Chezburgar7300 Posted September 26, 2014 Share Posted September 26, 2014 Alrighty, thanks for the reply. If you ask me, I'd wait for .25 as it would (hopefully) get rid of some of the stability issues with x64 and quite a fair few of us play on it. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted September 26, 2014 Share Posted September 26, 2014 I hesitate between releasing a new version now or wait for version 0.25Just now I'm quite busy in my real life but KSP remains as a priority in my leisure.I would wait for .25, what would be the point of releasing an update just to have do another one in a week. Quote Link to comment Share on other sites More sharing options...
Eanikran Posted September 28, 2014 Share Posted September 28, 2014 question... how do people get the darker dark sides on planets like in the imgur album in the OP? Am I missing something? Quote Link to comment Share on other sites More sharing options...
Elthy Posted September 28, 2014 Share Posted September 28, 2014 Glad to hear you are back in the action! Quote Link to comment Share on other sites More sharing options...
Helix935 Posted October 9, 2014 Share Posted October 9, 2014 hmm does anyone know if this works for 0.25? Quote Link to comment Share on other sites More sharing options...
Proot Posted October 9, 2014 Author Share Posted October 9, 2014 hmm does anyone know if this works for 0.25?Partial. I'm gonna update to 0.25 as soon as possible (but sadly EVE is not completely operational yet). Quote Link to comment Share on other sites More sharing options...
czokletmuss Posted October 9, 2014 Share Posted October 9, 2014 Proot is back! Wonderful news, I'm happy to see this project continued Quote Link to comment Share on other sites More sharing options...
Proot Posted October 10, 2014 Author Share Posted October 10, 2014 My bad, EVE 7-4 seems to work very well in 0.25, the problem comes with the texture management mod (atm I don't know if this problem comes from the mod or comes with the change of the names in the new version). Right now I can run KSPRC using the Texture Replacer compression, but I don't know if this will be possible for people with not so much RAM as me.I still working in new or better textures for tanks and other pieces, skybox improvement, (estetic) rings for Jool (probably with KittopiaSpace, until EVE reaches that goal), a own light flare, new planet effects, and other minor adjustments.If you have any nice idea, I'm all ears. Thanks all! Quote Link to comment Share on other sites More sharing options...
Surefoot Posted October 10, 2014 Share Posted October 10, 2014 Since ATM doesnt work with 0.25, i use opengl and the game loads fine. I got a lot of other mods too and get a visit from the kraken while in flight over kerbin, not sure which one does that yet, EVE is one of the suspects... Quote Link to comment Share on other sites More sharing options...
Proot Posted October 10, 2014 Author Share Posted October 10, 2014 ATM 7-4 (the stable and "official" version) works perfectly... 9-2 is a dev version and yes, is very promising and have a lot of improvements, but have some issues yet... and you can only tweak Kerbin, so is not valid for KSPRC.Meanwhile I'm still working with 7-4 EVE, probably even for the new release of KSPRC.I try to not push to rbray89 too much, I respect his work a lot... EVE, is with TR from Shaw, my favorite mods. Both, for me, improves the visual game experience in the highest ways that KSP can handle atm. And the development of a mod like EVE is quite hard for only one person, IMHO. I think the modders work better with support from the community and with fun with his works than under the hype pressure about his creations. Quote Link to comment Share on other sites More sharing options...
Viddlerx Posted October 12, 2014 Share Posted October 12, 2014 I don't want to be "that guy" but how long until .25 release? Quote Link to comment Share on other sites More sharing options...
Ignath Posted October 12, 2014 Share Posted October 12, 2014 I don't want to be "that guy" but how long until .25 release?I'd say Proot will need to wait until at least all his dependencies for his pack have updated. After that, he'll likely need some testing and tweaking done before he will release. Patience, young padawan, patience. Quote Link to comment Share on other sites More sharing options...
Elthy Posted October 13, 2014 Share Posted October 13, 2014 This would fit in this pack perfectly. Either with a custom .cfg made by Proot or as a recommended addition... Quote Link to comment Share on other sites More sharing options...
Proot Posted October 14, 2014 Author Share Posted October 14, 2014 I'm not able to modify the asset in 0.25 to include the new sun flare... I can extract the asset without problems, but I can't save properly the .dds change.Can someone explain me why? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 14, 2014 Share Posted October 14, 2014 Ask Astronomer - he knows how to do it (or at least, he could in 0.24). Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted October 14, 2014 Share Posted October 14, 2014 Ask Astronomer - he knows how to do it (or at least, he could in 0.24).He knows how to do it with 0.25 too. Quote Link to comment Share on other sites More sharing options...
Keudn Posted October 15, 2014 Share Posted October 15, 2014 Is .23.5 the latest version of this? I am running KSP .24 and if I use the newest version of RealSolarSystem the planet textures are screwed up but if I drop down to .23 for RSS a handful of textures are working but others aren't. If this is the latest version is there a rough estimate on when it will be updated? Quote Link to comment Share on other sites More sharing options...
Proot Posted October 15, 2014 Author Share Posted October 15, 2014 Sun flare done! The result is quite good!Now, Im trying to know why some parts reacts so bad to my new normal maps (some parts works well, like the mk1-2 pod, but others need some other kind of (gray?) normal ) I would appreciate any help in this regard. Quote Link to comment Share on other sites More sharing options...
NoMrBond Posted October 15, 2014 Share Posted October 15, 2014 Grayscale sounds like a height map rather than a normal map, I didn't think KSP even used those?Did KSP use heightmaps at some point in the past and those parts are old enough to use what is now a legacy shader? (still there in game, but we can't select it any more via the part tools) Quote Link to comment Share on other sites More sharing options...
NathanKell Posted October 15, 2014 Share Posted October 15, 2014 Unity stores normal maps in a different format than what you're used to. You need to either replace the map with an mbm (with the "is normal map" flag set) or replace it with a filename that ends in _NRM before the extension, like mytexture_NRM.pngOr use ATM and tell it it's a normal map. Quote Link to comment Share on other sites More sharing options...
Elthy Posted October 15, 2014 Share Posted October 15, 2014 Sun flare done! The result is quite good!I would love to see some pictures! Quote Link to comment Share on other sites More sharing options...
Proot Posted October 15, 2014 Author Share Posted October 15, 2014 Unity stores normal maps in a different format than what you're used to. You need to either replace the map with an mbm (with the "is normal map" flag set) or replace it with a filename that ends in _NRM before the extension, like mytexture_NRM.pngOr use ATM and tell it it's a normal map.I replace the textures with Texture Replacer, so your info is fantastic, but the solution is not so easy with archives where the normal map is originally called "model001". Quote Link to comment Share on other sites More sharing options...
shaw Posted October 15, 2014 Share Posted October 15, 2014 Unity stores normal maps in a different format than what you're used to. You need to either replace the map with an mbm (with the "is normal map" flag set) or replace it with a filename that ends in _NRM before the extension, like mytexture_NRM.pngOr use ATM and tell it it's a normal map.That's not accurate. All files ending with "NRM", not only "_NRM", are converted to Unity normal maps. Quote Link to comment Share on other sites More sharing options...
maracuja Posted October 18, 2014 Share Posted October 18, 2014 is this ok with .25? Quote Link to comment Share on other sites More sharing options...
Castun Posted October 18, 2014 Share Posted October 18, 2014 Is everybody else having odd issues with helmets disappearing and reappearing with .25? With a craft on the launchpad, they don't have their helmets on. As soon as it launches though, they appear. Usually once I reach space, they disappear again until I EVA and reenter. Quote Link to comment Share on other sites More sharing options...
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