Probus Posted November 19, 2015 Share Posted November 19, 2015 The packs that I had to remove were AIES and Tantares LV Link to comment Share on other sites More sharing options...
azhoffs Posted November 22, 2015 Share Posted November 22, 2015 I'm seeing a Missing TransmitData exception on 1.0.5; I have the exact same set of mods as I had in 1.0.4 where ScienceAlert worked like a champ. The specific line in the log is "MissingMethodException: Method not found: 'IScienceDataTransmitter.TransmitData'. at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 ". I really love ScienceAlert, there just isn't another mod that can compare. Link to comment Share on other sites More sharing options...
xEvilReeperx Posted November 22, 2015 Author Share Posted November 22, 2015 The current version in the OP isn't compatible with 1.0.5; use the [URL="http://forum.kerbalspaceprogram.com/threads/76793-1-0-4-ScienceAlert-1-8-9-Experiment-availability-feedback-%28July-13%29?p=2293463&viewfull=1#post2293463"]user-patch[/URL] in the meantime. I couldn't help but uh tear everything down and rewrite. This was my very second project using C# and there comes a point where looking at your own code is demotivational ;.; The new version is coming along nicely, it's just been busy so I only get a few hours here and there to work on it Link to comment Share on other sites More sharing options...
gerishnakov Posted November 22, 2015 Share Posted November 22, 2015 [quote name='xEvilReeperx']The current version in the OP isn't compatible with 1.0.5; use the [URL="http://forum.kerbalspaceprogram.com/threads/76793-1-0-4-ScienceAlert-1-8-9-Experiment-availability-feedback-%28July-13%29?p=2293463&viewfull=1#post2293463"]user-patch[/URL] in the meantime. I couldn't help but uh tear everything down and rewrite. This was my very second project using C# and there comes a point where looking at your own code is demotivational ;.; The new version is coming along nicely, it's just been busy so I only get a few hours here and there to work on it[/QUOTE] Keep your chin up, and keep up the good work! Link to comment Share on other sites More sharing options...
taniwha Posted November 23, 2015 Share Posted November 23, 2015 [quote]there comes a point where looking at your own code is demotivational [/quote] Never a truer word... Link to comment Share on other sites More sharing options...
azhoffs Posted November 24, 2015 Share Posted November 24, 2015 [quote name='xEvilReeperx']The current version in the OP isn't compatible with 1.0.5; use the [URL="http://forum.kerbalspaceprogram.com/threads/76793-1-0-4-ScienceAlert-1-8-9-Experiment-availability-feedback-%28July-13%29?p=2293463&viewfull=1#post2293463"]user-patch[/URL] in the meantime. I couldn't help but uh tear everything down and rewrite. This was my very second project using C# and there comes a point where looking at your own code is demotivational ;.; The new version is coming along nicely, it's just been busy so I only get a few hours here and there to work on it[/QUOTE] Thanks for your quick response, the patch worked for me... its great to have ScienceAlert back, yeah. I certainly do understand how code can evolve and turn ugly. Hang in there. Link to comment Share on other sites More sharing options...
tommytza Posted November 26, 2015 Share Posted November 26, 2015 Awesome mod! As a career player, iti is very usefull... i consider that this one should be in vanilla Link to comment Share on other sites More sharing options...
Raust Posted November 30, 2015 Share Posted November 30, 2015 Hi, I came here after the forum update and can't see the links (I see them between the html tags but they lead nowhere). Could anyone post the patch again? Thank you very much. Link to comment Share on other sites More sharing options...
zspoelstra Posted November 30, 2015 Share Posted November 30, 2015 On 11/13/2015, 12:45:54, thgjerde said: I made a patch here: http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip On 11/14/2015, 5:46:29, thgjerde said: First install version 1.8.9 of https://kerbalstuff.com/mod/424/ScienceAlert Then replace the ScienceAlert.dll in your "Kerbal Space Program\GameData\ScienceAlert" folder, overwriting the existing file with the file from http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip The patch fixes the broken transitter bug. See the included source patch for details. Here you go Link to comment Share on other sites More sharing options...
Raust Posted December 1, 2015 Share Posted December 1, 2015 Thank you very much. Link to comment Share on other sites More sharing options...
Baslifico Posted December 6, 2015 Share Posted December 6, 2015 (edited) Nevermind... Saw my problem is a known issue with 1.0.5. Edited December 6, 2015 by Baslifico Link to comment Share on other sites More sharing options...
xEvilReeperx Posted December 6, 2015 Author Share Posted December 6, 2015 You're right in that SA adds a fake transmitter but it's just used to capture all incoming ScienceData; transmission is then delegated to the best rated real transmitter. You might be using the version built for 1.0.4 still -- there's a patch a few posts above yours. I'm working on 2.0 still after having a little computer setback. Thank goodness for backups Link to comment Share on other sites More sharing options...
