Fraz86 Posted April 17, 2014 Share Posted April 17, 2014 These look great! Would you consider making a matching adapter piece for the trusses (7.5m to 5m for RSS, which would rescale to 3.75m to 2.5m for vanilla)? Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 17, 2014 Share Posted April 17, 2014 (edited) I have to mention that the Copernicus MTV Trusses fit perfectly with this other mod.http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-v-b0-6-April-15-2014 Edited April 18, 2014 by Prowler_x1 Link to comment Share on other sites More sharing options...
BahamutoD Posted April 18, 2014 Author Share Posted April 18, 2014 I didn't mean to be disrespectful, it was just a suggestion. BTW your idea with Constellation logo is the best option IMO It's all good. I made the red NASA logo a bit smaller, you won't even notice it! hahaThese look great! Would you consider making a matching adapter piece for the trusses (7.5m to 5m for RSS, which would rescale to 3.75m to 2.5m for vanilla)?Yup, that's next on the list. I just finished the 7.5m docking ring. The adapter piece will resemble that end piece of the LH tank where the engines are attached in the reference pic.I have to mention that the Copernicus MTV Trusses fit perfectly with this other mod.http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-v-b0-6-April-15-2014http://i.imgur.com/iruO9QL.png?1Yeah I like that pod. If you look again at the pictures from the first post, you'll see that I'm already using them! They need a bit of tweaking to convert to RSS though (off-center COM for aerodynamic control in reentry). Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 18, 2014 Share Posted April 18, 2014 (edited) It's all good. I made the red NASA logo a bit smaller, you won't even notice it! hahaYup, that's next on the list. I just finished the 7.5m docking ring. The adapter piece will resemble that end piece of the LH tank where the engines are attached in the reference pic.Yeah I like that pod. If you look again at the pictures from the first post, you'll see that I'm already using them! They need a bit of tweaking to convert to RSS though (off-center COM for aerodynamic control in reentry).Thanks for the tip on the COM. Had not tested it yet on reentry. Jeb thanks you and says he wants to buy you a beer. Let me talk with jnrobinson to see if he can tweek the COM on his capsule and develop a heatshield for it. Edited April 18, 2014 by Prowler_x1 Link to comment Share on other sites More sharing options...
BahamutoD Posted April 18, 2014 Author Share Posted April 18, 2014 oh wow, these are some really nice looking parts BahamutoD!! I hadn't seen this mod before, Prowler_x1 just told me about it. The Copernicus truss section would have been so useful in my constellation mission! That was a very tricky section to make, this will make it much easier and I can also think of some other (non-constellation) uses for it. That engine looks really nice too, what are the specs for it?Awesome stuff, keep it up! oh, and just noticed you mentioned my vid in the first post, Thanks!!! Thanks man~ Your video was inspirational to say the least! The regular KSP specs for the engine loosely follow the specs from that reference document: 110kn thrust, 915s isp, 3.5t. For the realfuels/solarsystem version, I'm trying to follow it a bit more accurately, but I'm still playing around with it to get the balance right. Right now its 3.78t; LH2 mode is 111.2kn thrust, 941s isp; LH2+LOx is 485.7kn thrust, 514s isp.Thanks for the tip on the COM. Had not tested it yet on reentry. Jeb thanks you and says he wants to buy you a beer. Let me talk with jnrobinson to see if he can tweek the COM on his capsule and develop a heatshield for it.Sweet, tell Jeb I'll take a Guiness. Link to comment Share on other sites More sharing options...
MDBenson Posted April 18, 2014 Share Posted April 18, 2014 Wow! These things are like buses! You wait over a year for one to pop up and two appear at once! Great work. Will go play with these Link to comment Share on other sites More sharing options...
