E.Nygma Posted December 31, 2015 Share Posted December 31, 2015 (edited) On Linux, the required log is called Player.log and can be found in ./home/[username]/.config/unity3d/Squad/KerbalSpaceProgram/ on Mint and I think also on Ubuntu. Cheers and a happy new year, especially to @Proot and thank you for your amazing work! Edited December 31, 2015 by E.Nygma sry, corrected path to log Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 31, 2015 Share Posted December 31, 2015 5 minutes ago, barfing_skull said: I'm not sure what OS you're on, but it might be different between Windows and Linux. Under Linux, all I get is KSP.log. I think they're one and the same, but I don't play under Windows. I even ran find . -type f -exec stat --format '%Y :%y %n' "{}" \; | sort -nr | cut -d: -f2- | head to try and find any newer files in my KSP installation directory in case some other log were squirrelled away in there. I didn't find anything. I did a brief search, but I don't see if there's some way to launch KSP on the command line with extra logging or debugging? Cheers, -BS Ahh gotcha gotcha. Didn't know that about the Linux version! Quote Link to comment Share on other sites More sharing options...
barfing_skull Posted December 31, 2015 Share Posted December 31, 2015 44 minutes ago, E.Nygma said: On Linux, the required log is called Player.log and can be found in ./home/[username]/.config/unity3d/Squad/KerbalSpaceProgram/ on Mint and I think also on Ubuntu. Cheers and a happy new year, especially to @Proot and thank you for your amazing work! Ah, thanks. I know I'd seen that location once before, just needed to be reminded of where it was. Interestingly, the error messages there are a little different based on whether I launch it through Steam or not. I normally DO NOT launch from Steam, due to the overhead of launching that as well as KSP. However, I've seen other mods that have issues behave differently when I run with Steam, and then without. In this case, the logs are a little different, but the overall result is the same, a segfault somewhere early in the load process. First log, with Steam. http://pastebin.com/zYSMpmsp Second log, without Steam http://pastebin.com/JNTunezU Third log, successful launch, no KSPRC. I truncated this log because it was huge and Pastebin was choking on the full thing. http://pastebin.com/KjuCUcwg I'm not sure what the second one means, that's how I usually run it. Just a SIGSEGV, which is kinda what I suspected. I don't see any of the libraries in the mod referenced, but I'm guessing that there's some DLL incompatibility between mods in there somewhere that's triggering the SEGV in native code. Looking through the logs, I haven't had trouble with EVE before (might be interesting to try EVE without KSPRC), but this is the only KSPRC DLL that seems to be mentioned: Non platform assembly: /home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/KSPRC/Plugins/SunFlareLoader.dll (this message is harmless) I kinda wonder what would happen if we were to stop it from loading that DLL. I suppose I could just remove the KSPRC folder - see what happens. I realize the mod might not work correctly, but it would help narrow it down. Cheers, -BS Quote Link to comment Share on other sites More sharing options...
barfing_skull Posted December 31, 2015 Share Posted December 31, 2015 Narrowed this down a bit. I tried removing the directories provided by KSPRC one by one. The crash doesn't happen (though it seems to hang further along in the loading sequence) if I remove DistantObject. I tried downloading DistantObject 1.6.4 on its own, and replacing the DLL, then the whole package. Same result and it crashes. (The DLL's are the same size but they differ in content). So, it appears that the problem happens with DistantObject. I take it this is necessary for KSPRC to run fully? Cheers, -BS Quote Link to comment Share on other sites More sharing options...
visivante Posted December 31, 2015 Share Posted December 31, 2015 On 12/30/2015 at 10:34 AM, Thomas P. said: The workaround is to update Kopernicus I have updated Kopernicus to the latest version and yet I'm still getting Asteroid spam :/ Quote Link to comment Share on other sites More sharing options...
Proot Posted December 31, 2015 Author Share Posted December 31, 2015 One small step for a man, one giant leap for kerbalkind. Happy year 2016! Quote Link to comment Share on other sites More sharing options...
JayS_NL Posted January 1, 2016 Share Posted January 1, 2016 Happy new year from Amsterdam folks! Modding 2016 here we come Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 1, 2016 Share Posted January 1, 2016 Finally got to make videos of the least interesting planets in ksp because of your mod, proot. Thanks again! Here is the video if you wanna check it out. Quote Link to comment Share on other sites More sharing options...
