/kaa253/KSP_linux/GameData/ProceduralFairings/KSPAPIExtensions.dllI just assumed (rightly or wrongly) that this indicates only the copy with the highest version number is actually getting loaded. As Procedural Parts would have been installing a third copy of the exact same version I decided it might be fine to just leave it out. So far it does seem to be fine. Link to comment Share on other sites More sharing options...
ABZB Posted July 24, 2014 Share Posted July 24, 2014 (edited) Updated build for 1.6.1 https://www.dropbox.com/s/z9ubfe6r1k6ah61/proceduralparts_.24_band-aid.zipEDIT:Sorry, I posted unclearly.What I should have said is that KSPAPIExtensions updated its dll, and I recompiled procedural parts using their new build. same install instructions as the initial one. Edited July 24, 2014 by ABZB Link to comment Share on other sites More sharing options...
Kolago Posted July 24, 2014 Share Posted July 24, 2014 Here can we get build 16.1? Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 25, 2014 Share Posted July 25, 2014 Updated build for 1.6.1 I really appreciate the work you've done patching procedural parts, but the latest band-aid you posted breaks procedural fairings. I suspect its an issue with the implementation of KSPAPIExtensions as both mods utilize that dll. Link to comment Share on other sites More sharing options...
NathanKell Posted July 25, 2014 Share Posted July 25, 2014 0.24.1 has fixed a good number of issues and as such, with the latest KAE, it seems time for an official in-development release. I have therefore posted 0.9.15. Note that it is marked as pre-release for good reason, but seems to work fairly well. ABZB et al: thanks for valuable testing feedback in the meanwhile! Link to comment Share on other sites More sharing options...
gabcab Posted July 25, 2014 Share Posted July 25, 2014 I don't know much about modding, so forgive me if this a stupid question, but I saw that .24.1 adds a variable(?) that allows to assign a cost to an item. Would this functionality work procedurally, meaning that cost could increase as the part is stretched? I am only asking because I installed 0.9.15 and saw that the standard price for all parts was 4000$ Link to comment Share on other sites More sharing options...
AndreyATGB Posted July 25, 2014 Share Posted July 25, 2014 (edited) I think so, 0.24.1 allows part cost to be changed by mods so if PP supports that then yes the tanks should get more expensive the bigger they are.EDIT: It seems it isn't updated to use those features just yet. Edited July 25, 2014 by AndreyATGB Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 25, 2014 Share Posted July 25, 2014 Hi.I love your mod. Are you planning to add, procedural radial decouplers? Link to comment Share on other sites More sharing options...
OtherBarry Posted July 25, 2014 Share Posted July 25, 2014 Hi.I love your mod. Are you planning to add, procedural radial decouplers?Not for a fair while, if at all. Requires a fair bit of coding to get non circular shapes in. Try TweakScale maybe?Personally, I feel like the stock game covers radial decouplers pretty well. If you need more force, just add seperatrons. That's what they were made for after all. Link to comment Share on other sites More sharing options...
OtherBarry Posted July 25, 2014 Share Posted July 25, 2014 ... I saw that .24.1 adds a variable(?) that allows to assign a cost to an item. Would this functionality work procedurally, meaning that cost could increase as the part is stretched? ...This sort of mod is precisely why that new partCost coding came in. When the all mighty NK has time free from his life and other mods, he plan's on adding cost scaling functionality amongst other things for a more final 0.24(.1) release of PP. Link to comment Share on other sites More sharing options...
Recommended Posts