Starwaster Posted April 18, 2014 Share Posted April 18, 2014 I do believe there is a few mods out there that allow you to put custom logos on parts. I would post the link but I don't remember it. Maybe someone else can help us out with the link?Here is a cool one from Constellation you can use if you wish.http://upload.wikimedia.org/wikipedia/commons/2/26/Constellation_logo_white.svgOne option is to go with stock KSP's FlagDecal moduleIt requires that the model have a dedicated and UVed quad. The part config file then needs this:MODULE{ name = FlagDecal textureQuadName = flagTransform}That's actually been in the game for about a year now but until 0.23.5 has not even been used in stock parts. It can also be disabled in the VAB (tweak) if a player doesn't want the logo.I might put it on my own parts. Link to comment Share on other sites More sharing options...
Senior Slaphead Posted April 18, 2014 Share Posted April 18, 2014 Loving your work!Here is a stream featuring the part in action: http://www.twitch.tv/seniorslaphead/b/520922573Perversely, I rather like docking sideways. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 18, 2014 Share Posted April 18, 2014 One option is to go with stock KSP's FlagDecal moduleIt requires that the model have a dedicated and UVed quad. The part config file then needs this:MODULE{ name = FlagDecal textureQuadName = flagTransform}That's actually been in the game for about a year now but until 0.23.5 has not even been used in stock parts. It can also be disabled in the VAB (tweak) if a player doesn't want the logo.I might put it on my own parts.Thanks for the great tip.I am sure many people will find good use for it.Regards, Link to comment Share on other sites More sharing options...
BahamutoD Posted April 18, 2014 Author Share Posted April 18, 2014 Another progress update. I finished the adapter.Look, you can put stuff in it! Link to comment Share on other sites More sharing options...
czokletmuss Posted April 18, 2014 Share Posted April 18, 2014 It looks very good What parts are you planning to do after these are finished? Link to comment Share on other sites More sharing options...
BahamutoD Posted April 18, 2014 Author Share Posted April 18, 2014 (edited) After Copernicus, I'll do 2 or 3 Ares parts, then the Mars landers' parts.Loving your work!Here is a stream featuring the part in action: http://www.twitch.tv/seniorslaphead/b/520922573Perversely, I rather like docking sideways. Nice use of the truss! That lander fits perfectly. Edited April 18, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 19, 2014 Share Posted April 19, 2014 (edited) After Copernicus, I'll do 2 or 3 Ares parts, then the Mars landers' parts.Nice use of the truss! That lander fits perfectly.A more realistic looking HAB module for Copernicus would be nice? I don't particularly like the look and feel of the other mod. It has a dirty, bloaty appearance, maybe they called huggies instead of hughes for the design. Edited April 19, 2014 by Prowler_x1 Link to comment Share on other sites More sharing options...
MainSailor Posted April 19, 2014 Share Posted April 19, 2014 (edited) After Copernicus, I'll do 2 or 3 Ares parts, then the Mars landers' parts.Were you planning on doing the cargo vehicles at all? Edited April 19, 2014 by MainSailor Link to comment Share on other sites More sharing options...
BahamutoD Posted April 19, 2014 Author Share Posted April 19, 2014 Yeah, those are what I meant by 'landers'. They will be pretty tricky and will probably take alot more time than all the other parts. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 19, 2014 Share Posted April 19, 2014 (edited) Yeah, those are what I meant by 'landers'. They will be pretty tricky and will probably take alot more time than all the other parts.You should talk to katateochi. That guy is full of clever ideas, maybe he can push some craft files your way. I am sure you can take his builds and polish them out with custom parts. Edited April 19, 2014 by Prowler_x1 Link to comment Share on other sites More sharing options...
BahamutoD Posted April 19, 2014 Author Share Posted April 19, 2014 Version 1.2 available!v1.2-added bimodal NTR engines (non-rss version can't switch engine modes yet)-added docking rings-added structural end plate-added adapter/engine mount Link to comment Share on other sites More sharing options...
