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List the things!


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I know there's just so, so much we'd all love to see. Im curious, if you could order development in terms of what is most important to least important to you, how would you list it?

Personally,

1: Money and contracts/better tutorials, .24 stuff (soon! woop!)

2: Craft weight, TWR, dV stats in construction and flight

3: Complete biomes and orbital mapping

4: Launch-window calculator and alarm clock

5: Aerodynamics overhaul with fairings and cargo bays

6: Surface features - geysers, ice, volcanoes, with unique science

7: Multiplayer support

8: In-flight management console for changing hotkeys, improved fuel transfer, etc.

9: EVA enhancements - more repairable parts and replacement part boxes, EVA welding, surface science animation

10: IVA enhancements - ability to move between connected modules, science module experiments, etc

11: Kerbal enhancements - Unique looking Kerbals, stats, flight experience, specialization?

12: Clouds, wind, and weather

13: Graphic enhancements - better shadows, better surface textures, landing/roving surface particles

14: Re-entry heat and heat-sheilds

15: Robotics - hinges, actuators, rotors etc.

16: New planets! Maybe 1 or 2 more gas giants?

17: Asteroid belt and comets!

18: Mining and refining - mining of LFO could be linked to finding offworld H20, dovetailed with biomes and science collection.

19: Life support - 02, water, snacks, hydroponics module for long flights and colonization

20: Ocean exploration - surface propulsion and floatation, submersible propulsion and ballast

I know this is basically a big list of already-suggested things, the question is, what is most important/highest priority to you?

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0. Nerf 48-7S And jet engines

1. Money system

2. Re-entry heat

3. Life support (Light limited containers and very heavy part for (near?) infinite life support

4. Better aerodynamics

5. Rebalance some of the parts (large engines are often worse than small engines)

6. Less science on different biomes on the same planet/moon/asteroid (first gives full science, next 50% then 25%...)

7. More biomes on different planets/moons/asteroids (also add an asteroid belt with gilly sized asteroids, different ones would work like different biomes)

8. Make the science from the new small asteroids non-infinite

9. Robotics

10. Biome mapping

11. Mining

12. Oceans?

13.-1000. Balancing/more parts/planets/graphics

1001. Multiplayer

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1 - Money and Career

2 - Proper Aerodynamics.

3 - Biome Mapping

4 - Parts

5 - New Planets/Celestial Bodies

6 - IVA enhancements (Mobility, actual uses other than eye candy and challenge, etc.)

7 - EVA enhancements (KAS-like abilities on EVA, EVA only science gear, more suits, etc.)

8 - Kerbal enhancements (Kerbals having individual looks, girl kerbals, personality traits having effects on the mission, etc.)

9 - Life Support

10 - Re-entry heat

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I think their key focus should be on these 2 things:

1) Stability & performance tweaks

2) Mod support

EVERYTHING else is gravy. The mod community is lively enough to provide new content (Interstellar mod, etc.) so they should be supported as best as possible. That will make the game live a long time.

As for what content (that isn't already available through mods):

1) Interstellar travel

2) More station parts

3) Ability to save/load through the menu.

4) 64bit support (IF it really boosts performance)

5) Expanded resource system (mining, building, etc.) beyond what mods offer already

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EVERY MAJOR PATCH:

MORE PARTS! - parts are half the game, they should keep increasing even if its only minor things.

1. money in career - with contracts and reputations, money should complete the main balancing factors of career mode.

2. Space Plane parts update - with money, SSTO's should be balanced out price wise, as re usability is their main selling point. The Current spaceplane parts are in need for work in general.

3. New planets/ biomes - everyone loves more places to visit.

4. 64 bit support - biggest under the hood update to most people playing this game. Sooner handled with the better

5. more part types to open gameplay options - such as rotating parts, and pivots. The claw can be seen as the start of a new set of parts possibly.

6. Robotic balancing / Life support - Theres two ways to deal with this. To make Robots viable beyond not getting punished for Killing kerbals in career(for reputation) the Dev's can take two directions.

A. Robotic units have some advantages over Kerbal flown missions, possibly balanced in Contracts.(have missions designed for UNMANNED only) Or make Kerbals less resilient and more prone to getting KIA.

B. Adding simple life support (waste and life support is about all i can think of) to make Probes better in longer simpler missions.

7. variety of Kerbal Traits, such as: stats, mission history, accomplishments, gender. Important for Roleplaying and could add more variety to contracts.

EX. Take a civilian Kerbal into orbit and get rewarded money.

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@MKI couldn't agree more.

Robotic balancing, Kerbal traits and Reputation reward system are the same feature in my mind. it would be a pretty major undertaking to bring in this feature so id be happy to have it further down the list.

64bit - I'm becoming less and less sure if we will ever see that.

Id also like to see a resource system (off world fuel production). but I think its more of a DLC kinda thing.

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