AntiMatter001 Posted October 25, 2014 Share Posted October 25, 2014 i'm very sorry to say this blackheart but you might need to go back and look at that front gear again...i played with it and tried very hard to get it off the ground but it flipped over continously... then i replaced the front gear with a scaled down version of the stock landing gear... works perfectly. flys like a dream and i even got it into space with not much damage (i nicked an engine off but repaired it on my space station)sorry again black heart but that front landing gear either has to get fixed or get removed great animations tho. i gotta admit that. Link to comment Share on other sites More sharing options...
montyben101 Posted October 25, 2014 Share Posted October 25, 2014 Hmm any news on an IVA? Link to comment Share on other sites More sharing options...
blackheart612 Posted October 25, 2014 Share Posted October 25, 2014 The landing gear is actually Daemoria's model and Nazari's importing skills, I take no credit for it. Even the animation and config. I luckily had the model kept in my PC so we were able to continue the development of this. It's too bad I am not that good at developing fully on a mod that I didn't start so please accept my apology if I work slow. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted October 25, 2014 Share Posted October 25, 2014 The landing gear is actually Daemoria's model and Nazari's importing skills, I take no credit for it. Even the animation and config. I luckily had the model kept in my PC so we were able to continue the development of this. It's too bad I am not that good at developing fully on a mod that I didn't start so please accept my apology if I work slow.meh the way your cranking out mods i don't blame you for working slow. Link to comment Share on other sites More sharing options...
Secuas Posted October 29, 2014 Share Posted October 29, 2014 I love the this mod . I would use it malot more if got fixed. Maybe dealy re-entry integration, since you got such a nice looking heatshield. Link to comment Share on other sites More sharing options...
Gristle Posted October 29, 2014 Share Posted October 29, 2014 The docking port also needs some luvin'. Doesn't seem to work correctly in 0.25. The back is the front sorta. Link to comment Share on other sites More sharing options...
blackheart612 Posted October 29, 2014 Share Posted October 29, 2014 Try downloading the latest version and I think I have the fix for the not attaching somewhere Link to comment Share on other sites More sharing options...
sp1989 Posted October 29, 2014 Share Posted October 29, 2014 To me the issue is that the ship flys perpendicular with the ground. Link to comment Share on other sites More sharing options...
Gristle Posted October 31, 2014 Share Posted October 31, 2014 Try downloading the latest version and I think I have the fix for the not attaching somewhereDLed latest version...docking port still not working. Link to comment Share on other sites More sharing options...
blackheart612 Posted October 31, 2014 Share Posted October 31, 2014 Did you download this fix?http://forum.kerbalspaceprogram.com/threads/71095-Pteron-Micro-Shuttle-and-rescue-vehicle-Beta-download-available%289-9-2014%29?p=1452662&viewfull=1#post1452662 Link to comment Share on other sites More sharing options...
Kerbostar Posted November 12, 2014 Share Posted November 12, 2014 (edited) the landing gear is broken http://i.imgur.com/kMCmWYs.png thats what i mean Edited November 12, 2014 by Kerbostar Link to comment Share on other sites More sharing options...
technicalfool Posted November 12, 2014 Share Posted November 12, 2014 (edited) the landing gear is broken.file:///C:/Program%20Files%20(x86)/Steam/SteamApps/common/Kerbal%20Space%20Program/Screenshots/screenshot24.png thats what i meanHi.You've linked to an image that is still on your own computer. You will need to upload it to an image-host or web host somewhere so that people can see it. IMGUR is the popular one. Edited November 12, 2014 by technicalfool Link to comment Share on other sites More sharing options...
Kerbostar Posted November 12, 2014 Share Posted November 12, 2014 (edited) http://imgur.com/kMCmWYs there you go vid showing the problem. Edited November 12, 2014 by tetryds Merged to avoid double posting. Link to comment Share on other sites More sharing options...
Kerbostar Posted November 14, 2014 Share Posted November 14, 2014 is threre a fix for the landing gear problem? Link to comment Share on other sites More sharing options...
