Abraxas Posted July 12, 2012 Share Posted July 12, 2012 Awesome mod! I just rebuilt the ISS with it, in just.... wait.... how late is it? 3 or 4 hours... Oh sh**! DM;BS (Doesn\'t matter; built Spacestation) Link to comment Share on other sites More sharing options...
KAO Posted July 12, 2012 Share Posted July 12, 2012 the possibilities with this mod are endless!the above being my rendition of the Icarus munbase, sadly on my first landing one of the landing legs snapped off. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted July 12, 2012 Share Posted July 12, 2012 Need to start a new thread guys... over 1000 Link to comment Share on other sites More sharing options...
semininja Posted July 12, 2012 Share Posted July 12, 2012 It\'s certainly not to scale. \'.1\' is quite large. I\'ve done some in-game guess work and I\'ve figured that the area of the TKS panel is slightly larger than double the area of the stock Zoxygene panel, so I\'m using .048 as my value for that one. i\'m thinking of posting this question up in general discussion to see if anyone has actually done the math and has appropriate values. Ill post again here if I find an answer.I meant the big accordion panel. I forgot to specify that that\'s the only panel I\'ve changed. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 12, 2012 Share Posted July 12, 2012 Guys I\'m having trouble determining which of the Kosmos panels is the one for Z02. I downloaded the ZO2 pack and can find everything but the correct panels. Link to comment Share on other sites More sharing options...
KAO Posted July 12, 2012 Share Posted July 12, 2012 everything in that pack works for you?I downloaded it and half the parts are unusable as I am apparently using the 'wrong version of the game' Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 13, 2012 Share Posted July 13, 2012 Um...I think so...not totally sure as i haven\'t 'field tested' any of it. Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 Guys I\'m having trouble determining which of the Kosmos panels is the one for Z02. I downloaded the ZO2 pack and can find everything but the correct panels.I don\'t know if there are any panels included that generate ZO2, but I\'ve changed one of the panels so that it does. Do you want the .cfg file? It\'s for the long accordion panel. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 13, 2012 Share Posted July 13, 2012 I don\'t know if there are any panels included that generate ZO2, but I\'ve changed one of the panels so that it does. Do you want the .cfg file? It\'s for the long accordion panel.sure, I can use that cfg the rest... Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 // --- general parameters ---name = Kosmos_Common_XLong_Panelmodule = ZO2pwr_PowerTechauthor = Kosmos Team// --- asset parameters ---mesh = model.mu// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, node_attach = -0.0433247631, 0, 0, -1.0, 0.0, 0.0node_stack_panelmount = 0.0, 0, 0, 0.0, -1.0, 0.0//sound_servomotor.wav = extend, retract// --- editor parameters ---cost = 240category = 3subcategory = 0title = Kosmos Solar Panel (Extra Long)manufacturer = Kosmos Spacecraft Design Bureaudescription = This super long accordian-style solar panel is desiged to be portable, so that an EVA may relocate it to another section of the station if need be.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,1,0,0,0// --- standard part parameters ---mass = 0.1dragModelType = defaultmaximum_drag = 2minimum_drag = 0.2angularDrag = 2crashTolerance = 12maxTemp = 2900// --- PoweTech panels --------FoldAnimationName = ExtendFoldDefState = 0rotRoot1 = Kosmos_Xlong_Panel/Object02doubleSidedPanels = falsepanelInitRot = 0//ejectionForce = 10phase1 = 1phase2 = 80//panelRotateRate = 2//maxTorque, Kp, Kd (float) - attitude control gyroscope parameters (equivalent to SAS module\'s)NightGlide = trueMaxZO2Gain = 0.1Copy that over the part.cfg file in /Kosmos_Common_XLong_Panel/ (I think that\'s the one...) Link to comment Share on other sites More sharing options...
TheGripenSaidWhat? Posted July 13, 2012 Share Posted July 13, 2012 If it helps I\'ve determined that MaxZO2Gain=.048 is good for the TKS Panels Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 That\'ll probably be useful for him, but I honestly only use the accordion panels; they look cool. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 13, 2012 Share Posted July 13, 2012 If it helps I\'ve determined that MaxZO2Gain=.048 is good for the TKS Panelswhere does this snip go ion the cfg text file? Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 If you look at the bottom of the .cfg file I quoted above, that parameter is the last one on the list. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 13, 2012 Share Posted July 13, 2012 If you look at the bottom of the .cfg file I quoted above, that parameter is the last one on the list.//sound_servomotor.wav = extend, retractThat is the last one I see. Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 That box should scroll... Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 13, 2012 Share Posted July 13, 2012 That box should scroll...Indeed it does, I hadn\'t noticed that. Alright good. Link to comment Share on other sites More sharing options...
Lord Wasteland Posted July 13, 2012 Share Posted July 13, 2012 Very nice, however do the engines overheat a tad fast? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted July 13, 2012 Share Posted July 13, 2012 they shouldn\'t ever explode from overheating though Link to comment Share on other sites More sharing options...
Lord Wasteland Posted July 13, 2012 Share Posted July 13, 2012 they shouldn\'t ever explode from overheating thoughAh, just always power down when I see them overheat. Those docking nodes do drive me crazy in attempts to place them. Link to comment Share on other sites More sharing options...
Zenton8787 Posted July 16, 2012 Share Posted July 16, 2012 The problem that I have with the docking nodes is not placement of the nodes themselves but placing things under them when they have things on the 4 lateral directions. Namely decouplers. Link to comment Share on other sites More sharing options...
Zenton8787 Posted July 16, 2012 Share Posted July 16, 2012 By the way, I have a really hard time with balancing spacestations. Im not sure exactially what is unbalancing the stations but it gets really annoying with possible troubleshooting. I think that it might be the solar panels or that I am just making some laterally large stations with lots of gizmos on the sides of them. I do use symmetry but that only goes so far with placing solar panels on the sides of laterally placed pieces. I would attach a .craft file of what I have but the unbalancing bothered me so much that I got mad and deleted all my station files. I even had a station/base thing for landing on the Mun based off of the below video on youtube using the parts in the Station Pack V4. Link to comment Share on other sites More sharing options...
ajshell1 Posted July 16, 2012 Share Posted July 16, 2012 He\'s a picture to help people assemble Mir:Now we only need to wait for the Soyuz to be added to this pack. Link to comment Share on other sites More sharing options...
Alchemist Posted July 16, 2012 Share Posted July 16, 2012 Now we only need to wait for the Soyuz to be added to this pack.This one?Also, check my edition of the panels here. They are animated! Link to comment Share on other sites More sharing options...
KAO Posted July 16, 2012 Share Posted July 16, 2012 here is my ??????-1-II ?unar base!, comes complete with 2 habitable modules, 8 solar panels, a communications suite with two dishes to communicate with the Zond-1, and a parabolic to communicate with Kerbin.I am planning on making a larger version of this base(??????-2) but I would like for it to have working Zoxygen systems that blend in with its overall exterior design patterns.Now, the best parts mod for such a thing would of course be the one posted on the first page. Unfortunately 90% of the parts in that mod are not working, they show up in the editor as a bluish-grey and say 'this part is not available for this version of the game' or something like thatIt would be great if someone could help me out, because those parts are imperative for the next Mun base Link to comment Share on other sites More sharing options...
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