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Community interest in Gas planet 2


How interested are you in seeing GP2 added to stock KSP  

79 members have voted

  1. 1. How interested are you in seeing GP2 added to stock KSP

    • I am very interested in the addition of GP2 (or another gas giant) to the stock game
      596
    • I am somewhat interested in the addition of GP2 (or another gas giant) to the stock game
      149
    • I don't have strong feelings about adding GP2 to the stock game
      71
    • I'm not interested in seeing GP2 in stock, but I want to see other planets added (share below)
      17
    • I don't think any other planets should be added to stock KSP
      11


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1: if there is going to be a second GP I don't really care only if it has a selection of moons like Jool. I mean just a gas planet isn't very interesting. Unless it's not really a gasplanet but a super planet with a abnormally thick oxygen atmosphere for the battle hardened giving them a change to launch from a body even harder to orbit contrary to eve.

2:I believe I heard there are mods that add aditional planets to the current kerbal planetary system with orbits further then Eelo. I think one mod contained a second GP. I don't have the name of the mod but now that you know I''m sure your willing to search for it.

3: IMO there are far more valuable updates for the game to be considered. Like massive bug fixing. The further development of the career mode like finishing the economic part, adding biomes to all the planets and etc, etc.

@StainX

Adding a second solar system is to one of my greatest wishes. However a second star system goes against the code of the game for some reason.

Otherwise I might have assumed somebody already modded a 2nd solar system.

The same issue goes for the Space flight simulator Orbiter where game code also locks the possibility of a 2nd additional star.

I also believe the issue involved for both Orbiter and ksp is the transistence of SOI and the switch over of 2 individual light sources of 2 stars.

Exspecially since KSP tends to keep planetary thus also star distances at an arcade meassured distance.

By distancing yourself from kerbol no light fade is simulated. And if it were simulated it would still mean you had to travel several hundred billion kilometres away form Kerbol before it would be realistic to SOI to another star. Which could be made comfortable by higher time warp settings.

And then comes the issue of navigating to another star.

In order to navigate to another star you need a 3rd SOI presenting the center of the galaxy.

Just like traveling to another planet you don't travel to another star by just pointing at it and hit the gas.

Traveling towards another star at interplanetary speeds is impossible in the scenario you want to reach a star at your six o clock in the motion you are spiralling through the galaxy.

So you would have to retrograde burn relative to the center of mass of the galaxy first if you want to reach a star in the galaxy thats spiralling behind you and you have to do a massive radial out burn to prevent your spacecraft from spiralling towards the galactic core. Even in the arcade like KSP universe this interstellar encounter would require 10-20000 units of delta V at the least just for a one way trip.

So in addition a futuristic propulsion method must be implemented. And I believe KSP isn't based on futuristic spaceflight capabilities.

The only possibility would be to add a closeby twin star. Either generating 2 light sources with decent light fade which ksp doesn't yet simulate. Although to make that even remotely realistic ksp should throw the SOI model out of the window as 2 closeby twin stars Always interact on each other. Meaning you would have to need 2 interacting SOI's at once. In fact this SOI model already proves itself highly unrealistic in the Joolian system of moons where a real spacecraft could not navigate as how it does in KSP today.

Or place the twin star far outside the realm of Kerbol which would still require the simulation of a galactic core.

Either adding a 2nd star into the system is going to be completely unrealistic and arcade like neglecting the issues I mentioned above. Or it is going to implement the fixes needed to accomodate the realism factors for interstellar travel and KSP needs a overhaul greater then the actual code already written as it is in her current state.

So I agree with you, I to want a 2nd solar system. But will it happen... most likely not.

Edited by Vaporized Steel
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I think Biomes for the other planets will be next; then hopefully they can flesh-out any new planets they decide to add before they get put in :)

This way, we can't get so bored easily... especially if they add in another gameplay mechanic in .24 or .25...

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I would like squad to first finish adding all the biomes to the existing bodies and adding more stuff to do on and around the bodies before making gp2. Things like more extended ways of doing science.

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Adding a second solar system is to one of my greatest wishes. However a second star system goes against the code of the game for some reason.

Otherwise I might have assumed somebody already modded a 2nd solar system.