Stargate525 Posted December 7, 2015 Share Posted December 7, 2015 I'm having a problem where the science alert isn't... alerting. Fresh save, with the patch and some other mods (KIS, KAS, KJR), and none of the initial experiments from the Launch pad are showing. I've yet to see any experiment appear. Ideas on what's going on? Link to comment Share on other sites More sharing options...
xEvilReeperx Posted December 7, 2015 Author Share Posted December 7, 2015 Do you have an alert threshold set? Any errors in the logs? Link to comment Share on other sites More sharing options...
Draconomial Posted December 29, 2015 Share Posted December 29, 2015 (edited) Is it compatible with the most recent version? CKAN doesn't show ScienceAlert for 1.0.5. Edited December 29, 2015 by Draconomial Link to comment Share on other sites More sharing options...
Brigadier Posted December 29, 2015 Share Posted December 29, 2015 You're right, it's listed for 1.0.4 but I've been using it ever since 1.0.5 was released. I've seen only one small annoying behaviour that I've noticed, and that's a constant reminder that there is EVA science to collect on the KSC launchpad but when I EVA, the alert disappears and there's no science (because I've collected it already). I can live with that until it gets updated. Link to comment Share on other sites More sharing options...
gerishnakov Posted December 29, 2015 Share Posted December 29, 2015 5 hours ago, Brigadier said: You're right, it's listed for 1.0.4 but I've been using it ever since 1.0.5 was released. I've seen only one small annoying behaviour that I've noticed, and that's a constant reminder that there is EVA science to collect on the KSC launchpad but when I EVA, the alert disappears and there's no science (because I've collected it already). I can live with that until it gets updated. I think that may not be an error; forgive me if you have already, but have you tried doing an EVA and then disembarking your craft, down onto the ground? That may be the EVA report you're being alerted to. Link to comment Share on other sites More sharing options...
Brigadier Posted December 29, 2015 Share Posted December 29, 2015 4 hours ago, gerishnakov said: I think that may not be an error; forgive me if you have already, but have you tried doing an EVA and then disembarking your craft, down onto the ground? That may be the EVA report you're being alerted to. You're absolutely correct and that's solved the annoyance. My bad. Link to comment Share on other sites More sharing options...
Torih Posted December 29, 2015 Share Posted December 29, 2015 12 hours ago, Draconomial said: Is it compatible with the most recent version? CKAN doesn't show ScienceAlert for 1.0.5. It works on 1.0.5 if you grab the patch a few posts above yours. Link to comment Share on other sites More sharing options...
Speadge Posted January 1, 2016 Share Posted January 1, 2016 On 29.12.2015 at 8:01 PM, Torih said: It works on 1.0.5 if you grab the patch a few posts above yours. well, i still get the "transmit-bug" with any dll Anyone has a fix for that? Link to comment Share on other sites More sharing options...
BNSF1995 Posted January 6, 2016 Share Posted January 6, 2016 (edited) Alright, so I attempted to install the patch, but when I did, WinRAR gave me an "access denied" error. Then I tried changing the permissions on the ScienceAlert folder, and got another "access denied" error. EvilReeper, why put such strict security on the mod folder that not even an admin could patch the mod? EDIT: Nevermind. Turns out it was like that because THE GAME WAS STILL RUNNING. Edited January 6, 2016 by BNSF1995 Link to comment Share on other sites More sharing options...
smjjames Posted January 6, 2016 Share Posted January 6, 2016 @xEvilReeperx I'm just letting you know that whenever I destroy a part with UKS's scrap/salvage function, Sciencealert spits out this exception: NullReferenceException: Object reference not set to an instance of an object at ScienceAlert.StorageCache+<Rebuild>d__2.MoveNext () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
Shadriss Posted January 27, 2016 Share Posted January 27, 2016 I have seen a reference or two to this mod being the source of a potential memory leak - is this a thing, or are they blowing smoke? All I can really say for certain is that, since I installed this on my most recent build, I've had a lot of memory related crashes that I didn't when using it before. Not accusing, just looking for additional info to track down the issue. Link to comment Share on other sites More sharing options...
