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[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7


Albert VDS

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These would make awesome science sample return bags... :wink: Were there to be some one to edit the config files to allow science storage... :wink: You could do science, put the science in the bag, return the science to Kerbin.... :wink: I wouldn't know how to do such things but I imagine someone could... :wink:

:D science sample collection bags?! :D please? <--- I really want this ^ just in case I wasn't hinting hard enough!

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I'd bet it would be another model since this one is powered by MFT in which, not capable of such afaik.

Err, also, I'm a little shy saying this but I don't think 3 posts in a row doesn't look too good. (For me at least)

We have the ability to edit our posts and add details to it if we want.

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These would make awesome science sample return bags... :wink: Were there to be some one to edit the config files to allow science storage... :wink: You could do science, put the science in the bag, return the science to Kerbin.... :wink: I wouldn't know how to do such things but I imagine someone could... :wink:

:D science sample collection bags?! :D please? <--- I really want this ^ just in case I wasn't hinting hard enough!

You mean something like the following (untested) config?


PART
{

// --- general parameters ---
name = ScienceTransferBag
module = Part
author = Albert VDS

// --- asset parameters ---
model = CargoTransferBag.mu
scale = 1
rescaleFactor = 1
specPower = 0.3
rimFalloff = 3
alphaCutoff = 0

// --- general parameters ---
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0


attachRules = 0,1,0,1,0

// --- editor parameters ---
TechRequired = survivability
entryCost = 2800
cost = 340
category = Utility
subcategory = 0
title = Cargo Transfer Bag
manufacturer = VDS
description = Test

// --- general parameters ---
mass = 0.07
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 12
breakingForce = 400
breakingTorque = 400
maxTemp = 2900

MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 1.5
}


MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.2, -0.22)
evaPartDir = (0,0,-1)
storable = False
//storedSize = 16
attachOnPart = True
attachOnEva = False
attachOnStatic = True
attachPartSndPath = KAS/Sounds/attachTape
grabSndPath = KAS/Sounds/detachTape
}

MODULE
{
name = FStextureSwitch
displayName = Cargo Tranfer Bag Label
moduleID = 0
switchableInFlight = True
textures
{
name = CargoTransferBags/Parts/CargoTransferBags
}
objects
{
name = CargoTransferBags
}
}
}

Stick it in a .cfg file in the same folder as the rest of the bags, add any textures you want to switch between down at the bottom, and presto.

Edited by Crater
Oops :)
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Wont that add an experiment storage for ALL of it? Even with the life support modules on? I'd bet on it :P

Told you it was untested!

Thanks - I've corrected it (renamed the part) - it should (now) add a separate part that has science storage, but no Modular Tank.

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You mean something like the following (untested) config?


PART
{

// --- general parameters ---
name = ScienceTransferBag
module = Part
author = Albert VDS

// --- asset parameters ---
model = CargoTransferBag.mu
scale = 1
rescaleFactor = 1
specPower = 0.3
rimFalloff = 3
alphaCutoff = 0

// --- general parameters ---
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0


attachRules = 0,1,0,1,0

// --- editor parameters ---
TechRequired = survivability
entryCost = 2800
cost = 340
category = Utility
subcategory = 0
title = Cargo Transfer Bag
manufacturer = VDS
description = Test

// --- general parameters ---
mass = 0.07
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 12
breakingForce = 400
breakingTorque = 400
maxTemp = 2900

MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 1.5
}


MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.2, -0.22)
evaPartDir = (0,0,-1)
storable = False
//storedSize = 16
attachOnPart = True
attachOnEva = False
attachOnStatic = True
attachPartSndPath = KAS/Sounds/attachTape
grabSndPath = KAS/Sounds/detachTape
}

MODULE
{
name = FStextureSwitch
displayName = Cargo Tranfer Bag Label
moduleID = 0
switchableInFlight = True
textures
{
name = CargoTransferBags/Parts/CargoTransferBags
}
objects
{
name = CargoTransferBags
}
}
}

Stick it in a .cfg file in the same folder as the rest of the bags, add any textures you want to switch between down at the bottom, and presto.

*Squeels in childish glee* Yes, yes, yes!

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Albert, FYI the spaceport listing for these is broken, or there's some new worse than normal overall brokenness with spaceport. If I'm logged in the listing page is fine, but without being logged in, it just redirects to the spaceport top level index page, and the image is missing.

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As promised:

TY5jeGT.png

Put it in GameData/CargoTransferBags/Parts

And replace crater's config on the MODULE { FS textureSwitch }:

textures

{

name = CargoTransferBags/Parts/CargoTransferBags

name = CargoTransferBags/Parts/Science

}

You can now have a texture for your data storage!

Edit: Click on image to go to download

Edited by blackheart612
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As some people seemed to be unsatisfied by the wordeful work of Albert VDS, I decided to roll my own textures for CTB !

These may seem very simplistic, but I really needed them for some roleplaying in my missions, where Kerbals from Amerika and the Kerbiet Union cooperate to boldy go where no one has gone before :sticktongue:

The Russian text on the bags may be a little odd, it's been a while since I last spoke it and my vocabulary may be a little... rusty.

Installation instructions :

To install the pack, just extract the content of the archive (the zzz_Eagleshift folder) in your GameData folder, a ModuleManager configuration file will automagically add the textures to the list and allow them to be used ingame !

Requires ModuleManager 1.5+ and, obviously, Cargo Transfer Bags !

Download

(Current version : 0.1.0)

http://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

http://imgur.com/a/yuB51

Any feedback would be greatly appreciated !

I think the Aperture Science logo would look good there :) COMBUSTABLE LEMONS :D

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