HafCoJoe Posted May 16, 2016 Share Posted May 16, 2016 34 minutes ago, Brucey said: Gene Kerman's face in the mission control scene is white/seems to be missing. Is that from this? Or texture replacer? Proot knows about this Brucey - He's probably already got it fixed in the upcoming release! Quote Link to comment Share on other sites More sharing options...
TG_bigboss Posted May 17, 2016 Share Posted May 17, 2016 So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 17, 2016 Share Posted May 17, 2016 (edited) There should be a reflections .cfg somewhere in the download that you can delete to turn off reflections. I don't know what it's called but it'll be filled with part modules with the name "TRReflection". Hope this helps. Agh! I was completely wrong apparently. My bad Edited May 17, 2016 by Avera9eJoe Oops Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted May 17, 2016 Share Posted May 17, 2016 44 minutes ago, TG_bigboss said: So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues. Delete the MM config in the KSPRC folder, and in the KSC menu for texture replacer turn off reflections. Quote Link to comment Share on other sites More sharing options...
TG_bigboss Posted May 17, 2016 Share Posted May 17, 2016 6 minutes ago, blu3wolf said: Delete the MM config in the KSPRC folder, and in the KSC menu for texture replacer turn off reflections. So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues. for some reason the menu for texture replacer disappears sometimes and i cant get it to show again. Quote Link to comment Share on other sites More sharing options...
Proot Posted May 17, 2016 Author Share Posted May 17, 2016 (edited) Sorry, I don't want to bother anyone, but there is pages and pages of people talking nonsense about this pack... about what MM config in the KSPRC folder are you talking?? the current version is not even using reflections and it's disabled by default! the reflection module in Texture Replacer is not available since 1.0.1! Edited May 17, 2016 by Proot Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted May 17, 2016 Share Posted May 17, 2016 Hmm. My texturereplacer install had realistic reflections on by default. Turning that off helped. The MM config I had to delete was actually distributed with the previous version of KSPRC, and got into my install by shenanigans. Quote Link to comment Share on other sites More sharing options...
Synthesis Posted May 17, 2016 Share Posted May 17, 2016 (edited) 18 minutes ago, TG_bigboss said: So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues. for some reason the menu for texture replacer disappears sometimes and i cant get it to show again. Deleting the MM_Reflection cfg file will disable all reflections as far as I can tell. I had the same stuttering as I described it. 15 minutes ago, Proot said: Sorry, I don't want to bother anyone, but there is pages and pages of people talking nonsense about this pack... about what MM config in the KSPRC folder are you talking?? the current version is not even using reflections and it's disabled by default! the reflection module in Texture Replacer is not available since 1.0.1! If anything we're bothering you. I'm using an MM_ReflectionPluginWrapper.cfg from a previous version of KSPRC. Reflections are really important to be, so I didn't mind using a jury-rigged version (old 1.0.5 KSPRC with the updated modules). But for some reason, recently reflections have had a punishing effect on framerate that they didn't have before. 8 minutes ago, blu3wolf said: Hmm. My texturereplacer install had realistic reflections on by default. Turning that off helped. The MM config I had to delete was actually distributed with the previous version of KSPRC, and got into my install by shenanigans. Hey, do you mind me asking--how were you getting those reflections aside from the MM configuration file. For some reason, that's the ONLY way I can get reflections working on the default parts. And other versions of MM_ReflectionPluginWrapper.cfg did not work. // Replace ReflectionPlugin's module with TRReflection. @PART[probeCoreOcto2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = octo2 colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreOcto]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = octo colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreHex]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreCube]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cube colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[Mark1-2Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = FrontWindow SideWindow colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[cupola]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = obj_base colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 64 } } @PART[crewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cabin colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk1pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = window colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[Large_Crewed_Lab]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Lab colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[Mark1Cockpit]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[Mark2Cockpit]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[landerCabinSmall]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = obj_base colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2Cockpit_Inline]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit_inline colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2Cockpit_Standard]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = COCKPIT colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2LanderCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cabin colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk3Cockpit_Shuttle]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[MK1CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[mk2CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 meshes = Mk2CrewCabin interval = 4 reflectionResolution = 16 } } @PART[mk3CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 meshes = CREW interval = 4 reflectionResolution = 16 } } @PART[probeCoreSphere]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = sphere colour = 0.4 0.4 0.4 interval = 2 reflectionResolution = 32 } } @PART[ionEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine interval = 4 reflectionResolution = 16 } } @PART[liquidEngine3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine bell Nozzle colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[nuclearEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 32 } } @PART[liquidEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine1-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine2-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[engineLargeSkipper]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[RAPIER]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine interval = 4 reflectionResolution = 16 } } @PART[SSME]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 16 } } @PART[Size3AdvancedEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Nozzle colour = 0.25 0.25 0.25 interval = 4 reflectionResolution = 16 } } @PART[fuelTank2-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = medtank colour = 0.18 0.18 0.18 interval = 4 reflectionResolution = 32 } } @PART[fuelTank4-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = smalltank colour = 0.18 0.18 0.18 interval = 2 reflectionResolution = 32 } } @PART[toroidalFuelTank]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 32 } } @PART[xenonTank]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 32 } } @PART[commDish]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = dish colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 16 } } @PART[dockingPort2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = port colour = 0.35 0.35 0.35 interval = 6 reflectionResolution = 16 } } @PART[dockingPort3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = port colour = 0.3 0.3 0.3 interval = 6 reflectionResolution = 16 } } @PART[dockingPortLarge]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = large colour = 0.35 0.35 0.35 interval = 6 reflectionResolution = 16 } } @PART[landingLeg1]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[landingLeg1-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[miniLandingLeg]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[solarPanels1]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel1 panel2 panel3 panel4 panel5 reflectionResolution = 8 } } @PART[solarPanels2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel3 panel04 panel05 panel06 panel07 panel08 reflectionResolution = 8 } } @PART[solarPanels3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = basepanel panel1 panel2 panel3 panel4 panel5 reflectionResolution = 8 } } @PART[solarPanels4]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = solarPanel4panels panel2 panel3 panel4 pane5 panel6 reflectionResolution = 8 } } @PART[solarPanels5]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel reflectionResolution = 8 } } @PART[largeSolarPanel]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel reflectionResolution = 16 } } Other versions never seem to work. No idea why. Edited May 17, 2016 by Synthesis Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 17, 2016 Share Posted May 17, 2016 15 minutes ago, Proot said: Sorry, I don't want to bother anyone, but there is pages and pages of people talking nonsense about this pack... about what MM config in the KSPRC folder are you talking?? the current version is not even using reflections and it's disabled by default! the reflection module in Texture Replacer is not available since 1.0.1! Agh I'm sorry! I don't know anything apparently Quote Link to comment Share on other sites More sharing options...
Pepe Posted May 17, 2016 Share Posted May 17, 2016 I'm sorry! My bug was not your doing. Seems CollisionFx was the culprit. Screenshot to show correction.......And show off KSPRC with max graphic settings and GEMFX on a 3440x1440 ultrawide monitor.... Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted May 17, 2016 Share Posted May 17, 2016 1 hour ago, Synthesis said: Deleting the MM_Reflection cfg file will disable all reflections as far as I can tell. I had the same stuttering as I described it. If anything we're bothering you. I'm using an MM_ReflectionPluginWrapper.cfg from a previous version of KSPRC. Reflections are really important to be, so I didn't mind using a jury-rigged version (old 1.0.5 KSPRC with the updated modules). But for some reason, recently reflections have had a punishing effect on framerate that they didn't have before. Hey, do you mind me asking--how were you getting those reflections aside from the MM configuration file. For some reason, that's the ONLY way I can get reflections working on the default parts. And other versions of MM_ReflectionPluginWrapper.cfg did not work. Reveal hidden contents // Replace ReflectionPlugin's module with TRReflection. @PART[probeCoreOcto2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = octo2 colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreOcto]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = octo colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreHex]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[probeCoreCube]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cube colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 8 } } @PART[Mark1-2Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = FrontWindow