And they have. I don't know the mod name but the star is called Serious. It's done orbiting the Kerbol like a planet, for which the patched conic approximation is accurate enough if it's sufficiently low mass and far away from the planets orbiting Kerbol. I don't know how or even if the lighting was done, but that's mainly eye candy anyway that doesn't really matter for playing the game (though the messed-up day/night cycle could annoy).

Edit: Also, biomes just make the game more boring by encouraging repeating the same mission rather than going to new places. Actual diverse terrain, beyond the current anomalies that are nigh-impossible to find without mods or looking them up, is what's needed to make things more interesting. But that's a tall order considering even KSP's baby planets are the size of large countries. In terms of explorable land area KSP isn't as big as Minecraft, but it dwarfs the likes of Daggerfall or LOTR online. It's a challenge to make that much space interesting and not samey. (Heck, you can argue the actual solar system has failed in that respect!)

Edited by cantab
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I'd quite like to see more bodies with atmospheres in the future. I love places with atmospheres, but I feel there isn't enough. Perhaps if GP2 had some moons with atmospheres, and the moons were really bizarre and completely different to anything else. I love being surprised, so plausible yet still surreal places are the ones I'd like to see.

Obviously I'm not talking about absolutely ridiculous things, just planets with plant based ecosystems (different to Kerbin's) or with unusual coloured atmospheres or oceans, things like that.

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@cantab

Thanks I'll give it a look. Although quite honestly I won't Judge such a mod even as a star. Perhaps a GP2 lol. I could treat it in my imagination as a dwarf star orbiting kerbol. Personally I'm about realism, I believe the dev thinks the same about the future of ksp. So the day/night cycle eye candy thing does certainly annoy. For me to really Judge additive stars as plausible ones they need the realism requirements I mentioned, which is a hardcoded program thingy the devs themselves one day have to implement.

I like your idea about terrain. And you gave me a brilliant idea there. What if every planet out there was littered with treasure maps ( I call it treasure maps but make it what you want) that puzzle you towards eventually finding easter eggs aka landmarks on each celestial body. Maybe even give science for it in the process of finding them.

As for making planets interesting I definitely agree. I would actually like it if rocks were solid instead of moving through them. As for the solar system. Earth is just the best place around here. To me the most varied landscapes in the solar system besides earth are that of Io, titan and Europa. And even they seem "samey" in the appearence of earths large variety of climate, soil, vegetation and culture.

So even although it is to my wishes for bodies in ksp to become places of sightseeing their terrain I think that with much effort on the developers side it will Always remain 'samey'

Oh, and I find your Sig absolutely hilarious btw:sticktongue:

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For those who want a second solar system, I wonder if the way forward is to make the Kerbol system a detached binary star system; that way you could make another "solar system" around the other star, and have it a lot closer than a proper "other solar system" would be. The main point is it would be reachable in a reasonable timeframe and did not require KSP to include some kind of FTL.

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For those who want a second solar system, I wonder if the way forward is to make the Kerbol system a detached binary star system; that way you could make another "solar system" around the other star, and have it a lot closer than a proper "other solar system" would be. The main point is it would be reachable in a reasonable timeframe and did not require KSP to include some kind of FTL.

Yes, I think this is really the only way to do it, and not have it take decades/centuries to get there (without mods, or FTL of some kind). Binary system is the way to go.

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Yes, I think this is really the only way to do it, and not have it take decades/centuries to get there (without mods, or FTL of some kind). Binary system is the way to go.

Except: the physics engine can't have multiple gravity sources overlapping (they can be inside of each other, but can't affect each other.). Also, if the game is to be realistic, then why should we have it where every star is grouped together? Wouldn't that destabilize the system? I would find it fun if we could tell STL people where they can shove it. (I have ideas on how to balance FTL, but I digress).

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  • 7 months later...

I strongly disagree with Squad's motion to keep improving career mode. After you have completed career mode, it is just a waste of space. Gas Planet 2 gives something more for KSP players to explore, conquer, and challenge others to, and Jool was extremely successful in this. Jool is the most liked planet including moons in the game. Another Jool like planet would be nice, and would be a great implement for the future. Eeloo would still be in the mix and there would be more moons to conquer and another great addition to the Kerbol System

1 more thing: if you are going to add yet another outer planet, give another time warp mode that is 10x higher

Edited by CalMacDa
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For those who want a second solar system, I wonder if the way forward is to make the Kerbol system a detached binary star system; that way you could make another "solar system" around the other star, and have it a lot closer than a proper "other solar system" would be. The main point is it would be reachable in a reasonable timeframe and did not require KSP to include some kind of FTL.

