Zuni Posted April 23, 2014 Share Posted April 23, 2014 It would be good to have a toolbar for this, and some other functions. Like "Create Formation", and "Choose Formation" ( just several patterns of ship placement around leader ).Rover support would be AWESOME, to have ability of creating auto-trains. Its like this - leader has a marker on it's rear side, follower has an optical tracking device (laser of some sort). In practice this would mean that follower will copy leaders movements, but with preset delay. Leader has constant contol on that delayI agree, those would be very useful functions. Link to comment Share on other sites More sharing options...
Espresso Posted April 25, 2014 Share Posted April 25, 2014 I can't believe it took this long for someone to think of this awesome idea! This is going to be incredibly awesome! Link to comment Share on other sites More sharing options...
Boamere Posted April 27, 2014 Share Posted April 27, 2014 Very neat mod, but the name sounds a bit evil if you think about it Link to comment Share on other sites More sharing options...
TimMartland Posted April 27, 2014 Share Posted April 27, 2014 Whoever can land 4 or more landers at the same time gets an award. Link to comment Share on other sites More sharing options...
The Destroyer Posted April 27, 2014 Share Posted April 27, 2014 Whoever can land 4 or more landers at the same time gets an award.On it. I'm sure I can. Link to comment Share on other sites More sharing options...
Spartwo Posted April 28, 2014 Share Posted April 28, 2014 Let's line ourselves up.That's not what I told you to do.*Ehn**Sigh*Soooo.... rovers don't work. Link to comment Share on other sites More sharing options...
KandoKris Posted April 28, 2014 Share Posted April 28, 2014 This is So awesome. no longer will I spend years (KSP yrs) creating Jool stations or hours fine-tuning burns for multi launches. you sir are a genius Link to comment Share on other sites More sharing options...
CaptainKipard Posted April 28, 2014 Share Posted April 28, 2014 Are antennas required for this to work? If not maybe you could do that. Link to comment Share on other sites More sharing options...
fusty Posted April 30, 2014 Share Posted April 30, 2014 Ooh, some shiny demon made this mod.Fantastic work BahamutoD Link to comment Share on other sites More sharing options...
Hurry- Starfish! Posted April 30, 2014 Share Posted April 30, 2014 Would you consider making this mod partless, and adding the right click options to already existing parts like all the probe cores, or, following Cpt. Kipard's suggestion, the antennas?This is a mod I'd love to use, but I've learned to strongly dislike having to install custom parts on my ships for mod functionality that doesn't really need them. The reason being that should I decide to uninstall such a mod at some point in the future - be it for compatibility reasons, me just not needing it anymore, or (in the case of larger mods) saving RAM - all crafts I used it on will get deleted from my save. The only way to work around that is manually editing the part out of the save file before removing the mod; but that's an arduous task, especially given the fact this mod exists for the purpose of piloting entire fleets of many ships.The mod has no lasting effect on crafts, so I see no reason for crafts that used it once to be permanently bound to it. They should still work fine without it. Link to comment Share on other sites More sharing options...
Tallinu Posted April 30, 2014 Share Posted April 30, 2014 Starfish, all you really need to do in that case is use a module manager .cfg file that adds the BurnTogether module to all command pods, and remove or don't install the special part - just have the plugin.@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[BurnTogether]]:FINALMODULE{ name = BurnTogether}That should do the job (Untested though). Link to comment Share on other sites More sharing options...
Hurry- Starfish! Posted May 3, 2014 Share Posted May 3, 2014 Thanks, I tried, but unfortunately it doesn't seem to work. Link to comment Share on other sites More sharing options...
BahamutoD Posted May 3, 2014 Author Share Posted May 3, 2014 It could be because the BurnTogether module looks for an animation in the part model (for the indicator light). I'll have to make it handle models with no animation. This should be in the next update. Link to comment Share on other sites More sharing options...
drtedastro Posted May 3, 2014 Share Posted May 3, 2014 excellent. looking forward to that... good stuff. Link to comment Share on other sites More sharing options...
Galane Posted May 9, 2014 Share Posted May 9, 2014 The video of the airplanes flying together was very nice. Would have worked better had the pilot not tried to buzz the buildings. ;-) Reminded me of that old Sega color vector game TAC-SCAN which had a formation of multiple ships. Link to comment Share on other sites More sharing options...
Ippo Posted May 9, 2014 Share Posted May 9, 2014 (edited) <snip>AWESOME IDEA!!! Edited May 15, 2014 by Supernovy Removed Image Link to comment Share on other sites More sharing options...
colmo Posted May 11, 2014 Share Posted May 11, 2014 (edited) Mightily impressive - aircraft control seems much improved: Edited May 11, 2014 by colmo Link to comment Share on other sites More sharing options...
BahamutoD Posted May 11, 2014 Author Share Posted May 11, 2014 I actually haven't changed aircraft control at all; how well it works depends on how you make the aircraft. Link to comment Share on other sites More sharing options...
colmo Posted May 11, 2014 Share Posted May 11, 2014 Really? I'm guessing a plane that is naturally very stable works best. Without FAR (that would not end well!), big planes are the most stable. Link to comment Share on other sites More sharing options...
eddyrockbell Posted May 13, 2014 Share Posted May 13, 2014 this Plugin is awesome! Link to comment Share on other sites More sharing options...
icemonkey Posted May 13, 2014 Share Posted May 13, 2014 Just out of interest, what do you think will be added to this mod? As in, what will the next few updates contain (besides bug fixes obviously) It's a great mod atm, and I was just wondering where is was going Link to comment Share on other sites More sharing options...
Psykikk Posted May 13, 2014 Share Posted May 13, 2014 what are those radially modules from in the opening picture of this thread ? I so want that Link to comment Share on other sites More sharing options...
BahamutoD Posted May 13, 2014 Author Share Posted May 13, 2014 (edited) Those are expanding containers from my EL parts pack.Just out of interest, what do you think will be added to this mod? As in, what will the next few updates contain (besides bug fixes obviously) It's a great mod atm, and I was just wondering where is was goingNot too much more; after adding the option to lock followers in formation through timewarp, and improving steering if possible, I'll have pretty much accomplished what I set out to do. Anything else will be icing on the cake, like rover followers. That being said, Update:Did a bit of work on rover support today. I'll work on a few other things then release an update. Edited May 13, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Robotengineer Posted May 13, 2014 Share Posted May 13, 2014 what are those radially modules from in the opening picture of this thread ? I so want thatI believe they are from his mod for interplanetary launchpads. HERE Link to comment Share on other sites More sharing options...
BahamutoD Posted May 14, 2014 Author Share Posted May 14, 2014 (edited) Update! Alpha v5:Changes:-added some rudimentary rover support-ships lock in position during timewarp(new) Warping: During on-rails timewarp, followers will be locked in relative position with the leader (no more drifting away).Known issue: Sometimes, when transitioning out of a planet's SOI, the BT module gets turned off for some reason and the followers drift away. For now, try not to warp too fast through SOI transitions.Once I figure it out, I'll have it automatically reduce warp to a safe speed right before a transition.Edit: It appears that it occurs randomly at high warp whether or not you're transitioning to another SOI...(new) Rovers: Landed vehicles will now use wheel throttle and steering to follow leaders. (Only tested with stock parts so far).Also included an MM config if you don't want the extra part:1. Install ModuleManager2. Extract the included zip file called "BTforCommandModules.zip"3. Delete the parts folder. Edited May 14, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
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