lajoswinkler Posted March 24, 2014 Share Posted March 24, 2014 In case you've missed it... Link to comment Share on other sites More sharing options...
Rakaydos Posted March 24, 2014 Share Posted March 24, 2014 I wonder what the joint reinforcement will do to Kracken drives? Link to comment Share on other sites More sharing options...
Daze Posted March 24, 2014 Share Posted March 24, 2014 I wonder what the joint reinforcement will do to Kracken drives?2 scenario:1) It will disappera2) It will be more powerful Link to comment Share on other sites More sharing options...
SuperBigD60 Posted March 24, 2014 Share Posted March 24, 2014 2 scenario:1) It will disappera2) It will be more powerful3) Quantum teleportation? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 24, 2014 Share Posted March 24, 2014 I think one of my big points of excitement for this update is the (hopeful) improvement of orbital accuracy. In the current version, if you try to rendezvous in solar orbit, the other vessel begins jumping by tens of kilometers at a time when you attempt to warp. It's presently virtually impossible to perform a precise rendezvous with something that's not a planet.Hopefully this increase of precision also means better behavior of orbits in the Jool system. At present there seems to be a... "ghost" period, as you transition between SoIs, where your orbit moves in all sorts of weird ways. We'll see if that's fixed, as well... Link to comment Share on other sites More sharing options...
Rowsdower Posted March 24, 2014 Share Posted March 24, 2014 In case you missed it, Scott Manley interviewed HarvesteR and C7 at GDC. Link to comment Share on other sites More sharing options...
Nemrav Posted March 24, 2014 Share Posted March 24, 2014 seen it , but we only get to see you for a second Rowsdower Link to comment Share on other sites More sharing options...
Kurtvw Posted March 24, 2014 Share Posted March 24, 2014 My prediction for ARM is Tomorrow afternoon, because since I started playing KSP releases have happened on Tuesday afternoon... It comes in the form of a DevNote that says something to the effect of "Why are you reading this when you could be playing version .xx"So now that that is out of the way, what I want to know is this.... Unity five announced and includes 64bit support, I wonder if Squad had access to Unity5 during the ARM development, and could get 64bit KSP working for ARM or if we will be waiting till 0.24 for that? Finally though... some motion on 64bit!"Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack."http://www.pcgamer.com/2014/03/18/unity-5-unveiled-at-gdc-2014/ Link to comment Share on other sites More sharing options...
Sirrobert Posted March 24, 2014 Share Posted March 24, 2014 So does that mean, if your lucky, you can have it capture itself? (Ignoring the 2.5km range. Lets say you have a probe also deorbiting)Which are on rails and thus can't crash with anything Link to comment Share on other sites More sharing options...
tstehler1 Posted March 24, 2014 Share Posted March 24, 2014 (edited) My prediction for ARM is Tomorrow afternoon, because since I started playing KSP releases have happened on Tuesday afternoon... It comes in the form of a DevNote that says something to the effect of "Why are you reading this when you could be playing version .xx"You just blew my mind... Now that I think about it, if I remember correctly, that's true Edited March 24, 2014 by tstehler1 Removed some leftover bits of unwanted BBCode Link to comment Share on other sites More sharing options...
problemecium Posted March 24, 2014 Share Posted March 24, 2014 Unity 5 ... 64-bitHORY SHEET! YeS!And I predict more likely it'll be next Tuesday afternoon. One day isn't generally enough to catch a good portion of the bugs, even with the popularity of this patch. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 24, 2014 Share Posted March 24, 2014 My prediction for ARM is Tomorrow afternoon, because since I started playing KSP releases have happened on Tuesday afternoon... It comes in the form of a DevNote that says something to the effect of "Why are you reading this when you could be playing version .xx"So now that that is out of the way, what I want to know is this.... Unity five announced and includes 64bit support, I wonder if Squad had access to Unity5 during the ARM development, and could get 64bit KSP working for ARM or if we will be waiting till 0.24 for that? Finally though... some motion on 64bit!"Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack."http://www.pcgamer.com/2014/03/18/unity-5-unveiled-at-gdc-2014/Doubtful, they apparently have Unity 4.6 scheduled for release this summer. The released version is currently at 4.3 (surprising how much they schedule ahead of time), and it stands to reason that U5 won't come for a while after that. So, certainly nothing in any sort of near term would be done for KSP with U5. Link to comment Share on other sites More sharing options...