Kerbostar Posted November 14, 2014 Share Posted November 14, 2014 should the wing config be like this.PART{// this is a sample config file, for determining a good file format for defining part parameters// comment line - ignored by cfg parser// empty lines, or lines without a '=' sign are also ignored// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)// --- general parameters ---name = pteronwingleftmodule = Wingletauthor = Sage Sagan,Daemoria,Nazari,blackheart612// --- asset parameters ---MODEL{ model = Pteron/Parts/pteronwingleft}scale = 1rescaleFactor = 1// --- editor parameters ---TechRequired = supersonicFlightentryCost = 4900cost = 450category = Aerosubcategory = 0title = Pteron Winglet Lmanufacturer = Fruit Bat Industriesdescription = Winglet, non-symmetrical use may result in death// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,0,1,1// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2// --- standard part parameters ---mass = 0.09dragModelType = overridemaximum_drag = 0.02minimum_drag = 0.02angularDrag = 2maxTemp = 3600 crashTolerance = 200breakingForce = 150breakingTorque = 250explosionPotential = 0.1fuelCrossFeed = True// --- winglet parameters ---// dragCoeff will override the maximum_drag valuedragCoeff = 0.3deflectionLiftCoeff = 1.0MODULE{ name = ModuleControlSurface dragCoeff = 0.5 deflectionLiftCoeff = 0.5 ctrlSurfaceRange = 20 ctrlSurfaceArea = 0.78}MODULE{ name = FARWingAerodynamicModel MAC = 2.264 e = 0.75 MidChordSweep = 22.16 b_2 = 3.601 TaperRatio = 0.188}// --- tweakables (coming soon...) ---MODULE{ name = FSwheel wheelColliderName = wheelCollider boundsCollider = Bounds wheelMeshName = Wheel suspensionParentName = suspensionParent rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off numberOfWheels = 1 animationName = pteronleft disableColliderWhenRetracted = True hasMotor = False motorEnabled = False // set to false for landing gears to start unpowered. motorTorque = 3.75 maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower. overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills) resourceConsumptionRate = 0.2 resourceName = ElectricCharge //motorStartsReversed = True brakeTorque = 15 brakeSpeed = 0.75 animationLayer = 2 deployedDrag = 0.35 retractedDrag = 0.0 guiActiveUnfocused = True unfocusedRange = 5.0 //brakeEmissiveObjectName = noselight //onEmissiveColor = 1, 0.2, 0.2 //offEmissiveColor = 0, 0, 0 //deployingEmissiveColor = 0.2, 1, 0.2 //disabledEmissiveColor = 0, 0, 0}MODULE{ name = FSpartTurner //steerMultiplier = 12 targetPartObject = Steering rotationDirectionX = 0 rotationDirectionY = 0 rotationDirectionZ = 1 defaultRotationX = 0 defaultRotationY = 0 defaultRotationZ = 0 steeringEnabled = True reversedInput = False steerMultiplier = 0 // in degrees steerMaxSpeed = 16 // speed where steering is lowest speedAdjustedSteering = True speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power} MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 0.58 resourceName = MonoPropellant atmosphereCurve { key = 0 275 key = 1 125 } }// ----- DO NOT EDIT BELOW THIS POINT ------}[Code tags added by the moderation team] Link to comment Share on other sites More sharing options...
Spacepigu Posted November 19, 2014 Share Posted November 19, 2014 i am currently working on a stock version. Dang, that thing is hard to live up to in stock! i am trying my best though. Pics soon! Link to comment Share on other sites More sharing options...
stellarator Posted November 29, 2014 Share Posted November 29, 2014 I have a bit suggestion, Coould you improve the lift rating of the wings? Link to comment Share on other sites More sharing options...
Explorator Posted December 4, 2014 Share Posted December 4, 2014 Just poking back in here a little late. Glad to see development resuming, hope to see a great release soonâ„¢. Link to comment Share on other sites More sharing options...
Platipucat Posted December 22, 2014 Share Posted December 22, 2014 any news about updating? Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted March 22, 2015 Share Posted March 22, 2015 (edited) It would be absolutely AWESOME if you could add an IVA with RasterPropMonitor support and high-res textures! Edited March 22, 2015 by SpaceLaunchSystem Link to comment Share on other sites More sharing options...
Nothalogh Posted March 23, 2015 Share Posted March 23, 2015 I look at this and am simultaneously horrified, amused, and impressed.I love the concept and intended use, but visually I cannot shake the image of the http://en.wikipedia.org/wiki/McDonnell_XF-85_Goblin Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted March 27, 2015 Share Posted March 27, 2015 I love the concept and the originality! Just one thing: where's the OMS? In the concept drawing, you have an engine mounted in the wings. Did I use the wrong download? I can't seem to find an OMS. Link to comment Share on other sites More sharing options...
Cocox Posted March 27, 2015 Share Posted March 27, 2015 The only thing that the Goblin lacks to give it style and make it .... looking is the " Kerbal Space Program" logo. Link to comment Share on other sites More sharing options...
Nothalogh Posted March 28, 2015 Share Posted March 28, 2015 There are a lot of aerospace ideas that are straight up kerbal, Project Pluto, Project Orion, full sized hypergolic fueled rockets, the Northrop Flying Ram, the list goes on, but you get the idea Link to comment Share on other sites More sharing options...
wasmic Posted March 28, 2015 Share Posted March 28, 2015 I love the concept and the originality! Just one thing: where's the OMS? In the concept drawing, you have an engine mounted in the wings. Did I use the wrong download? I can't seem to find an OMS.The OMS's used in this craft are the stock MonoPropellant engines. Link to comment Share on other sites More sharing options...
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