Guest Posted April 19, 2014 Share Posted April 19, 2014 How about a non-stretchy version of the Copernicus fuel tank? It'd be much more convenient to have it that way. Also, I think you could use BobCat's Ares V as an LV for the non-RSS version. I couldn't get it to work with RSS, but that was a few versions ago. I'll try again someday. Link to comment Share on other sites More sharing options...
Ruedii Posted April 19, 2014 Share Posted April 19, 2014 I was thinking. You might want to replace the NASA logos with the "flag decal" stamp that uses whatever the player's mission flag is.I definitely like those smaller nuclear rockets that have built in thermoelectric generators. Is there a way you could make them run on just liquid fuel or a custom fuel just like a real nuclear rocket? This might require real-fuels or KSP Interstellar to get the ISP Curve right, and you will definitely need custom tanks.As a note, did you make sure the generator in the nuclear rocket was a generator element, and not an alternator? This way it's power generation is fixed rate, not based on fuel consumption. Link to comment Share on other sites More sharing options...
TicTacToe! Posted April 19, 2014 Share Posted April 19, 2014 I was thinking. You might want to replace the NASA logos with the "flag decal" stamp that uses whatever the player's mission flag is.+1, that's a fab idea. BahamutoD, looking forward to seeing the landers, you're one of the most capable modders I've seen. Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 19, 2014 Share Posted April 19, 2014 Neat! Could you provide stats in the OP? Link to comment Share on other sites More sharing options...
hieywiey Posted April 19, 2014 Share Posted April 19, 2014 Can you post an assembly guide (Or a .craft file and/or subassemblies), because I can't really get that many details from the pictures on the first page. Link to comment Share on other sites More sharing options...
BLUAV8R Posted April 19, 2014 Share Posted April 19, 2014 Just noticed that in the Stock version the engines aren't resized so they're huge Link to comment Share on other sites More sharing options...
BahamutoD Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) How about a non-stretchy version of the Copernicus fuel tank? It'd be much more convenient to have it that way. Also, I think you could use BobCat's Ares V as an LV for the non-RSS version. I couldn't get it to work with RSS, but that was a few versions ago. I'll try again someday.I want to keep it as modular as possible, so there isn't only one way to use it. I think a stretchy/procedural tank is the best way to go for this. I was thinking. You might want to replace the NASA logos with the "flag decal" stamp that uses whatever the player's mission flag is.I definitely like those smaller nuclear rockets that have built in thermoelectric generators. Is there a way you could make them run on just liquid fuel or a custom fuel just like a real nuclear rocket? This might require real-fuels or KSP Interstellar to get the ISP Curve right, and you will definitely need custom tanks.As a note, did you make sure the generator in the nuclear rocket was a generator element, and not an alternator? This way it's power generation is fixed rate, not based on fuel consumption.I'll try incorporate that decal somewhere, but apparently it has to be a single quad, and theres no space for a flat rectangle on the engines. I'll probably add it to the truss when I go back for an art pass.+1, that's a fab idea. BahamutoD, looking forward to seeing the landers, you're one of the most capable modders I've seen.Thanks!Neat! Could you provide stats in the OP?For what, the engine?Can you post an assembly guide (Or a .craft file and/or subassemblies), because I can't really get that many details from the pictures on the first page.After I finish more of the parts, I'm gonna make a video showcase, but until then, using your own creativity is what KSP is all about, right? Just go for it.Just noticed that in the Stock version the engines aren't resized so they're huge They're resized to 75% instead of 50% like the other parts because it would be way smaller than the LV-N, which I don't think makes sense. All these parts are originally intended for RSS scale so things will unfortunately get weird for normal scale. Edited April 19, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 20, 2014 Share Posted April 20, 2014 Stretchy tanks and stretchy all is the way to go.... less clutter and more bang for the buck. Once you start using it you will feel other parts with fixed values just don't match up. Also it keeps KSP light. Same part different possibilities...I'm sure you get the idea... Link to comment Share on other sites More sharing options...
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