Jump to content

[1.0] CrossFeedEnabler v3.3 May 11


NathanKell

Recommended Posts

Crossfeed Enabler

by NathanKell

A partmodule: adds a fuel crossfeed between the part it's added to, and the part this part is surface-attached to. Use it for radial tanks.

License CC-BY-SA

Installation: Extract to GameData. By default includes cfg to apply to radial RCS tanks, the mini radial RCS from Realism Overhaul, and all procedural wings. (NOTE: Requires ModuleManager, which by now you really should have.)

Download

Source on GitHub

To add to other parts:

Add:

MODULE
{
name = ModuleCrossFeed
}

to the cfg, or do it via MM.

For example, create a MM node and add it to some cfg.

@PART[YourPartNameHere]
{
MODULE
{
name = ModuleCrossFeed
}
}

=================

Changelog:

=================

v3.3

* Recompiled for KSP 1.0 (thanks to Padishar and Angel-125)

* Toggling crossfeed applies to symmetry counterparts (thanks Angel-125)

Edited by NathanKell
Link to comment
Share on other sites

Just wanted to let you know that your instructions are a little off. You have the module listed correctly for module manager, but for adding it to a part you put name = CrossFeedEnabler instead of name = ModuleCrossFeed. Took me a while to figure out what was going wrong. :D

Thanks for the plug in though! Also since I'm a bit of a noob when it comes to licensing; in order to redistribute it, say in my mod, do I just need to credit you or do I also need to link to the source?

Link to comment
Share on other sites

Aw, flippety-flop. Fixed! Not even sure it warrants a point release, but why not.

I actually spent a good few hours myself wondering why it didn't work. Then I figured it out, changed my MM files, but didn't change my readme (or at least, didn't change it all the way). BLARGH.

You're most welcome! For inclusion, you do need to both credit me and link the source (or this thread, which has the source). Also, since it's SA, any changes you make to it must also be licensed as derivatives-allowed.

EDIT: That said, please do keep it in the same folder I do (so people don't end up with multiple copies) and please keep it up to date (heh, not that I expect to need to update this ever, except if a new KSP breaks it.)

Link to comment
Share on other sites

Here's the MM config for adding this to the KSPX radial tanks:


@PART[cl_radial_cylTankOxy]
{
MODULE
{
name = ModuleCrossFeed
}
}

@PART[cl_radial_cylTankFuel]
{
MODULE
{
name = ModuleCrossFeed
}
}

@PART[cl_radial_sphereTankFuel]
{
MODULE
{
name = ModuleCrossFeed
}
}

@PART[cl_radial_sphereTankOxy]
{
MODULE
{
name = ModuleCrossFeed
}
}

It works brilliantly! You can make really thin stages by attaching ModuleCrossFeeded radial tanks to a decoupler, and stacking an engine under the decoupler.

6DHG8Yvl.png

(Those are AIES legs, by the way)

Link to comment
Share on other sites

Here's the MM config for adding this to the KSPX radial tanks:

~snip

It works brilliantly! You can make really thin stages by attaching ModuleCrossFeeded radial tanks to a decoupler, and stacking an engine under the decoupler.

http://i.imgur.com/6DHG8Yvl.png

(Those are AIES legs, by the way)

This looks neat!

Oh wait, spoiler? it works again?

Link to comment
Share on other sites

  • 1 month later...

A while back there was (or maybe still is) an issue with KAS, where if you radially attached engines using the KAS grab/attach then you could never get fuel to flow into them. Would this mod solve that issue?

Link to comment
Share on other sites

Read have Read: what's in the tanks? Does it work for the other enabled tanks?

rottielover: not sure, since I don't know what the issue you're speaking of is caused by.

Pondafarr: It came from here, obvs.

Well, maybe some mod is bundling it? Dunno. I think at one point Orionkermin was using it for an Open Parts part?

Link to comment
Share on other sites

  • 2 weeks later...

I have just added support for this to my development version of KER (see thread linked in sig). It should now correctly simulate the fuel flow from the tanks both in flight and in the VAB/SPH...

Link to comment
Share on other sites

  • 4 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...