Nori Posted September 1, 2014 Share Posted September 1, 2014 I am using Procedural Tanks if that makes a difference. I will try and get a screenshot in about a hour. Link to comment Share on other sites More sharing options...
NathanKell Posted September 1, 2014 Author Share Posted September 1, 2014 It does, yes. It is enabled for procedural tanks. Link to comment Share on other sites More sharing options...
Nori Posted September 2, 2014 Share Posted September 2, 2014 Ok here is a screenshot: https://www.dropbox.com/s/aih1elgd14j0mvb/2014-09-01_200227.png?dl=0Super simple setup, just drop tanks on the sides. But for some reason it takes from the top tank and both the sides. Link to comment Share on other sites More sharing options...
NathanKell Posted September 2, 2014 Author Share Posted September 2, 2014 Well, a problem is that stock radial decouplers have crossfeed enabled in their cfg (!). Try disabling it for them and see if that helps. Link to comment Share on other sites More sharing options...
Nori Posted September 2, 2014 Share Posted September 2, 2014 Well, a problem is that stock radial decouplers have crossfeed enabled in their cfg (!). Try disabling it for them and see if that helps.Really? Well that is annoying. I will check that out. Would explain why a ship I just built last night had no issues, since I used a decoupler from the RLA mod.Thanks for your help. Link to comment Share on other sites More sharing options...
NathanKell Posted September 3, 2014 Author Share Posted September 3, 2014 Sure!And yes, it is mind-numbingly weird, but it's even in the stock fuel flow sticky in whatever stock gameplay forum it's in. It's just since stock tanks don't crossfeed *in*, you never notice. Link to comment Share on other sites More sharing options...
NathanKell Posted September 3, 2014 Author Share Posted September 3, 2014 v3.0 is finally out, thanks to a catch from Padishar!v3.0 \/*Allow toggling in editor and in flight*Allow hiding of the toggle button*Better logic internally Link to comment Share on other sites More sharing options...
amo28 Posted September 4, 2014 Share Posted September 4, 2014 Hey Nathan,Had some trouble with the version of 3.0 that you released today. Got a lot of lag on craft with procedural tanks and lost the ability to pull up right-click menus on those tanks.However, putting back in the CrossFeedEnabler 3.0 that comes packed with B9 Release 5 works just fine. The .dll had an Aug 20 date on it -- is there a difference between these two releases? Link to comment Share on other sites More sharing options...
NathanKell Posted September 4, 2014 Author Share Posted September 4, 2014 That's pretty weird. Thanks for the catch. The I'll check it out.(The other one works perfectly, except not in the Editor, so dV doesn't update properly except in flight) Link to comment Share on other sites More sharing options...
NathanKell Posted September 5, 2014 Author Share Posted September 5, 2014 v3.0.1*Bugfix: no longer slow in VAB/SPH*Fixed more internal logic issues.Note: MechJeb is not CFE-aware, at least not in the VAB/SPH; Kerbal Engineer Redux 1.x is. Link to comment Share on other sites More sharing options...
rifter Posted September 5, 2014 Share Posted September 5, 2014 (edited) The first post has an updated changelog, but needs an updated download link as well (still pointing to version 3.0)Regardless, thank you for all your work on this. Edited September 5, 2014 by rifter Link to comment Share on other sites More sharing options...
NathanKell Posted September 5, 2014 Author Share Posted September 5, 2014 Fixed. Thanks to you and Taverius, who also spotted it.And you're most welcome! Link to comment Share on other sites More sharing options...
Nori Posted September 5, 2014 Share Posted September 5, 2014 Had another funky feed issue last night despite using a decoupler I know doesn't have crossfeed...Gonna try this version and see if the VAB portion will let me know what is going on. Thanks for updating. Link to comment Share on other sites More sharing options...
Nori Posted September 6, 2014 Share Posted September 6, 2014 Getting this when I load parts in the VAB.NullReferenceException: Object reference not set to an instance of an object at CrossFeedEnabler.ModuleCrossFeed.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at CrossFeedEnabler.ModuleCrossFeed.Update () [0x00000] in <filename unknown>:0 Logs here: https://www.dropbox.com/s/8zteqzdg3g3qxvc/KSP.zip?dl=0 Link to comment Share on other sites More sharing options...
NathanKell Posted September 6, 2014 Author Share Posted September 6, 2014 Ok, I think I see what's wrong. Pfui. Stupid oversight. Link to comment Share on other sites More sharing options...
amo28 Posted September 6, 2014 Share Posted September 6, 2014 Not sure if it's the same thing you saw in Nori's logs, but I used 3.0.1 last night and noticed some more right-click lag. All is working well with the majority of my parts, however using Procedural Wings and Procedural Fairings parts brought about the right-click lag. Those were the only two mods that seemed to be affected though. Link to comment Share on other sites More sharing options...
The Space Man Posted September 6, 2014 Share Posted September 6, 2014 I have the same problem on 3.0.1 using procedural wings. Link to comment Share on other sites More sharing options...
Nori Posted September 10, 2014 Share Posted September 10, 2014 Ok, I think I see what's wrong. Pfui. Stupid oversight.Not to rush you or be pushy or anything, but did you end up getting around to fixing this? I went back to 2.2 for the time being. Link to comment Share on other sites More sharing options...
NathanKell Posted September 10, 2014 Author Share Posted September 10, 2014 Oops. Sorry. I believe I did, yes. I'll toss up the release. Link to comment Share on other sites More sharing options...
Nori Posted September 10, 2014 Share Posted September 10, 2014 Oops. Sorry. I believe I did, yes. I'll toss up the release.Cool. Thought that might be the case. Managing so many mods and being a mod (see what I did there?) can obviously make it easy to lose track of stuff. Link to comment Share on other sites More sharing options...
whiteeagles41 Posted September 11, 2014 Share Posted September 11, 2014 Crossfeed doesn't want to work in ksp 0.24 and with B9Some help pls Link to comment Share on other sites More sharing options...
Padishar Posted September 11, 2014 Share Posted September 11, 2014 Some details of your problem and your output_log.txt please... Link to comment Share on other sites More sharing options...
NathanKell Posted September 12, 2014 Author Share Posted September 12, 2014 v3.0.2*Bugfix: No more NREs in editor*Removed unneeded update code Link to comment Share on other sites More sharing options...
mrBlaQ Posted September 24, 2014 Share Posted September 24, 2014 (edited) Any chance this mod is breaking radial monoprop tanks?By "breaking" I mean "doing something nonspecific I won't describe in any meaningful fashion." And by that I mean; turns out I mistook an RLA stockalike part as "stock" and thus assumed it fixed by the MM patches included with the plugin. I've since added a new MM entry for "RLA_t_mptank_rad."Edit: answered my own question. Edited September 25, 2014 by mrBlaQ Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 8, 2014 Share Posted October 8, 2014 Nathan:Looks like .25 complains that CrossFeed enabler isn't compatible. I checked the code in Checker.cs and see that all I need to do is update the version number. I take it by the FINAL text I'm seeing in GitHub, you're no longer supporting the mod? If so, would you mind if I fixed the version compatibility and did a pull request? Link to comment Share on other sites More sharing options...
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