SideWindow colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[cupola]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = obj_base colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 64 } } @PART[crewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cabin colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk1pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = window colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[Large_Crewed_Lab]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Lab colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[Mark1Cockpit]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[Mark2Cockpit]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[landerCabinSmall]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = obj_base colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2Cockpit_Inline]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Cockpit_inline colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2Cockpit_Standard]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = COCKPIT colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk2LanderCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cabin colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[mk3Cockpit_Shuttle]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = cockpit colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 32 } } @PART[MK1CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 interval = 4 reflectionResolution = 16 } } @PART[mk2CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 meshes = Mk2CrewCabin interval = 4 reflectionResolution = 16 } } @PART[mk3CrewCabin]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE[TRReflection] { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.5 0.5 0.5 meshes = CREW interval = 4 reflectionResolution = 16 } } @PART[probeCoreSphere]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = sphere colour = 0.4 0.4 0.4 interval = 2 reflectionResolution = 32 } } @PART[ionEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine interval = 4 reflectionResolution = 16 } } @PART[liquidEngine3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine bell Nozzle colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[nuclearEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 32 } } @PART[liquidEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine1-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[liquidEngine2-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[engineLargeSkipper]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.2 0.2 0.2 interval = 4 reflectionResolution = 16 } } @PART[RAPIER]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = engine interval = 4 reflectionResolution = 16 } } @PART[SSME]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.4 0.4 0.4 interval = 4 reflectionResolution = 16 } } @PART[Size3AdvancedEngine]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = Nozzle colour = 0.25 0.25 0.25 interval = 4 reflectionResolution = 16 } } @PART[fuelTank2-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = medtank colour = 0.18 0.18 0.18 interval = 4 reflectionResolution = 32 } } @PART[fuelTank4-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = smalltank colour = 0.18 0.18 0.18 interval = 2 reflectionResolution = 32 } } @PART[toroidalFuelTank]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 32 } } @PART[xenonTank]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 32 } } @PART[commDish]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = dish colour = 0.4 0.4 0.4 interval = 6 reflectionResolution = 16 } } @PART[dockingPort2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = port colour = 0.35 0.35 0.35 interval = 6 reflectionResolution = 16 } } @PART[dockingPort3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = port colour = 0.3 0.3 0.3 interval = 6 reflectionResolution = 16 } } @PART[dockingPortLarge]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = large colour = 0.35 0.35 0.35 interval = 6 reflectionResolution = 16 } } @PART[landingLeg1]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[landingLeg1-2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[miniLandingLeg]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse meshes = colour = 0.5 0.5 0.5 interval = 6 reflectionResolution = 8 } } @PART[solarPanels1]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel1 panel2 panel3 panel4 panel5 reflectionResolution = 8 } } @PART[solarPanels2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel3 panel04 panel05 panel06 panel07 panel08 reflectionResolution = 8 } } @PART[solarPanels3]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = basepanel panel1 panel2 panel3 panel4 panel5 reflectionResolution = 8 } } @PART[solarPanels4]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = solarPanel4panels panel2 panel3 panel4 pane5 panel6 reflectionResolution = 8 } } @PART[solarPanels5]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel reflectionResolution = 8 } } @PART[largeSolarPanel]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.35 0.35 0.35 interval = 4 meshes = panel reflectionResolution = 16 } } Other versions never seem to work. No idea why. That was the way I was getting part reflections. I mentioned the TR config also, because I was getting the same stuttering whenever I went on EVA. Turning off reflections in TR made no difference to the appearance, but a big difference to the performance. I did like the look of the reflections from that old KSPRC config, but the performance hit! Now the only issue with my game is the pause when I rotate the view (whenever the view moves to include a celestial body it did not previously), and the lag when ascending through the clouds on takeoff. Quote Link to comment Share on other sites More sharing options...
