foamyesque Posted February 12, 2012 Share Posted February 12, 2012 See for yourself.Caution: Ship connections will look very odd if you do this.Contains: Instant Kerbin synchronous orbitInstant munar free return trajectoryInstant Kerbin escape trajectoryInstant Kerbin re-entry trajectoryParts are under the Decals menu, to avoid confusion with more conventional pieces, and look like lander legs.How to use:Build your rocket as per normal.Go to the decals tab. There, you will see a selection of landing legs. Each one is labelled with a different orbit/trajectory that they will put you in. Choose one, set symmetry to whatever value you like or need, and drag and place like you would any other surface-attacheable item. You\'ll notice that once you hover over a surface-attacheable part, the leg will disappear, but your target placement point will remain highlighted. This is fine; go ahead and click it to place the part.Then hit launch. Once the screen loads, hit space to decouple from the parts (they may immediately explode, but hit space anyway). Since your initial CoG is somewhere in the celestial void owing to how the hack works, toggle your map on and off after you\'ve jettisoned the parts in order to reset the camera to your actual ship.Said ship may be perfectly intact, weirdly seperated, or in pieces. I take no responsibility for its state. However, it will be on your chosen trajectory. Have fun!Credit to JellyCubes for inspiration and dodrian for the FRT number. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted February 12, 2012 Share Posted February 12, 2012 What trickery is this? ??? Link to comment Share on other sites More sharing options...
Luigibro606 Posted February 12, 2012 Share Posted February 12, 2012 I thought the link would be a rick-roll. Lol. Link to comment Share on other sites More sharing options...
Charzy Posted February 12, 2012 Share Posted February 12, 2012 How?! Link to comment Share on other sites More sharing options...
Cepheus Posted February 12, 2012 Share Posted February 12, 2012 You see, the bottommost part gets put on the pad. That decoupler is 2,868 km below the ship in the VAB. Therefore, when you launch, you are spawned into a GSO. Link to comment Share on other sites More sharing options...
mincespy Posted February 12, 2012 Share Posted February 12, 2012 Link to comment Share on other sites More sharing options...
Gojira Posted February 12, 2012 Share Posted February 12, 2012 He has taken orbit and done the impossible.Burn the heretic! Link to comment Share on other sites More sharing options...
RC1062 Posted February 12, 2012 Share Posted February 12, 2012 Well... This made getting my latest project into orbit a breeze... I\'ll pretend the star cruiser is on a simulation... I\'m slightly surprised this wasn\'t done before... Though I suppose it is kinda cheating... I suppose you couldn\'t do a couple of shorter ones? For deploying satellites and such... For testing purposes of course... Link to comment Share on other sites More sharing options...
Gojira Posted February 12, 2012 Share Posted February 12, 2012 It\'ll also be handy for deorbiting practice. Link to comment Share on other sites More sharing options...
technoguy33 Posted February 12, 2012 Share Posted February 12, 2012 This has a good side and a bad side. The good side is if you want to practice 'docking' or get some screenshots or use a craft that you have already 'launched', this is perfect. The bad side is that many noobs will use this as a cheap way to get into orbit and not use rockets and stay noobs forever. Great part. ;D Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted February 12, 2012 Share Posted February 12, 2012 Just used the part. Congratulations, you\'ve pioneered the simulation of building and launching a spacecraft in and from orbit. Link to comment Share on other sites More sharing options...
foamyesque Posted February 12, 2012 Author Share Posted February 12, 2012 Well... This made getting my latest project into orbit a breeze... I\'ll pretend the star cruiser is on a simulation... I\'m slightly surprised this wasn\'t done before... Though I suppose it is kinda cheating... I suppose you couldn\'t do a couple of shorter ones? For deploying satellites and such... For testing purposes of course...I could. Problem is, at anything other than KSO, it isn\'t an orbit that you\'d wind up in. Lower, and you don\'t have enough angular speed; higher and you have too much. Link to comment Share on other sites More sharing options...
Saza Posted February 12, 2012 Share Posted February 12, 2012 useful! Link to comment Share on other sites More sharing options...
Heyheyzx Posted February 12, 2012 Share Posted February 12, 2012 Thank you for making this part it makes putting space stations up a breeze. Link to comment Share on other sites More sharing options...
Ronox Posted February 12, 2012 Share Posted February 12, 2012 I guess this is my excuse to finally update ksp, I\'m one patch behind. I\'m pretty sure it\'s the reason all my craft are obliterated with this part hahah. Link to comment Share on other sites More sharing options...
EmperorJon Posted February 12, 2012 Share Posted February 12, 2012 http://youtu.be/Aws-T3iC2FI(May take a while to process) Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 What the.. Link to comment Share on other sites More sharing options...
EmperorJon Posted February 12, 2012 Share Posted February 12, 2012 Yup. No ship, superjerky orbit, etc. Link to comment Share on other sites More sharing options...
foamyesque Posted February 12, 2012 Author Share Posted February 12, 2012 Yup. No ship, superjerky orbit, etc.Sequence for use is:1. Place2. Launch3. Hit spacebar4. Toggle map view on/off, this will reset the camera to your ship\'s CoG. Link to comment Share on other sites More sharing options...
EmperorJon Posted February 12, 2012 Share Posted February 12, 2012 Hmm, mine doesn\'t do that.Mine does...Place on ship.Hit launch.Loads longer than usual.Straight to that video.Orbit all over the place.Nothing does anything. Link to comment Share on other sites More sharing options...
xeranes Posted February 12, 2012 Share Posted February 12, 2012 The amount of win in this part is... unimaginable!!! You have won the whole thing... The. Whole. Thing! Link to comment Share on other sites More sharing options...
Charzy Posted February 12, 2012 Share Posted February 12, 2012 Yup. No ship, superjerky orbit, etc.Fire your engine or RCS a little to get rid of the jerkiness, go into and out of map mode to see your ship again. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 Ah, it seems as if the quicker you decouple the part from launch, the less the amount of damage is done to your rocket.ALSO! THIS GIVES US GREAT INSIGHT TO MULTIPLAYER!I will be making a HUGE pile of junk that I will decouple from orbit, and then release the .craft file (which will have an exploration vehicle to look at the rubble in orbit!)ADVENTURE! Link to comment Share on other sites More sharing options...
nibula Posted February 12, 2012 Share Posted February 12, 2012 ship was weirdly holding its parts separate but still staying in one piece i launched Noyuz Link to comment Share on other sites More sharing options...
mincespy Posted February 12, 2012 Share Posted February 12, 2012 He has taken orbit and done the impossible.Burn the heretic!40k Reference FTW Link to comment Share on other sites More sharing options...
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