Black-Talon Posted January 29, 2016 Share Posted January 29, 2016 (edited) On 1/1/2016 at 11:56 PM, Speadge said: well, i still get the "transmit-bug" with any dll Anyone has a fix for that? I've been using it with 1.0.5 for a long time without issue. What "trasmit-bug" do you mean? I see these comments from your previous posts ... On 11/16/2015 at 5:04 AM, Speadge said: [...] as soon as i entered Mun's SOI, the problems started. White transmission dialog appears, finishes, but without a green line saying that science has been added before "Done" appears. [...] I pasted the output_log, cut down to where the Exceptions started (perhaps you can get more out of it than i can): Reveal hidden contents NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at PQSCity.OnSphereReset () [0x00000] in <filename unknown>:0 at PQS.Mod_OnSphereReset () [0x00000] in <filename unknown>:0 at PQS.ResetSphere () [0x00000] in <filename unknown>:0 at PQS.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ScienceAlert, Deleting profile 'default' since its vessel 6b357198-4c40-4048-9fcc-7ea9016b8853 was destroyed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at ControlBase. () [0x00000] in <filename unknown>:0 at UIScrollList.PositionHorizontally (Boolean updateExtents) [0x00000] in <filename unknown>:0 at UIScrollList.PositionItems () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at SpriteRoot.SetCamera (UnityEngine.Camera c) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.SetCamera (UnityEngine.Camera c) [0x00000] in <filename unknown>:0 at SpriteRoot.UpdateCamera () [0x00000] in <filename unknown>:0 at UIListItemContainer.UpdateCamera () [0x00000] in <filename unknown>:0 at UIScrollList.SetupCameraAndSizes () [0x00000] in <filename unknown>:0 at UIScrollList.UpdateCamera () [0x00000] in <filename unknown>:0 at ScrollListResizer.ScaleListToFitContent (Int32 offsetTop, Int32 offsetBottom, Int32 offsetLeft, Int32 offsetRight, Boolean stdDirection) [0x00000] in <filename unknown>:0 at ApplicationLauncher.ScaleModList () [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.ClearButtons () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) HighlighterOff.OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Deleting profile 'default' since its vessel a7119ba6-010c-414a-8223-524c4ba0abe7 was destroyed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DllNotFoundException: CSteamworks at (wrapper managed-to-native) Steamworks.NativeMethods:SteamClient () at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 at Steamworks.SteamController.Shutdown () [0x00000] in <filename unknown>:0 at SteamController.KSPSteamController.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_ActiveVessel () [0x00000] in <filename unknown>:0 at Vessel.get_isActiveVessel () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at MapView.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [FlightEngineer]: Destroying Floating Window for HUD 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for HUD 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for HUD 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for test (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FlightEngineer]: Destroying Floating Window for Maneuver (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Saving settings to D:\SteamLibrary\SteamApps\common\Kerbal Space Program - 105_plain - x64\GameData\ScienceAlert/settings.cfg (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ScienceAlert, Removing MagicDataTransmitter (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ScienceAlert.Toolbar.AppLauncherInterface.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Parsing string (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenu->OnDestroy (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenuGui was destroyed. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> FlightEngineerCore->OnDestroy (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at Versioning.get_version_minor () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsAllCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ResourceDisplay.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at GenericAppFrame.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [KSP Interstellar] GameEventSubscriber Deinitialised (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KerbalEngineer -> ActionMenu was destroyed. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ... but I don't understand what you're referring to. What "white transmission dialog?" "green line?" I transmit science all the time and don't have an issue. I'm using RemoteTech personally but since you're talking about a dialog I'm unfamiliar with I'm not sure what is going wrong on yours at all. EDIT: Since I made a new page we will inevitably need 1.0.5 compatability and patch instructions on this page ... ScienceAlert is compatable with 1.0.5 after installing this patch: On 11/14/2015 at 5:46 AM, thgjerde said: First install version 1.8.9 of https://kerbalstuff.com/mod/424/ScienceAlert Then replace the ScienceAlert.dll in your "Kerbal Space Program\GameData\ScienceAlert" folder, overwriting the existing file with the file from http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip The patch fixes the broken transitter bug. See the included source patch for details. Edited January 29, 2016 by Black-Talon added 1.0.5 patch instructions to this page Link to comment Share on other sites More sharing options...
Speadge Posted January 30, 2016 Share Posted January 30, 2016 hi @Black-Talon, thanks for coming back about this: usually when u transmit something, it says in white fonts that it is starting transmission and counting up the percentage. after 100% u then get a notification in green color telling you how much since has been added, followed by another white "Done!" notification. Starting a new flight i never encounter any errors. But later in the game, after a few scene changes, trying to transmit since results in the following: white colored text telling you that its starting transmission... getting up to 100%, directly followed by a "Done!", no actual green notification text that the since really has been added. Same as if i wouldnt have the patch installed in the first place. Im not sure IF it can be part-related since someone previously said that removing a parts-pack fixed it for him. But trying this out is almost impossible as the error doesnt persist and i still cant find what causes it to break after it worked on the launch. Link to comment Share on other sites More sharing options...
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