Synthesis Posted May 17, 2016 Share Posted May 17, 2016 2 hours ago, blu3wolf said: That was the way I was getting part reflections. I mentioned the TR config also, because I was getting the same stuttering whenever I went on EVA. Turning off reflections in TR made no difference to the appearance, but a big difference to the performance. I did like the look of the reflections from that old KSPRC config, but the performance hit! Now the only issue with my game is the pause when I rotate the view (whenever the view moves to include a celestial body it did not previously), and the lag when ascending through the clouds on takeoff. Interesting--sorry if I'm misunderstanding you, but can you share what reflection option you're using? As I mentioned, I was getting very bad hitching to my framerate when I used the old 1.0.5 KSPRC part reflection (like the one I posted). I'm also looking for a less glitchy shader, but that's not as important to me currently. Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted May 17, 2016 Share Posted May 17, 2016 Im not using reflection at all. Quote Link to comment Share on other sites More sharing options...
Synthesis Posted May 17, 2016 Share Posted May 17, 2016 37 minutes ago, blu3wolf said: Im not using reflection at all. Ah, then I misunderstood you. Thanks all the same--are you using the test versions scatters, or something else? I get some weird but small glitches with them, but I think that's just how scatter works in 1.1.2. It's ironic--since I was already using 64 bit before this version, 1.1.2 has only improved stability, but performance has mostly gotten worse, at least with small ships, Quote Link to comment Share on other sites More sharing options...
hendrack Posted May 17, 2016 Share Posted May 17, 2016 The last two pages clearly show why its always a good idea to delete old mod folders. Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted May 18, 2016 Share Posted May 18, 2016 Is it possible to just use the planet textures? Quote Link to comment Share on other sites More sharing options...
blu3wolf Posted May 18, 2016 Share Posted May 18, 2016 yes. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 18, 2016 Share Posted May 18, 2016 (edited) 1 hour ago, Notsure_jr said: Is it possible to just use the planet textures? To elaborate a bit further: yes. If you're using the prerelease, take the textures from KSPRC\PluginData (I think it was that folder, might have been KSPRC\Textures) and put them in TextureReplacer\Default. If you're using the earlier release version, they're already in TextureReplacer\Default, but there’s lots of textures there that aren’t planet textures as well. Edited May 18, 2016 by UnanimousCoward Typo Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted May 18, 2016 Share Posted May 18, 2016 2 hours ago, UnanimousCoward said: To elaborate a bit further: yes. If you're using the prerelease, take the textures from KSPRC\PluginData (I think it was that folder, might have been KSPRC\Textures) and put them in TextureReplacer\Default. If you're using the earlier release version, they're already in TextureReplacer\Default, but there’s lots of textures there that aren’t planet textures as well. thank you. Quote Link to comment Share on other sites More sharing options...
Dimon Posted May 18, 2016 Share Posted May 18, 2016 (edited) Hello! We collect your assembly on graphics in a KSP Graphics Enhancements Assembly. There are many beautiful and interesting. I would like to ask you for your help: Could you help write configuration and sew texture of the sand and KSPRC surface? We will be very grateful! Edited May 18, 2016 by Dimon Quote Link to comment Share on other sites More sharing options...
Proot Posted May 18, 2016 Author Share Posted May 18, 2016 What? Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted May 18, 2016 Share Posted May 18, 2016 21 minutes ago, Proot said: What? BEST. ANSWER. EVER Quote Link to comment Share on other sites More sharing options...
doudou Posted May 18, 2016 Share Posted May 18, 2016 @Proot , J have the mod VenStockRevamp and your beautiful installed mod. In terms of stock items , this is your mod that takes over VenStockRevamp ? is it possible to delete the file KSPRC / Textures / Squad / Parts to avoid having conflicts ? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 18, 2016 Share Posted May 18, 2016 22 minutes ago, doudou said: @Proot , J have the mod VenStockRevamp and your beautiful installed mod. In terms of stock items , this is your mod that takes over VenStockRevamp ? is it possible to delete the file KSPRC / Textures / Squad / Parts to avoid having conflicts ? I'm not Proot, but the answers to your questions are "yes" and "yes, that should work". Quote Link to comment Share on other sites More sharing options...
doudou Posted May 18, 2016 Share Posted May 18, 2016 Ok thanks ! Quote Link to comment Share on other sites More sharing options...
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