Sandworm Posted March 24, 2014 Share Posted March 24, 2014 Unity support of 64 bit engines /= stable KSP releases.For all the talk, the linux64 version of KSP issued by squad is NOT stable and requires some fiddling to correct several known errors across multiple releases (see the linux support thread(s)). Given that precedent, Unity5's abilities are no indication of a 64bit release anytime soon. Link to comment Share on other sites More sharing options...
problemecium Posted March 25, 2014 Share Posted March 25, 2014 Oh no, I meant the ARM would be next Tuesday. Unity 5 I don't expect for months xPSo now that we've had a chance to see how the new asteroid tracking works, what do you guys think are the prospects for the return of Ye Olde Magic Boulder? Link to comment Share on other sites More sharing options...
Kurtvw Posted March 25, 2014 Share Posted March 25, 2014 Doubtful, they apparently have Unity 4.6 scheduled for release this summer. Bah, I had such a great fantasy there, and you come around with your 'Facts' messing it all up Link to comment Share on other sites More sharing options...
Kurtvw Posted March 25, 2014 Share Posted March 25, 2014 And I predict more likely it'll be next Tuesday afternoon. One day isn't generally enough to catch a good portion of the bugs, even with the popularity of this patch.you're making an assumption that the media folks only had it today... I think thats a bad assumption. I don't believe for a moment that danny screened, post edited, etc his video in less than 12 hours. He would have needed time with the parts to get the ideas for the funny stuff, and so on... he's had it for days at least and probably longer.I suspect they have had it for a while now and were under NDA until todays event. I'm sticking with my Tuesday the 25th (tomorrow) prediction. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 25, 2014 Share Posted March 25, 2014 Oh no, I meant the ARM would be next Tuesday. Unity 5 I don't expect for months xPSo now that we've had a chance to see how the new asteroid tracking works, what do you guys think are the prospects for the return of Ye Olde Magic Boulder?I wasn't talking about the tuesday thing. I was referring to this: "I wonder if Squad had access to Unity5 during the ARM development, and could get 64bit KSP working for ARM or if we will be waiting till 0.24 for that?" Link to comment Share on other sites More sharing options...
problemecium Posted March 25, 2014 Share Posted March 25, 2014 ...forgive me if someone already said this and I missed it, or I just sound like a butt, but isn't this thread already a thread? As in that sticky one that says "The ARM Megathread?" Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 25, 2014 Share Posted March 25, 2014 ...forgive me if someone already said this and I missed it, or I just sound like a butt, but isn't this thread already a thread? As in that sticky one that says "The ARM Megathread?"I don't get what you mean, there is only one "ARM Megathread," it was stickied earlier today.Also, I hope the Magic Boulder was re-added, it was kinda like an asteroid, right? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 25, 2014 Share Posted March 25, 2014 Also, I hope the Magic Boulder was re-added, it was kinda like an asteroid, right?If not, I wanna see someone make it. If an asteroid is just another class of vessel, it could be trivial. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted March 25, 2014 Share Posted March 25, 2014 All of this hype and youtube videos even have me wondering when this will come out. It has to be SOON lol Link to comment Share on other sites More sharing options...
Brotoro Posted March 25, 2014 Share Posted March 25, 2014 Something I want to know:If I have a ship with a CLAW on it, and that ship activates the CLAW… can I switch to another ship and impale it upon the first ship's CLAW and have it grab? Or will it only grab if the ship with the CLAW is the active ship? Link to comment Share on other sites More sharing options...
Tw1 Posted March 25, 2014 Share Posted March 25, 2014 What I'm looking forward to most is the ability to put flags on the sides of capsules. I hope it can be applied to existing missions. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted March 25, 2014 Share Posted March 25, 2014 Something I want to know:If I have a ship with a CLAW on it, and that ship activates the CLAW… can I switch to another ship and impale it upon the first ship's CLAW and have it grab? Or will it only grab if the ship with the CLAW is the active ship?Danny to the rescue! This video of his perfectly shows off what you are asking. (assuming kerbals count as ships)http://youtu.be/X7-l6Y9obdc?t=51s Link to comment Share on other sites More sharing options...
Merinsan Posted March 25, 2014 Share Posted March 25, 2014 Which are on rails and thus can't crash with anythingThe asteroids are not on rails. That would defeat the purpose of being having an Asteroid REDIRECT Mission.In theory they could self capture, chances are not good though. Link to comment Share on other sites More sharing options...
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