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[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]


Proot

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Sadly when I tried to run .24 it crashed. So I set about starting over. I went to a new install. I then went and installed each of the Renaissance dependencies one by one, and used their .24 versions if they were out yet. Once I had those installed I ran the game and it ran. Then I installed the Renaissance mod and the game crashes. Hard. I cannot see this as a coincidence. It is possible that it is conflicting with some of the new mods. I absolutely ADORE this mod. It made it a NEW GAME for me. I hope that a .24 version is in the works, but until then I will have to content myself with the less beautiful look. Sadly I can't attach my crash report, but I will save it. If you want it.

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Dont work for me, cause is new version .24 of the game is out:(

In what way does it not work? Which bit doesn't work? What are you trying to do that ends in a crash?

As an aside: running x64 0.24, no problems so far with EVE, Texture Replacer or Navball Texture Export.. Hot/Cool Rockets need to sort out some incompatibility but otherwise, as long as the required mods are up to date, it works fine (I don't use Chatterer or Soundtrack Editor, fwiw).

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Hi, this mod is super beautiful! I'm still using KSP 0.23.5 and just installed this and WOW. Super!

But I have a question - I thought this mod was only visual, but I notice it comes bundled together with a mod called "Real Solar System", which I looked up and it is supposed to change the size of all planets scales and positions to make it more like the real solar system. So if that's the case, then this mod is not just visual, but also messes up with all the rocket designs and stuff, right? So if I needed X amount of dV to go to the mun, and now thus mun's position and size were changed, this X amount of dV would not be enough?

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Hi, this mod is super beautiful! I'm still using KSP 0.23.5 and just installed this and WOW. Super!

But I have a question - I thought this mod was only visual, but I notice it comes bundled together with a mod called "Real Solar System", which I looked up and it is supposed to change the size of all planets scales and positions to make it more like the real solar system. So if that's the case, then this mod is not just visual, but also messes up with all the rocket designs and stuff, right? So if I needed X amount of dV to go to the mun, and now thus mun's position and size were changed, this X amount of dV would not be enough?

No - with the settings provided by KSPRC, all RSS does is change the atmosphere layer colours so the horizons aren't white when viewed from the ground. This can been verified by looking at the cfg for it.

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Anyone having issues with double cloud layers? It is making it impossible to see anything on kerbal from space. Makes it really hard to predict my landing if i cant see anything lol.

https://lh5.googleusercontent.com/-pxHWp9TkCTo/U83zd6X_2BI/AAAAAAAAA3M/hZJq3j7boyQ/w1520-h855-no/KSP_x64_2014_07_21_23_42_38_408.png

Go into boulderco folder, probably have two sets of cloud.cfg in there.

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If you are using the new version of EVE this will not work, 9-2+. Please state what version you have when you post bugs.

my apologies so I gotta get the last version of EVE.

Edit: So I tried installing the previous versions, however I am using a Mac. I have .24 and the mods I am running are KW, toolbar, Crew Manifest, Deadly Reentry, and RPM. Everything works fine except I have no clouds at all. Now you said it won't work on 9-2+. However on the front page it says for EVE to work on Mac in needs to be the Low Res. I tried 7.2 and 7.1 which are the Low Res numbers and they alas still no clouds. Im gonna try 7.0 and back and see what happens.

Edited by sp1989
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No - with the settings provided by KSPRC, all RSS does is change the atmosphere layer colours so the horizons aren't white when viewed from the ground. This can been verified by looking at the cfg for it.

I am new to this game, so maybe a stupid question. What if you want "real solar system" to change the size of all planets scales and positions etc to make it more like the real solar system?

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