Speadge Posted January 1, 2016 Share Posted January 1, 2016 11 minutes ago, DaZeInBok said: Finally got to make videos of the least interesting planets in ksp because of your mod, proot. Thanks again! Here is the video if you wanna check it out. nice one! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 1, 2016 Share Posted January 1, 2016 8 hours ago, Proot said: One small step for a man, one giant leap for kerbalkind. Happy year 2016! Lol looking at this on my iPhone i almost didn't see it! then I looked closer and wow that's a big Mun rock! Quote Link to comment Share on other sites More sharing options...
Proot Posted January 1, 2016 Author Share Posted January 1, 2016 (edited) And he is over it... BTW, a very cool video DaZeInBok! Edited January 1, 2016 by Proot Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted January 1, 2016 Share Posted January 1, 2016 Is Jool's ring supposed to load as default? I see the texture in Kopernicus' folder. Any code to put manually in cfg? Quote Link to comment Share on other sites More sharing options...
Proot Posted January 1, 2016 Author Share Posted January 1, 2016 6 minutes ago, SkyKaptn said: Is Jool's ring supposed to load as default? I see the texture in Kopernicus' folder. Any code to put manually in cfg? Procedural clouds are not fully compatible with rings (yet). Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 1, 2016 Share Posted January 1, 2016 1 hour ago, Proot said: And he is over it... BTW, a very cool video DaZeInBok! Thanks. Hope to make many more using your mod Quote Link to comment Share on other sites More sharing options...
drswagboss Posted January 2, 2016 Share Posted January 2, 2016 There we go Quote Link to comment Share on other sites More sharing options...
Proot Posted January 2, 2016 Author Share Posted January 2, 2016 7 minutes ago, drswagboss said: There we go Another great video! I love those overflights! You mind if I put these videos in the OP? Quote Link to comment Share on other sites More sharing options...
drswagboss Posted January 2, 2016 Share Posted January 2, 2016 (edited) 1 hour ago, Proot said: Another great video! I love those overflights! You mind if I put these videos in the OP? Nope, don't mind at all Edited January 2, 2016 by drswagboss Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 2, 2016 Share Posted January 2, 2016 (edited) @Proot If you were talking about my videos also I don't mind at all, not sure if you were though Edited January 2, 2016 by DaZeInBok Quote Link to comment Share on other sites More sharing options...
doudou Posted January 2, 2016 Share Posted January 2, 2016 Hi everybody , is that you must have previously installed all the mods in the zip of this ksprc ? Quote Link to comment Share on other sites More sharing options...
Elthy Posted January 2, 2016 Share Posted January 2, 2016 No, actually its better if you have none of those mods installed, they all come packed with the zip... Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 2, 2016 Share Posted January 2, 2016 Made another video using your mod proot, amazing job Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted January 2, 2016 Share Posted January 2, 2016 I'm sorry if someone already asked it but I couldn't find an answer , how do I disable 3d clouds? Quote Link to comment Share on other sites More sharing options...
justspace103 Posted January 2, 2016 Share Posted January 2, 2016 (edited) Im having a problem with this mod on the MAC. when i have everything installed into the save file i can get to the main menu but when i go to the space center my game crashes basically i did some trial and error and found the problem in the KSPRC folder under Atmospheres. i think the problem has something to do with tor1, tor2, and vulclouds textures. does anyone know how to fix this? @Proot Edited January 3, 2016 by justspace103 Quote Link to comment Share on other sites More sharing options...
WPENG730 Posted January 3, 2016 Share Posted January 3, 2016 I want to use this mod SO BADLY BUT IT RUNS OUT OF MEMORY EACH TIMEEEEEEE :'( Quote Link to comment Share on other sites More sharing options...
V8jester Posted January 3, 2016 Share Posted January 3, 2016 13 minutes ago, WPENG730 said: I want to use this mod SO BADLY BUT IT RUNS OUT OF MEMORY EACH TIMEEEEEEE :'( THEN CONVERT TO X64 AND STOP USING CAPS X64 Workaround Quote Link to comment Share on other sites More sharing options...
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