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Mesh not on Unity


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I'm going to guess and say switch to Object Mode to save

If you save in Edit Mode then Unity throws a 'cannot import' error and your mesh doesn't show up

This has been happening for me at least since Blender 2.69 (no idea what they changed from 2.68 and earlier)

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You need to create a new Tag in Unity called Icon_Hidden and apply that tag to the fairing mesh.

To add a tag, click on the object in the scene hierarchy so that its property pane is shown (its name, all the Transform (location, rotation, scale) settings and so on are shown. At the top you'll see Tag: Untagged and Later: Default

Click the Untagged drop down list and go to Add Tag, then on the new screen click on Tags at the top to expand it and set the size to 1 or more, then click in the empty space to the right of Element 0 and name it Icon_Hidden and hit enter. Click on your object again and now Icon_Hidden will be one of the options for the Untagged drop down list.

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