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(RSS/RO) Constellation Essentials v1.3.1: Trusses, Engines, Adapters (Apr21)


BahamutoD

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  • 2 months later...
  • 3 weeks later...
Does this work in 1.04?

I use parts of it in 1.04

EDIT- There is 2 downloads one is stock and ones is RO and it's not hard to edit anything if you did want to use something thats in the RO download

Edited by Mecripp2
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Just wanted to show this thread some love. BD I know you're super busy with your new game, as well as the major upgrades for BD Armory. But If you do find the time, this would be great to see resurrected.

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  • 2 weeks later...
  • 1 month later...

Here you go give it a try https://dl.dropboxusercontent.com/u/...25Standard.zip

And the RSS one https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/bahaConstellationv1.31RSS.zip

All credit to BahamutoD

License - CC-BY-SA

Change the textures to DSS and the BNTR to run on stock fuel added on the new 1.04 stuff to the cfg's

Edited by Mecripp2
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  • 3 weeks later...
Here you go give it a try https://dl.dropboxusercontent.com/u/...25Standard.zip

And the RSS one https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/bahaConstellationv1.31RSS.zip

All credit to BahamutoD

License - CC-BY-SA

Change the textures to DSS and the BNTR to run on stock fuel added on the new 1.04 stuff to the cfg's

It seems that those download are no more working...

... Meanwhile, I kept the "1.2.1 stock version" updated (I'm not playin RSS, so I didn't look on those config) to KSP 1.0.4, in my games (with a bit of adaptation in some stats here and there).

Mostly notable changes to the original Baha upload:

- textures switched to .dds

- updated configs to 1.0.4 thermal values

- BNTR, unlike stock NERVA, still work on liquid fuel + oxidizer: that means you can use rocket fuel, BUT it goes VERY hot in 3-4 mins of full thrust. ADD properly radiators if you are planning interplanetary burns!!!

- ARES V plate is a 5 meter diameter thrust-plate: out of scale in a pure stock game (better suited if used with some other mod bigger rocket fuel tanks)

- RS-68B engine is balanced to the stock S3 KS-25x4 "Mammoth" Liquid Fuel Engine: it has 1/4 of the Mammoth thrust (mimic a single nozzle engine based from the same), and same ISP stats (it means, added to the ARES V plate, that you have a 6x cluster of comparable engines)

I didn't upload to any official site, pending Bahamuto approval, but you can download it here:

https://www.dropbox.com/s/ovbrf88hlehw7qi/BahaConstellation_1.2.1_edit1.0_KSP1.0.4.zip?dl=0

--- Updated URL to Dropbox hosting ---

Edited by Araym
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Here you go give it a try https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/bahaConstellationv1.25Standard.zip

And the RSS one https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/bahaConstellationv1.31RSS.zip

All credit to BahamutoD

License - CC-BY-SA

Change the textures to DSS and the BNTR to run on stock fuel added on the new 1.04 stuff to the cfg's

Sorry downloads fixed.

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  • 3 months later...
  • 3 weeks later...
On 1/29/2016 at 6:19 AM, Natskyge said:

Dies this work with realisme overhaul in 1.0.5?

It looks like at least some of the parts were configured for RO recently:

https://github.com/KSP-RO/RealismOverhaul/commits/master/GameData/RealismOverhaul/RO_SuggestedMods/BahamutoD

 

The updates were made recently enough that they aren't in the official (ie. CKAN) release of RO yet, but if you 'Download ZIP" and use the Github version of RO, that will be your best bet.

https://github.com/KSP-RO/RealismOverhaul

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  • 2 weeks later...
  • 2 months later...
On 22.04.2014. at 10:00 PM, Proot said:

Incredibly beautiful and simple structure. Told you already about how much I want it? :confused:

 

On 22.04.2014. at 9:50 PM, BahamutoD said:

Woowoo! I got leg suspension to work! Not spring hinges though unfortunately, but I don't think those are currently possible (I don't know of any parts that use them, stock or otherwise).

Here's a quick test. Obviously the settings of the legs in the video are super OP, but you get the idea.

 

 

Edit: Oh also, its using PhysicsSignificance = 1 in the video. Without it, there would be alot of forward/backward flexing.

download link? plizzz :D

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  • 10 months later...
14 hours ago, DocRockwell said:

Is there an active link for this anywhere?

Seeing as this thread's been mostly peaceful since halfway through last year, and the OP hasn't turned up since January, I'm gonna go ahead and guess that this thread is done for for the time being. I can open it up again if the OP decides to return, but for now I'm gonna lock this thread up. Happy posting :)

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