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The ARM megathread


KvickFlygarn87

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The Tuesday thing is a reference to a Star Trek TNG thing where Cpt. Picard travels back in time and is trying to get something done on The Enterprise, but it's like the ship is just barely leaving space dock and has a lot of stuff missing still.

This was the last episode of the series I think actually.

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My guess is devs are themselves not very happy it's taking so long and they would have released the game already if it was possible. If they're not releasing the game almost a week after the marathon it's not because they want to punish us, it's because there are unexpected issues which need to be fixed before the release to avoid endless stream of complaints.

Such things just happen sometimes. Software bugs are easy to make but sometimes very tricky to identify and fix.

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The Tuesday thing is a reference to a Star Trek TNG thing where Cpt. Picard travels back in time and is trying to get something done on The Enterprise, but it's like the ship is just barely leaving space dock and has a lot of stuff missing still.

This was the last episode of the series I think actually.

Star Trek Generations, when Kirk, Chekov and Scotty attend the launch of the Enterprise B.

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Also, am I the only person who's not OMG WANT ARM NOW? It's going to be cool and all, but really, I'm hardly short of stuff to do in the KSP I have.

There's plenty I want to do, but I keep thinking how much better it'd be if the update was out. I'm as much excited for the little things like the updated manuever nodes and time warp at KSC as I am the actual asteroids. Plus, of course, bigger rockets!!!! And more stable joints!!!

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The Tuesday thing is a reference to a Star Trek TNG thing where Cpt. Picard travels back in time and is trying to get something done on The Enterprise, but it's like the ship is just barely leaving space dock and has a lot of stuff missing still.

This was the last episode of the series I think actually.

You seem to be confusing parts of All Good Things... (The Series finale where NCC-1701-D is newly completed and ready to fly in one of the three timelines) with parts of another episode

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My guess is devs are themselves not very happy it's taking so long and they would have released the game already if it was possible. If they're not releasing the game almost a week after the marathon it's not because they want to punish us, it's because there are unexpected issues which need to be fixed before the release to avoid endless stream of complaints.

Such things just happen sometimes. Software bugs are easy to make but sometimes very tricky to identify and fix.

That indeed seems to be the case. Hopefully they'll get the issues fixed soon, but I for one would rather wait a few days for a better product.

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Sorry, but some of us are customers and not fanboys. Discussions of how a Squad is handling the media side of this update is valid criticism, especially given the number of promotional vids appearing online and via streams.

Screaming is always bad. Cogent argument based on facts released by Squad is constructive and informative to potential customers reading this forum.

I fully agree with this and I'm glad I'm seeing other people be critical of how SQUAD is handling it. I really think that this is valid criticism and is another unfortunate example of SQUAD seriously botching community

I don't even think it's the CM/Mods fault, here. I really believe that it's the guys above them that are dropping the ball on communication and planning.

That being said, it's still very frustrating that after all the early-week hype, they still aren't ready to release what they were advertising and the CM didn't address the issue for 5 days.

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I fully agree with this and I'm glad I'm seeing other people be critical of how SQUAD is handling it. I really think that this is valid criticism and is another unfortunate example of SQUAD seriously botching community

I don't even think it's the CM/Mods fault, here. I really believe that it's the guys above them that are dropping the ball on communication and planning.

That being said, it's still very frustrating that after all the early-week hype, they still aren't ready to release what they were advertising and the CM didn't address the issue for 5 days.

This is exactly how I feel, what's the point of hyping this at all unless you are absolutely certain of your release date. You can't crank the hype up to max on this making everyone want it and then remain silent after a week. I really don't understand what they expected would happen.

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I fully agree with this and I'm glad I'm seeing other people be critical of how SQUAD is handling it. I really think that this is valid criticism and is another unfortunate example of SQUAD seriously botching community

I don't even think it's the CM/Mods fault, here. I really believe that it's the guys above them that are dropping the ball on communication and planning.

That being said, it's still very frustrating that after all the early-week hype, they still aren't ready to release what they were advertising and the CM didn't address the issue for 5 days.