That is a spectacular idea. Binary star systems are very common in the milky way, so it would be realistic, and it would open up a whole new gravitational challenge. I didn't even think of this! This is an amazing idea!

PS. sorry admins, for posting two in a row. please don't take privileges from me!

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Outer planets, rings and an asteroid belt would be a nice challenge.

I think an Asteroid belt is not possible on a 32-bit Infrastructure as the RAM usage would exceed the 3-4GB-Limit very easily.

That is why the current asteroids, which show up around Kerbin, come out of the blue and and you lose track of them over time, if you are not "tracking" them.

The whole purpose is to keep the RAM from overflowing.

I have no strong feeling either way, but if they were to include a gas planet PLEASE give it rings so that I have an excuse to buzz my spacecraft through them! :D

I think same goes for the Rings around a Planet.

Maybe we can have at lease some grainy clouds around a planet but no particles that react to ships flying through them.

Edited by MalfunctionM1Ke
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I think an Asteroid belt is not possible on a 32-bit Infrastructure as the RAM usage would exceed the 3-4GB-Limit very easily.

That is why the current asteroids, which show up around Kerbin, come out of the blue and and you lose track of them over time, if you are not "tracking" them.

The whole purpose is to keep the RAM from overflowing.

But if all the asteroids use the same texture, and current system (stored as single part vessels) surely it would allow large quantities of asteroids to be simulated without being loaded (I.e 2.5km range)?

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As much as I'd love new stuff to explore such as new planets, and or tweaks to existing ones, the main focus for squad should be (and I believe is) getting the game as a whole working and as balanced as possible.

I'm not a programmer, but new 'planets etc' AFAIK would be relatively easy to implement later when everything works as they want. Undoubtedly lots of design and graphic work etc, but not like getting the game play and UIs optimised and working properly which is the core of the game.

Cool stuff to explore is great and yes I want more, but if the game play is optimised first then the whole experience will be better for all IMHO.

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What I would love to see, in the case of rings, is having random moonlets be generated in them. Would be cool for mining.

My main question at this point is just what kind of Delta-V it would require to reach. Without aerocapture Jool is already quite difficult.

I'm not a programmer, but new 'planets etc' AFAIK would be relatively easy to implement later when everything works as they want. Undoubtedly lots of design and graphic work etc, but not like getting the game play and UIs optimised and working properly which is the core of the game.

Balancing will probably have to wait until after the Aerodynamics rework. Even then 90% of work with balancing is having the game playtested to hell and back to pick up the things that just looking at the changed numbers in the spreadsheet doesn't. Actual coding work is changing a value in a few lines, the main problem is knowing what and to what you need to change. Which is why playtesting is needed. It is not a much of a manpower sink taking away people from work on say planets or other content. UI tweaking possibly is, but then again it doesn't need more than one person working on that (and more people does not equal it being done proportionally faster due to how coding works).

It is quite reasonable to assume a new planet, or indeed other features, can developed simultaneously with the mentioned balancing and UI tweaks being done, without a drop in productivity as far as those tweaks alone are concerned. Basically it is impossible to use all the available people on the team on just those two tasks, too many people and too varied skillet.

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Though another planet would be nice. I think there's still loads of work to be done to the current planets. Fix whats already here, then add more.

I'm also all for discovering them with a observatory. Seems weird you have instant access to so much planetary info yet your kerbals can barely make orbit lol.

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I'd love a GP2. 'nuff said.

Okay, maybe not enough said. Yes, the other planets need to be made more interesting too. Laythe with volcanoes, for instance? All of the planets after Duna need interesting physics mechanicsms to drive them. Cryovolcanics on Vall and Eeloo; Volcanoes and Storms on Laythe, Storms on Jool and GP2, An atmosphere on Eeloo, even storms on Duna and Eve. Moho might be given back it's heated atmosphere, perhaps to a lesser extent.

Every single planet must be worth visiting. Even Dres. The only way I can think of making Dres interesting is to give it either a moon system of it's own or make it spin quickly.

Edited by GregroxMun
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