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What space related calculations do you use with KSP?


CaptainKipard

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Some time ago I started making a spreadsheet for calculations that I often use. So far I have:

Hohmann transfer

Inputs: Initial SMA, desired SMA

Outputs: DV, Initial Apoapis/Periapsis, Desired Apoapsis/Periapsis, Initial orbit period, Transfer orbit period

True anomaly / Orbit phase adjustment (for setting up synchronous satellites etc)

Inputs: Current SMA, Longitude in degrees

Outputs: DV, Transfer SMA, Transfer Apoapsis/Periapsis

Eclipse duration (for working out how much energy i need)

Inputs: SMA

Outputs: Time in shadow

SMA (for working out orbit synchronicity, etc)

Inputs: Orbit period

Outputs: SMA, Apoapsis/Periapsis

I'd like to publish it but I would like to add more calculations first.

Give me some ideas. Make sure you add what inputs and outputs it should have.

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I mainly calculate orbital periods and the dV needed to move between orbits for a variety of reasons (transfer durations, phase angles, vehicle planning, confirming KSO, etc.).

I do use vessel TWR and total/stage dV, but I don't calculate it because it's so much easier to let VOID do it for me.

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I just use KSPTOT, and Kerbal Engineer. I'm bad at math, but those two little mods are good at math. KSPTOT will give a pretty good picture of whats needed for DeltaV, and Engineer tells me when I've achieved the need.

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If TV sci-fi has taught me anything, it's that a deep understanding of the maths is completely unnecessary for space travel. Now screw the laws of physics, I'm going to Jool...

Well... in a future where engines are unbelievably fast and efficient, and the cost of running it is no more than buying a tank of gas... yeah, perfect calculations wouldn't be that big of a deal. But there would still be some pilots who would do it. It's like the difference between someone who knows how to drive a car, vs someone who drives like a madman (without ever crashing). The guy who knows how to drive, will save a lot of fuel and maintenance costs in the long run.

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VOID and Engineer handle most of the heavy work for me for now. KSPTOT and stuff like that will def help once I go interplanetary. The only math I've had to do myself so far are vis-visa to help me plan missions that required a few orbital changes, and burn time because the game estimate is almost always wrong for me for various reasons.

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