I sort of agree with this. I don't think it was too clever to hype it up so much when in reality the release wasn't ready, and watching other people play it with (seemingly) no bugs in sight is incredibly frustrating. That said, I don't know whats going on behind the scenes and what issues they may be having. I would rather wait an extra week for a finished product, but hyping it up when release was so far away was a mistake.

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In other news(.24 specifically): We might get dust particles generated when engine plume hits surfaces in .24. Including the launchpad flame deflection. (Source: Squadcast, interview with Mu). (Obviously open to changes if things does not work out).

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Eh, all other judgements aside, software is hard; mathematical software doubly do.

I have a bit of empathy for the devs. I know what it's like to desperately want to deliver a product that you just can't.

That being said, when I can't deliver software, it's usually because it doesn't meet safety standards for a particular type of machinery or lacks the features necessary to be viable in the marketplace.

Squad actually doesn't have that problem. No one will die if they encounter a heap violation; a machine won't cause hundreds of thousands of dollars worth of damage if a particular differential isn't continuous over the origin; and there won't be lawsuits if a particular timer block doesn't reset on the rising edge of the fault reset signal.

People just complain.

But, really, people complain no matter what. We're complaning that the game's not released soon enough. We'd complain if it was but had bugs. We'd complain if it was released early and had no bugs but lacked some trivial feature. Honestly, someone will complain that rockets aren't wobbly enough after 0.23.5!

Whatever Squad does is fine so long as they respect my right to complain about it.

Edited by FlexGunship
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watching other people play it with (seemingly) no bugs in sight is incredibly frustrating.

Did you see Kofeyh's stream? He ran into some stack-snapping bugs during launch that could have been much more frustrating for the majority of players to tolerate.

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we don't really have a right to complain in this instance; all we've been given is a lot of teaser and the repeated "Soon"TM.

If Squad had given us a release date and it had passed, or even a time-frame and couldn't meet it, I'm pretty sure that there would be a whole load more people complaining, and louder too!

It doesn't even really matter how they've done things in the past, either, because if we thought about it (which I'm doing now and writing down!) they have had a LOT to overcome with this; they've had some sort of input from NASA which would have taken a LOT of work to get right in their eyes (NASA's), the Dev who used to do solar-system stuff and planets isn't with them any more (source; mentioned in various posts I've read recently on this forum), and this seems to be one of the biggest 'procedural spawning' problems I've ever encountered; I did a bit of programming back in college, and as any programmer will tell you (and sorry for the sappiness of this!) "I got 99 problems with my code, a glitch ain't one, manage to fix one, now I got 399 problems with my code..." lol...

I'm keeping various body parts crossed that they work everything out (and those steam pages showing the test builds for the experimental team SHOWS they are getting close, but aren't there yet) and that it will be released sometime next week, but I'm not going to hold my breath... because I can't hold my breath THAT long, and I'm looking forward to playing :confused:

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Did you see Kofeyh's stream? He ran into some stack-snapping bugs during launch that could have been much more frustrating for the majority of players to tolerate.

I caught the end of Kofeyh's stream and during the marathon I did see a few bugs. Watching Tanuki's stream now, to the untrained eye it looks almost finished. Obviously, I don't know what these bugs are caused by so I can't be sure they are gone, and if they aren't releasing until next week then there are some bugs. It's just annoying seeing people play it when you are unable to :P

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Sorry, but I really don't follow. There is only one type of day, isn't there?

I remember somebody mentioning you could choose between a Kerbin day and an Earth day. No source, unfortunately but I am sure somebody mentioned it.

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Sorry, but I really don't follow. There is only one type of day, isn't there?

As of 0.24 you can choose between 1 day being a kerbal 6 hr day or Earth day ie 24 hrs.

I remember somebody mentioning you could choose between a Kerbin day and an Earth day. No source, unfortunately but I am sure somebody mentioned it.

Scott Manley interview with HarvesteR.

Edited by karolus10
double post merge
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