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What will you use the Advanced Grabbing Unit (Claw/Clamp) for?


SebLavK

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Also docking is not so hard that everyone, even the veterans will suddenly stop using it. Especially when you consider that with correct RCS placement and use of the Chase camera mode, docking is pretty doable.

Anyway, where I want to use the claw for is creating a space shanty town on an asteroid in Kerbin orbit. Just attach wildly different bits and bobs to the asteroid using claws. Make it look like some lawless mining town on an asteroid.

Also, a bonafide asteroid ship. Get a big engine attached to it, strut it with manually placed struts using KAS, fly it to Jool.

Yes. the claw has an benefit if you dock to grab leftover fuel or deorbit junk, not an replacement for docking even if some will use it for refueling too.

I would like to combine the asteroid ship and shanty town ideas this will work even better then ketane get updated so you can mine them.

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On the practicality side, the claw is perfect for orbital construction purposes, as well as for docking spaceplanes (getting a docking port on one of those in a convenient position is nearly impossible). It's going to simplify my no-Kerbal Kethane operations considerably too.

On the fun side, well, I was thinking of making a rocket-powered pitching arm. That throws Kerbals at things. Like the Mun. Or the sun.

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  • 1 month later...

Well I'd love to just be able to attach one to the bottom of my ship and rescue stranded space pods on MinMus, but after trying for 3+ hours last night I am convinced that there is a bug or it was never intended for the claw to be able to attach to command pods (at least not the Mark1 which I ran over with the claw 1,000 times with).

I had a tripod structural stack (that actually worked amazingly as lander legs as the gimbal and shock absorption was great not to mention sticking to the ground once landed) but no matter how many passes I made falling and bumping into the command pod no dice, it wouldn't pick it up. I hope they fix this, I haven't tested out whether the AGU can grab a pod in space, but I'm not trying to rescue pods from space I want my pods off the moons first!

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Used it today (for the first time) rescuing a mk1 pod full of science and a kerbal that had ended up on a Kerbin escape trajectory after leaving the Mun.

Good practice for Asteroid captures methinks

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  • 2 months later...

I am commenting on this post first contract. Now, I plan to use this to fix my space station following an error with my stack decoupler.

I launched a 4-part space station with a refueling station, science lab, crew bay, comms tower, and escape pod. Sadly, when I wad about 10 meters from the science lab in the crew bay, I noticed that the decoupler that detached my launch vehicle from my science lab was put on backwards, covering the docking port! So I had to attach my crew bay to the fueling station.

Instead of undocking and de orbiting the science lab, I plan on using the klaw to park the lab about 30 m away, move the crew bay into position, and then redock the lab to the crew bay. Thank kraken for this new addition to the game!

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I am commenting on this post first contract. Now, I plan to use this to fix my space station following an error with my stack decoupler.

I launched a 4-part space station with a refueling station, science lab, crew bay, comms tower, and escape pod. Sadly, when I wad about 10 meters from the science lab in the crew bay, I noticed that the decoupler that detached my launch vehicle from my science lab was put on backwards, covering the docking port! So I had to attach my crew bay to the fueling station.

Instead of undocking and de orbiting the science lab, I plan on using the klaw to park the lab about 30 m away, move the crew bay into position, and then redock the lab to the crew bay. Thank kraken for this new addition to the game!

Bit of a necro? Anyway you shouldnt need to do this. If you can manage to right click on any portion of the docking port to bring up its context menu and select decouple node it should release the decoupler from it. pieces do not attach solidly to docking ports like they would to any other stack node, they spawn with the docking port clamped onto them. you can always disconect them from the docking port you just cant reattach non dockingports after the fact.

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I am commenting on this post first contract. Now, I plan to use this to fix my space station following an error with my stack decoupler.

I launched a 4-part space station with a refueling station, science lab, crew bay, comms tower, and escape pod. Sadly, when I wad about 10 meters from the science lab in the crew bay, I noticed that the decoupler that detached my launch vehicle from my science lab was put on backwards, covering the docking port!

Right click on the docking port and "decouple"

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